Echoes From Fomalhaut #06 |
I am pleased to announce the publication of the sixth issue of my fanzine, Echoes From Fomalhaut. This is a 44-page zine dedicated to adventures and GM-friendly campaign materials for Advanced old-school rules, with cover art by Stefan Poag and illustrations by Denis McCarthy, Stefan Poag, and the Dead Victorians.
This issue holds
a special significance for me, containing materials I have been hoping to
publish for many years. The City of Vultures, a sinful, crumbling metropolis
ruled by bizarre customs and malevolent conspiracies, has been the setting for
three campaigns and multiple one-off games I have refereed. So far, precious
little of these adventures have seen publication: by the time they were ready
for release, both flagship old-school fanzines had folded, and I was left
without a publication venue – clearly, it was simultaneously too big and too fragmentary
to fit a single module. You could say I needed my own fanzine to make it happen
– and here we are. Welcome to the City of Vultures!
The current
issue offers a primer on the city, introducing its cruel gods, weird customs
and labyrinthine secret societies. This article is reprinted from Knockspell,
but updated and expanded to reflect the multiple years of play that has taken
place since, and accompanied by a dual city/wilderness map with player-level
detail. Some notes are also offered on the lands surrounding the City – these wilderness
modules (there are two maps’ worth of them) are also forthcoming in later
issues. The main focus of Echoes #06, however, is The Gallery of Rising
Tombs, describing one of the four major Underworld complexes beneath the Beggars’
District. This is not a single dungeon; rather, an interconnected maze of
entrance levels (three of them), sub-levels and side-complexes, for a total of
81 keyed areas. This scenario is suitable for characters of quite different power
(but mostly in the 4-6 range). From a disreputable caravanserai to the
under-temple of the rat-god and the domain of a damned warrior yearning for his
lost love, mysterious discoveries and horrible death await in equal measure in…
The Gallery of Rising Tombs!
Gaming dice not included |
From the Isle
of Erillion, this issue brings you an enchanted forest. The Wandering Glade is
of no place and every place, appearing at different points of the land. For
some, the glade is a place to seek lost treasures and hidden knowledge. For
some, it is a site for nighttime revels and human sacrifice. And for some, it is
a trap with no easy way out. Yet there is something about the place which no
living being has discovered… yet! This wilderness adventure for 4th
to 6th level characters (but suitable for repeat incursions at different
character levels) describes the twisting trails and hidden clearings of this
arboreal realm, as well as a hidden mini-dungeon for those who would seek its
ultimate secrets (26 + 13 keyed areas). And, finally, if you need to kill
things properly, there is The Armoury, a storehouse of 30 magical
weapons. Confound your foes with The Sword of Barriers, master the treacherous
Axe of Many Runes, or take up the choice of champions, mighty Frogbringer!
The print
version of the fanzine is available from my Bigcartel store; the PDF
edition will be published through RPGNow with a few months’ delay. As always, customers
who buy the print edition will receive the PDF version free of charge.
IMPORTANT SHIPPING
NOTE: Due to project meetings and conference season, orders
between September 28 and October 11 may ship with some delay. I will try to do
my best, but I will spend most of this time out of town.
Woohoo! Ordered :D
ReplyDeleteAllan.
YESSSS... I am about to start running a new city adventure, I was hoping I could glean some ideas from the City of Vultures!
ReplyDeleteAaaaand ordered!
ReplyDeleteWill order soon!
ReplyDeleteOrdered!
ReplyDeleteReceived, thank you! Kösz!
ReplyDelete