tag:blogger.com,1999:blog-6188119851730922397.post8079733872117506375..comments2024-03-28T08:50:57.015+01:00Comments on Beyond Fomalhaut: [BLOG] More Adventures in Morthimion & The Sideways LevelMelanhttp://www.blogger.com/profile/07165894144553629675noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-6188119851730922397.post-21183312022337441992019-09-30T00:40:00.131+02:002019-09-30T00:40:00.131+02:00Second session yesterday! Having looks of fun. It&...Second session yesterday! Having looks of fun. It's incredible what 2nd level characters can pull of in OD&D. Even if odds look overwhelming, they somehow manage to survive!Santiago Oríahttps://www.blogger.com/profile/06004778441776946649noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-29647563608631882222019-09-27T17:30:48.971+02:002019-09-27T17:30:48.971+02:00Let me try to share it quick. 5 out of 6 players t...Let me try to share it quick. 5 out of 6 players totally new to D&D. OD&D rules with some simple house rules and additions. Party turned out beign: Fighter, Archer (my version, inspired in Kard es Magia), Neutral Cleric, Magic-User, Necromancer (a sub class I'm working on, works like an illusionist sub-class would, but with their own spell list). Hireling rules from Dungeons & Companions. They hired like 8 heavy/lightfoot guys, 4 of which died. They hired a Thief that broke his neck and died falling into a 10' feet. I rolled everything in the open (my first time ever doing this). No PCs died, but I was easy on them, playing some Yetis really stupid or it was going to be a TPK.<br /><br />Planned my dungeon with the scope of Morthimion, but it will have more levels. Also not limited to LLB, but I take stuff I like from all supplements + other additions. So far I created a first level and a second one. None of them fully complete, but luckily player's did not go to the unexistant areas. <br /><br />Map layout follows Morthimion style, but is my own. Though I borrowed some sections and room shapes. <br /><br />I'll post more later!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-78615425190897368492019-09-15T08:46:11.492+02:002019-09-15T08:46:11.492+02:00Cool! I'd be interested to learn more if your ...Cool! I'd be interested to learn more if your time permits.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-66273020562356302962019-09-15T04:53:21.882+02:002019-09-15T04:53:21.882+02:00I ran today my first OD&D dungeon session! I d...I ran today my first OD&D dungeon session! I drew quite a bit of stuff from Morthimion Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-54325871547305292162019-08-27T04:44:12.361+02:002019-08-27T04:44:12.361+02:00I recommend for aesthetic reasons you make the hex...I recommend for aesthetic reasons you make the hex numbers light-mid grey. The numbers don't need to be legible in every single hex as they are easily inferred from surrounding or nearby numbers, and the map will look more pleasing.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-88499020960087447832019-08-27T04:39:25.099+02:002019-08-27T04:39:25.099+02:00Very good. Personally I think it is essential to g...Very good. Personally I think it is essential to give players a number of maps to scrutinize, to get their heads into the invented physical space, and the sensible way to do this is to reduce the information on them in the manner of the Wilderlands maps, as you have done.<br /><br />I misread what you typed at first glance and had an idea. I read 'attitude' for 'altitude'. So I thought you had undetermined terrain abstracted as patterns, shapes that could be determined when the players arrive there. The idea is it would make it very quick for a DM to generate such an abstract map with plenty of time to resolve detail in play.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-61361470147675726132019-08-26T07:39:52.076+02:002019-08-26T07:39:52.076+02:00On the same note, Lake Laklala may have to go. Too...On the same note, Lake Laklala may have to go. Too strong Sorcery! feel for this campaign.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-91337233603735179412019-08-26T07:38:40.574+02:002019-08-26T07:38:40.574+02:00They represent altitudes; swamps and forests are t...They represent altitudes; swamps and forests are treated separately. It is more visible on the GM's map, which I have uploaded here: https://66.media.tumblr.com/e997d3bc818598ad2572c7a6ea6ade21/tumblr_pwtwxjioGC1xcdgeso1_1280.png (the host crunched the image a bit,losing some texture, but you get the idea)Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-36239700890747497552019-08-26T03:24:13.289+02:002019-08-26T03:24:13.289+02:00So for example there are beautiful subtly graded c...So for example there are beautiful subtly graded contour maps where colour indicates height but these maps are not as useful as a Tolkien map where *impassability* is indicated with mountain symbols. A DM needs both but the player and the game table only ever need to see the second.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-25271155011021031842019-08-26T02:57:57.339+02:002019-08-26T02:57:57.339+02:00I mentioned it because I have never seen the 3d ma...I mentioned it because I have never seen the 3d map problem solved efficiently (and I mean professionally), and the usual 2d maps feel unnaturally, unbelievably flat. So Jaquays 3d brilliance lies somewhere between the maps and descriptions.<br /><br />What do the different grey values mean for --Domains of the Faerie Princes-- and if they represent altitude then how would you represent vegetation (wood-swamp).<br /><br />Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-59026421255276926722019-08-22T19:34:42.663+02:002019-08-22T19:34:42.663+02:00Usually, it shouldn't, and in most cases, it w...Usually, it shouldn't, and in most cases, it wouldn't. In this particular instance, it is what it is: a horizontal dungeon level flipped 90 degrees.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-7208268826766656142019-08-22T02:01:30.696+02:002019-08-22T02:01:30.696+02:00--Domains of the Faerie Princes
I think your map ...--Domains of the Faerie Princes<br /><br />I think your map aesthetic is very strong, though you could indicate what the tone scale means (I assume height but there could be forest, or marsh there). A recommendation is to make the hex numbers grey or more translucent if you can, they don't need to be so strong. Anyway you randomization-fu is strong.<br /><br />--The Sideways Level<br /><br />A sideways level should not look like a horizontal level, right? You know that, even in a fantasy environment.<br />Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-11080193397858464162019-08-15T00:17:06.231+02:002019-08-15T00:17:06.231+02:00The "always affects" description of the ...The "always affects" description of the sleep spell is what can lead one to think it has no save (forget Sup. I). Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-20986622692791417842019-08-15T00:12:27.799+02:002019-08-15T00:12:27.799+02:00It might not be in each individual spell descripti...It might not be in each individual spell description, but text under the "Saving Throw Matrix" (M&M, p. 20), can lead to assume the general rule is that all effects under a save category, have a save unless otherwise stated.<br /><br />"Failure to make the total indicated above results in the weapon having full effect, i.e. you are turned to stone, take full damage from dragon's breath, etc. Scoring the total indicated above (or scoring higher) means the weapon has no effect<br />(death ray, polymorph, paralization, stone, or spell) or one-half effect (poison scoring one-half of the total possible hit damage and dragon's breath scoring one-half of its full damage). Wands of cold, fire balls, lightning, etc. and staves are treated as indicated, but saving throws being made result in one-half damage".<br /><br />Of course, as in everything OD&D, it's left up to the DM to decide! Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-21224368851610690872019-08-14T23:24:00.034+02:002019-08-14T23:24:00.034+02:00No, I just rolled the 2d8 HD for 1st-levellers. It...No, I just rolled the 2d8 HD for 1st-levellers. It is debatable if we go by the spell description - it does not mention a save, but neither does Fireball!Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-27275566152845949092019-08-14T23:16:50.879+02:002019-08-14T23:16:50.879+02:00Are you allowing a save vs. sleep? Are you allowing a save vs. sleep? Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-30075694919255500212019-08-14T21:09:18.763+02:002019-08-14T21:09:18.763+02:00That was an epic scene!That was an epic scene!Santiago Oríahttps://www.blogger.com/profile/06004778441776946649noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-59727839098552134802019-08-14T18:49:08.604+02:002019-08-14T18:49:08.604+02:00Excellent chronicle and the Sideways Level looks a...Excellent chronicle and the Sideways Level looks awesome!GraphitePrimehttps://www.blogger.com/profile/09421744270267400827noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-33288564758447591562019-08-14T15:51:27.413+02:002019-08-14T15:51:27.413+02:00Good times, Gabor! Looking forward to hearing abo...Good times, Gabor! Looking forward to hearing about further excursions :D<br /><br />Allan.grodoghttps://www.blogger.com/profile/11800184312511280050noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-84415651849877893062019-08-14T07:26:29.805+02:002019-08-14T07:26:29.805+02:00(Correction: I misremembered it, and it was actual...(Correction: I misremembered it, and it was actually Bandar who came up with the trick. I will correct this since it is a great example of quick thinking and player skill.)<br /><br />What happened was that in The Vaults Of Rabad the Fearless, "Footsteps echo along corridors in pursuit. Those who turn shall be stabbed once by invisible 3 HD swords." It is a test of fear, which they had learned at their own cost during their first visit. <br /><br />When they came face to face with the Thaumaturgists, Bandar exploited this feature to make them instinctively turn and get attacked. The M-Us were not idiots (they knew this part of the dungeon), but I ruled that their reflexes may overrule them - they rolled saving throws vs. petrifaction/paralysis (the most fitting category), and both failed.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-59418610213242107862019-08-14T01:30:25.368+02:002019-08-14T01:30:25.368+02:00"Hijo’s wits saved the way. “Behind you!” he ..."Hijo’s wits saved the way. “Behind you!” he shouted, and the Thaumaturgists reflexively turned back, immediately struck by the invisible swords, one of which cut off the first M-U’s head".<br /><br />What exactly happened here? I don't understand. Where did those invisible swords come from? Santiago Oríahttps://www.blogger.com/profile/06004778441776946649noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-55080053829920069232019-08-13T23:48:53.559+02:002019-08-13T23:48:53.559+02:00This is now firmly on my radar. I look forward to...This is now firmly on my radar. I look forward to reading along as you develop it.PatrickWhttps://www.blogger.com/profile/02083947433803227063noreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-46689591729447403542019-08-13T20:32:41.999+02:002019-08-13T20:32:41.999+02:00It's always great to hear about Morthimion! Ni...It's always great to hear about Morthimion! Nice to see it grow and get played. I am indeed preparing my OD&D campaign, and will be reporting about it as I go! (maybe I'll even start a blog about it).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6188119851730922397.post-80670598906575154062019-08-13T17:12:44.017+02:002019-08-13T17:12:44.017+02:00Very nice. This just shot up from "Intriguing...Very nice. This just shot up from "Intriguing project to keep my eye on" to "Something I might actually run". I love vertical design and that map looks like great fun to explore!Maplehttps://www.blogger.com/profile/01125740523827661666noreply@blogger.com