tag:blogger.com,1999:blog-6188119851730922397.post6364066662954692079..comments2024-03-19T09:51:47.560+01:00Comments on Beyond Fomalhaut: [REVIEW] The Tainted Forest Near ThorumMelanhttp://www.blogger.com/profile/07165894144553629675noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6188119851730922397.post-65627349148343046722018-02-14T19:37:27.009+01:002018-02-14T19:37:27.009+01:00Something existing for AD&D doesn't mean j...Something existing for AD&D doesn't mean jack shit for DCC RPG. Unlike LotFP it's not a retroclone, it's a system of its own, and thus neither classic D&D, nor d20 classes can be used as written for it.<br /><br />Thus I wouldn't have issues with conversions, if they were good. Unfortunately I found those in Crawl! either bland or badly designed. I also think having them available as beginning classes goes against the "Quest for it!" and "zero to hero" mentality of DCC RPG. I had paladins, acrobats, assassins in my DCC RPG campaign - they were warriors and thieves who went on dangerous quests to earn some extra training or power. They were goddamn proud of themselves after succeeding.Tamás Illéshttps://www.blogger.com/profile/11415717108941674663noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-29639784071498023882018-02-14T14:48:13.962+01:002018-02-14T14:48:13.962+01:00I bought the whole run to save on shipping. My mai...I bought the whole run to save on shipping. My main problems with it are twofold:<br />1) almost all issues are thematic, limiting the scope of ideas;<br />2) there are a lot of restatements of A/D&D stuff that already exists. The usual "here is a paladin but it is a DCC paladin with spiky bits", "here is a paladin but it is a LotFP paladin with exposed genitals" deal.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-45817607949070793312018-02-14T12:08:22.943+01:002018-02-14T12:08:22.943+01:00The DCC community holds Crawl! in high regard. I s...The DCC community holds Crawl! in high regard. I suppose that's mostly because it was the first DCC RPG fanzine, and the readers were starving for content from the very moment the game was released. I gave up on it after half a dozen issues, because the amount of content I could or wanted to use was negligible.Tamás Illéshttps://www.blogger.com/profile/11415717108941674663noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-54494455139702472862018-02-11T08:32:20.417+01:002018-02-11T08:32:20.417+01:00grognards.txt is that way, Kent. --->grognards.txt is that way, Kent. --->Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-80629084197265397162018-02-11T05:53:33.171+01:002018-02-11T05:53:33.171+01:00In our game, the treasure tables can sometimes put...In our game, the treasure tables can sometimes put +2 or +3 items in the hands of low-level characters (+3 is the highest possible enchantment bonus). Unlikely, but possible. It does not pose that much of a problem, since it grants the character an edge, but also exposes him to higher risk. When you feel strong and confident, it is easy to bite off more than you can chew. If the item's value is apparent, or becomes known (for instance, the character uses it openly and frequently), it may draw extra attention from thieves, rivals, but also friendly NPCs who (again) overestimate the party's capabilities, and send them on more dangerous errands. <br /><br />This does not mean I "punish" the characters for playing well or being plain lucky, but if they want to play in the big leagues, they can. :) <br /><br />Practically, though, if they find a more powerful magic item, they have earned it.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.com