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It has been a long time in the making, but it is at
last getting close: the first issue of my fanzine, Echoes From Fomalhaut
is nearing release! The articles have been written, artwork is progressing, and
the administrative needs are being arranged (yes, I even got myself a DO NOT
BEND! stamp). Hence:
What?
Echoes From Fomalhaut is an old-school RPG zine focused on adventures and game-relevant campaign
materials. Each issue is planned to feature a larger adventure module,
accompanied by shorter scenarios, city states, and other things useful and
interesting in a campaign. Rules-related material will be limited to a few
pieces of interest. A long time ago, Judges Guild’s campaign instalments established
the general idea, and that’s the road I intend to follow. A small city-state?
An interesting wilderness area? An island ruled by a society of assassins?
Guidelines for magical pools? All that kind of stuff.
The content will feature both vanilla and weird
fantasy, mostly drawn from our home games, with occasional contributions by
guest authors from the Hungarian old-school scene. Most of the articles will
follow AD&D conventions, but remain compatible with most OSR systems – and there
will be detours.
An average issue is expected to run 32-40 pages
plus the cover. The print edition, produced in the A5 format, is set to ship
with larger extras like fold-out maps or what have you; the PDF edition will include
these as downloadables. For example, the initial issue (“Beware the
Beekeeper!”) features the following articles:
- Bazaar of the Bizarre (2.5 p): a 1d100 table to generate strange merchants, caravan guidelines.
- The Rules of the Game (0.5 p): sets out the conventions followed in the zine.
- The Singing Caverns (16 p): a two-level cavern system with 49 keyed areas, inhabited by orcs, bandits, and the mysteries of a bygone age.
- Philtres & Dusts (3 p): a sampler of magical potions and dusts.
- Red Mound (3 p): a mysterious adventure location found in the wastelands.
- Morale & Men (1 p): a simple, fun set of follower and morale rules from a Hungarian retro-clone, written by two guest-authors.
- The Mysterious Manor (9 p): the manor house of an extinct noble family, now with new occupants... or is there more to it? 23 keyed areas.
- Unkeyed city map (extra)
Yes, there is a downloadable preview (see below)!
Why?
I have always wanted to publish homemade game
materials, an idea that has grown on me ever since I fell in love with the
rough charm of Judge Guild instalments. I released my first PDF adventure in
2001, and the first printed one in 2003 (through my E.M.D.T. – First Hungarian
d20 Society label). Over the years, I have mostly stuck to free PDF releases
and community fanzines (with the occasional detour, like the Helvéczia
boxed set), but something has always been missing. This is an opportunity to
fix that. Finally.
When?
The zine will debut with a pre-release version at Kalandorok
Társasága VII (“Society of Adventurers VII”), a Hungarian game convention
held on 24 February 2018. The print edition is expected shortly afterwards, in early March. A
PDF/POD version will be published through RPGNow with a delay of a few months.
How much?
A print issue is expected to sell for $8.00 plus
priority shipping ($3.5 to Europe, $4 to the US and worldwide). The price for
the PDF edition is expected to be set around $5. POD is still TBD. All buyers
of the print edition will receive a free copy of the PDF edition at the date of
its publication.
This is slightly above the average in zine pricing
(I did an Excel comparison of 39 OSR and indie zines, and they come out at
$11.44 for print/worldwide), but gives you some 14,800 words worth of content
per issue (not including the OGL and front/end matter), pays for the
commissioned artwork, and Hungary’s prestigiously large tax wedge.
What else?
Since I had to set up a sole proprietorship to get
this thing off of the ground, I am thinking about using the opportunity to
republish some of my older adventure modules with new artwork in a reader-friendly
format. Stay tuned!
Preview
This comment has been removed by the author.
ReplyDeleteYou will see my hand in this
ReplyDeleteWANT
ReplyDeleteVery excited for you, Gabor, and itching to check-out the zine! :D
ReplyDeleteAllan.
I am good for a copy! 🎲🎲🎲
ReplyDeleteDefinitely interested and will add it to the Fanzine Focus series too.
ReplyDeleteMuch appreciated, folks!
ReplyDeleteIt's fantastic, Can't wait.
ReplyDeleteCongratulations!
ReplyDeleteCongratulate me when it has shipped. .)
DeleteWould you be willing in a post to explain why it is necessary to set up a business for something that looks like it would easily fly under the radar; and what steps you need to take now that you have done it. Why are there so many one man 'businesses' in the osr? Is there a ceiling, say a thousand copies, below which the authorities won't bother you.
ReplyDeleteAnd how are you negotiating the use of D&D concepts and terms?
Here is Act 1995/CXVII on the Personal Income Tax, § 3/46: "Business activity: an activity carried out in a businesslike, lasting, or recurring manner, if it is pursued for exchange value, or results therein, and its pursuit is undertaken on an independent basis.
DeleteThe key phrase is "lasting, or recurring", and this is the yardstick the taxmen can use at their discretion to determine is something is a business activity or not. In practice, selling pieces of a book collection on an online marketplace would not count as a business, but regularly selling books at the same place would.
Flying under the radar is increasingly risky if things scale up from the "20-30 copies" range, and the radars are getting better at, say, finding an undeclared revenue stream on a random tax audit. Not worth it. Also, registering a sole proprietorship has some further benefits that might come in handy at my day job.
Ta. You have a ton of material already written so I can see you rolling it out like a jr. Raggi jr., Systema Tartarobasis for instance.
DeleteHow does one avoid treading on D&D terms and concepts so as not to get a wrist slap? The million dollar Matthew Conville you mentioned on g+, how does he explicitly write for 5e?
I have been catching up on some Matthew Colville youTube videos. He comes across like an extremely intelligent straight dude.
DeleteThe plan is to test the waters with smaller releases to learn the process and the pitfalls before risking a larger project. Not on Raggi's level, though; he is full-time, which has no attraction to me.
DeleteI'll follow the same legal path as all the other old-school creators have followed (including my free releases): the OGL, applied to old-school gaming. This is a tried and true way.
Colville's name rings a bell from a long, long time ago. He was already around in the early 2000s, but no idea where. He is using the license released specifically for 5e, which is much more restrictive than the OGL.
Great news, looking forward to this!
ReplyDeleteI will definitely be ordering a copy.
ReplyDeleteNow come on. You will be receiving a copy.
DeleteThis comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteYou are not asking with honest intentions.
Delete