Saturday, 27 February 2021

[NEWS] From Baklin to the Black Soup: News Roundup

I have been flying under the radar for a while now, and haven’t had a news in a long time – so here it goes: what has EMDT been up to?

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Baklin in PDF

Baklin: Jewel of the Seas
First things first:
Baklin: Jewel of the Seas is now published in PDF at DriveThruRPG. The proper thing to say on the se occasions is to note that the release was late, and that’s correct – Baklin took its time to emerge from campaign materials, session notes, and stuff that was just made up. How to translate a dynamic place like a city into a manageable, GM-friendly setting guide? Baklin’s answer is to focus on locations, personalities, and conflicts which can generate mini-adventures if the players choose to interact with them, and which are connected in a loose fashion: enough to get the sparks going, but not to entangle the poor GM and his players in a web of cross-references. And Baklin also has three dungeon levels; some of them explored, some never seen. Yes, cities with extensive dungeons beneath them are as sure to come up in my games as mysterious stone faces, eccentric mini-states, and giant frogs: they have continued to fascinate me through my life. This one is, I think, a locale that offers an interesting combination of the mundane and the fantastic – there is a bit of the criminal underworld down there, and a little bit of the proverbial mythical one (with a capital “U”).

Baklin also serves as the capstone of the Isle of Erillion mini-setting which has been serialised in various zine issues (mainly Echoes #02 to #05). That is not to say there are no more adventures from that campaign left (one is set for Echoes #08), but the main cornerstones of Erillion are all released: a primer, the wilderness hexes, and the main towns are all out there. From here, we will venture in different directions.
  • One will be the lands of Kassadia, a domain of colourful city states built on a Roman Empire that dwindled into irrelevance but never fell. Kassadia, once a label on the map of Erillion, was really co-created by Istvan Boldog-Bernad; first through Armand the Scumbag, his Assassin character, and then In the Shadow of the City-God, set in one of Kassadia’s ancient cities.
  • The other direction will go towards the northwest of Erillion, to the Twelve Kingdoms: a set of warring domains, neither twelve nor true kingdoms for the most part. This is a cold and unforgiving land, but also one of weird beauty and curious customs: it draws on sources like Lyonesse, The Lords of Midnight, Smith’s Hyperborea, and others.
  • And of course, the City of Vultures is not yet finished: its secret societies, its surroundings, and its strange Underworld realms shall be explored in due time.

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Castle Xyntillan back in print

Castle Xyntillan ran out of stock sooner than expected as sales suddenly spiked after the Questing Beast review, but the book is back in print in a third printing, and available from my store. The module’s first printing consisted of 500 copies; the second, 400 – as numbers go, I am happy with them.

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Das Froschgottkloster

Abenteuer #08
The third thing concerns a most prestigious development (monocled parrots optional). Abenteuer #08, the German adventure gaming magazine, is set to feature my module, Cloister of the Frog-God; and more than that, it is set to be printed and distributed by EMDT.  For those not in the know, Abenteuer is an occasional magazine for and by German hobbyists hewing close to the “traditional”, or “old-school” side of the RPG world. Not unlike Hungary, the German role-playing hobby is centred around games focusing on detailed, quasi-realistic settings with a lot of historical and cultural detail, and the people around Abenteuer, like EMDT, represent a sort of counter-current to that. The current issue of the magazine is a guest issue, featuring international contributions: from Jeff Rients comes Dundagel – could this be one of the main dungeons from his Wessex campaign – and something about potion machines? That sounds utterly Rientsian. Likewise, Asen, from Bulgaria, brings an article titled “Melee” (or so I think). And then, the Cloister (also featured on the cover by Kelly Coleman).

Cloister of the Frog God is kind of a patchwork module that came together from the bits and pieces of my unpublished 2006 Tegel Manor manuscript. Since Tegel was quite dead at the time, I started thinking about reusing my original contributions to the module for something new – maybe as articles for Knockspell or Fight On! magazine. At the same time, Bill Webb was starting on a new edition of Rappan Athuk, and asked me if I wanted to contribute something to it, perhaps using these materials. This was a start. I took the figurative scissors to my room key, and reversing my usual development process, drew a dungeon around the existing encounters. A once mighty, now partially ruined and semi-abandoned cloister complex came from two mini-dungeons once located in the wilderness around Tegel; the three-level catacomb complex underneath came from the manor’s dungeons (the original module treats these as very simple monster listings, so I had quite a lot of original stuff to work with).

Tumula the Marshman,
Proud (?) Father
The finished dungeon is a long ridge with two intact parts of the original cloister complex; one inhabited by a much diminished but still terribly dangerous group of frog-worshippers, and another one where a great evil has been set loose to cause terrible devastation. The ridge itself is crisscrossed with tunnels, forming what may be called an “inverse B2” – several alternative entrances leading inwards towards a set of core areas, making the dungeon generally accessible, but some sections still out of the way due to the multi-level maze of the rooms and passages. The dungeon provided a good opportunity to create a collection of strange tombs, each with different tricks, monsters, and furnishings. Memorably, the test party spent a lot of time climbing the outside walls and rooftops to “hack” the structure they were infiltrating without having to fight its guardians, and they eventually succeeded in triggering a localised Frogocalypse, which served as a good conclusion to wrap things up.

So Cloister shipped, got published as a chapter of the big 2012 Rappan Athuk book (where few people have found it among the mountains of other stuff), but this was not yet the end of the story. Something about the frog theme was still kicking around in my head, and in 2016, I ran the adventure in a form that was half Frogocalypse Now-style boat ride through the surrounding marshlands, and half dungeon crawl in the Cloister ruins, culminating in a deadly battle with a procession of frog-cultists, and the assassination of their leader, Abbot Grosso. Then, the wilderness section was reused again in 2018 as a standalone game for the original Cloister team (still following?), resulting in Against the Frog, the eccentric swamp crawling scenario finally published in Echoes #04. Rotar the Raftsman (a haf-orc) was reunited with his incredulous and ancient father, Tumula the Marshman (the same player’s old character from the earlier adventure), and a new plague of frogs was prevented from devastating the nearby lands.

The storied life of the module now enters another chapter: after Rappan Athuk (dungeons), the Hungarian edition (dungeons and wilderness), and Revenge of the Frogs (wilderness only, different scenario), Das Froschgottkloster is set for imminent release, featuring more frogs than you can shake a stick at. How many frogs? At least 666 frogs, but potentially even more. And that’s a lot of frogs.

The 2018 Hungarian edition

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Echoes From Fomalhaut #08

The Sullogh are Coming!
Yes, almost a year has passed since Echoes #07, and this is the kind of occasion when it is time to check if the body still has a pulse. It does! Other projects have demanded their due while this was sitting on a back burner, but it is now fairly safe to say Echoes #04 will be a mid-March release. This zine will feature Castle Sullogh, the penultimate adventure from our Erillion campaign, and one that tested the resourcefulness of a powerful group of 7th to 9th level characters. It is a place that may be accessible – and its treasures and secrets most attractive! – to less powerful PCs as well. You place the bait, and get to watch them reach for it. You will also get to meet the charming Sullogh and their masters, who will all be happy to have you for dinner.

Where some things end, some are set to begin: Yrrtwano’s Repose, the first adventure drawn from the cold lands of the Twelve Kindoms will be included here. And from the City of Vultures, the fantastic wilderlands around the sinful city-state – detailing the hex map whose player version was included in Echoes #06. The eighth issue will also be the first to feature two map sheets, and I hope that, seeing them, you will agree it should not be the last one.

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Helvéczia

Not the Helvéczia Boxed set
My picaresque fantasy RPG is proceeding towards a Spring release. The rulebook is complete and almost ready to print, with all indices, tables and illustrations in place, multiple rounds of proofreading (for which I am very grateful – it is the kind of work that is invisible if done well), and only waiting for the endpapers. The cover – and what a cover! – is in. The supplement still needs translation for one of the adventures. The hex maps are done; a players’ overview map is being worked on. The boxes for the boxed version have been designed, but not yet manufactured. It will come in a heavy-duty box that will stand up to prolonged use, and inflict 1d6 damage if used as a mêlée weapon. For Christmas, I released Casemates and Companies, a Hungarian B/X-based game, and we used this opportunity with my printer to do a smaller test run with boxes. It all worked out well, so we are going in.

This is a project with a lot of moving parts, but every so often, another part is locked in its place, and the working bench gets less cluttered. Now it is close to empty. April? Could be April. A more detailed preview will follow in March.

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Shipping increases

“Last comes the black soup.” This is a saying in Hungary, originally referring to coffee, and meaning “bad news last”. Last year, postage increased slightly, in a way I didn’t feel like annoying customers with. This year, the increase, while not radical, is a bit steeper, and comes with added paperwork on non-EU orders – or you can let the Post do it, and increase postage further. I decided to do the paperwork – electronic data entry stuff, not too bad – and go with a smaller shipping price increase. So here is how it is going to look from now:

  • Any quantity of zines, Europe (incl. UK): $6.00 to $6.50
  • Any quantity of zines, worldwide: $7.00 to $8.00
  • Hardcovers and boxed sets, Europe (incl. UK): $20.00 to $23.00
  • Hardcovers and boxed sets, worldwide: $25.00 to $28.00

Let There be Order
These are still flat rates, so ordering one zine will set you back as much as ordering ALL zines and pamphlet-sized modules (they may ship in multiple envelopes, but a large order deserves a discount). There will be one exception: the Helvéczia boxed set is going to ship alone, because it will weigh right below the 2 kg (4.4 pounds) postal weight limit after packaging, and if you add just one zine, shipping suddenly jumps from $28 to $60 or so.

In summary, I will go with a small price increase, you will start seeing custom form stickers on your envelopes, large and heavy supplements will be a bit pricier to order (but hopefully well worth the price). Death and taxes, ladies and gentlemen!

These changes will come into effect after the first week of March, so if you'd like to buy something with the lower shipping rates, there is still a week for that.

The Fruits of Endeavour


26 comments:

  1. I posted a big long thing here about my experience running the Cloister as a campaign for the better part of the past year, but Google appears to have eaten it? I will repost again after Tuesday’s session, which should be our last. Grosso had been pretending to be our captive for the majority of our time here, but once he realized we had sealed in the frogpocalypse forever, he fled and force fed the elixir to one of the druids guarding him. Our wizard has him trapped in some vines he cast Plant Growth on as he is fleeing across the ruins to a boot moored at the inner cloister. It will take a while for the rest of the party to catch up. Should be an epic final showdown. Thanks for writing a great adventure. Looking forward to sharing more about it when we are all done!

    A great adventure, and it’s very cool to hear that will get its own publication and not be buried inside Rappan Athuk as an extra.

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    1. I would be interested to hear about it!

      Make sure to copy your post before submitting it. I have lost a lot of detailed comments I have made thanks to blogspot's issues. (And I would have lost this one, too, if I didn't!)

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    2. My write up was too long to be a comment, so I posted it on my blog. Hope you enjoy reading about our adventures in your creation.

      http://www.omegadungeon.com/2021/03/cloister-of-frog-god-write-upreview.html

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    3. Thanks a lot! This was an excellent read.

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  2. Congratulations on all your endeavors! 900+ copies of Castle Xyntillian is a massive success! And I am the proud owner of 1 copy, plus a "super rare" manuscript version. :)

    Still waiting for the "Thief lessons applied to D&D" article, hehehe.

    Cheers!

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    1. Yeah, that's big. I initially printed 500, thinking it would last a few years for the long tail sales - and got pleasantly surprised.

      I still owe you the Thief post... and others I have been procrastinating on for a while.

      Stay well! .)

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  3. @Omega, very interested in your exploits in the Cloister!

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  4. Do you have a link to a website or something for the german zine "Abenteuer"?
    I tried seraching for it online... though as "Abenteuer" simply is "adventure" you get like a million results, none which lead to the zine :(

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    1. Note the dot, it is pronounced Abenteuerpunkt: https://hofrat.rsp-blogs.de/abenteuerpunkt/

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  6. @Grützi: I think our most recent efforts at building the 1e-scene are the most noteworthy. We have a 50+ player Co-DM'd Campaign for hop-on-hop-off gaming, FLAILSNAILS style. let me know if you can be interested in such things. We area also always looking for collaborations!

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  7. I cannot help but brag a bit about Tumula, immortalized on the cover of Echoes #4. Well the sinister family secret is out now, so here's some trivia: he's modeled after Uncle Matula, a wise old wilderness dweller and father figure to a pair of city lads from the Thoreau-esque educational Bildungsroman titled "Tüskevár" ("Thorn Castle", actually a pretty cool name for a Turkish-age ruin covered in thorns, according to legend). The book was mandatory reading back in grade school in Commie-era Hungary, or maybe even now, who knows... but come to think of it, it features treasure hunt and even a short dungeon-delving episode. Sadly I can't recall any killer frogs, but Rotar the Rafter, my second PC down the line also got his nickname from a protagonist there (one of the boys is called Rafter as well, for he likes to boast on imaginary river raft adventures).

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  8. When translating, Tumula was my favorite character! Good job, V!

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  9. Great news all around - congratulations on your earned successes

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  11. @Settembrini:
    Thanks for the informations, I'll take a look at all this ;)
    Generally speaking I'm interested in collaborations... though time and other obligations limit my capacity in that regard (as for everyone else I imagine ;) )

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  12. If you feel disoriented by Retro Clones or 5e, there is always a song to listen to, if time is of the essence:

    https://soundcloud.com/benjamin-aka-flann/ich-spiele-feat-hassran-beat-by-bielefeld-bass/reposts

    Also, if Podcasts are your thing, we have a lot of 1e content: https://pesa-nexus.de/category/zock-bock-radio/

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    1. Fascinating. I wonder what any of that has to do with OSR or gaming.

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    2. Very interesting ideas, Kent. I will just note here that I am ethnic German on my father's side - a mixture of Zipser, Burzenländer and Banater Schwabian - and I am not interested in your newsletter. Behave, or begone!

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  14. Will an English version of the Cloister be translated from the Hungarian EMDT publication, or do I have to get Rappen Athuk in order to read it? I heard very positive comments from friends who have played the module.

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    1. Rappan Athuk is still in print (more correctly, it is in print again with a 5E edition), so I do not wish to cross the wires. Maybe some day. RA itself is worth owning although I will confess that I think its best version is the original three-booklet release (and you will never need more than the first two). At least until Bill publishes a facsimile edition of his original typed manuscript.

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    2. I like all the dungeon levels in the first two Rappan Athuk modules. I also like the following levels from the third module:
      9: The Lower Temple of Orcus
      9A: Caves & Caverns--The Hydra's Lair
      9B&C: The Well of Agamemnon
      10: The Lava Pit
      10A: The Giant Cavern
      11: The Waterfall and Akbeth's Grave

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  15. I missed this update, somehow, Gabor, and just saw it over on mewe (of all places!). Great to hear that things are continuing apace, and I'm really looking forward to the all of your new titles =)

    Allan.

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    1. MeWe is not dead! Worthwhile things are found there if you pay an occasional visit. .)

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