Art thou a loser?
Do you rob the poor and feed the rich? Kill baby once and future King Arthur? Let
Evil triumph? Surely not! It is time to show those Saxon bastards who is the
best fighting-man in the land.
Arthurian
Legends is a first-person retro-pixel hack and slash
game set in a pre-Arthurian England beset by Saxon hordes, fell beasts, and
dark forces which have set their sights on the fair island. Dense, enchanted
forests, miasmatic swamps, icy wastes, and the ruins of older ages await, along
with a plethora of monsters, weapons, magical spells, and carefully hidden
secrets. It is neither a historical game nor high fantasy, but a sort of
mishmash of Arthuriana from post-Roman stuff to mediaeval romances and a bit of
Army of Darkness and boomer shooters (more in the attitude than the weaponry).
It is a whole lot of fun.
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Have at thee! |
Few computer
games capture the spirit of playing a no-nonsense fighting man. They always add
backstory or complications which end up diluting the idea. However, less is
more. Die by the Sword, now as ancient as Arthurian Legends tries
to appear with its pixelated look, is one of the few which compare. These games
get it right by talking less, keeping it simple, and focusing on attitude and
action. The FPS genre doesn’t usually go well with melee combat due to the lack
of body awareness, but Arthurian Games pulls it off. It is viscerally
fun to go into battle. Mobility is important and you have to exploit both terrain
and movement skills to survive. Blocking with shields is an important element,
and these shields get cracked and worn down as they sustain repeated attacks –
as do most weapons. The feedback is great. There is a satifying “crunch” to the
hack-and-slash, helped by the graphics and sound effects. Turns out decapitating
Saxons with throwing axes is one of the most fun thing you can do on the PC (as
a Saxon, I make this confession slightly grudgingly, but give credit where
credit’s due).
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Toil and Trouble |
The arsenal provides
a variety of well-balanced weapons. Your basic melee weapon, a trusty axe, is
your primary tool for slaying enemies, and never breaks. Unlike a lot of default
melee weapons in shooters, it never becomes useless, especially in
axe-and-board action. This is not Quake’s piddly axe, but a serious weapon for
a serious man. A much quicker, but less durable gladius can be found in secret
locations, and in place of the shield, a parrying dagger or (later) a
mini-crossbow may be substituted. The spiked cudgel is more powerful than the
axe, and drives back enemies before they can hit you, but breaks quickly.
Throwing axes are the best close-range ranged weapons in gaming, bar none, and
go well with the shield. Why nobody has done it properly before is a mystery,
but Arthurian Legends just aces it on the first try. The heavy hitter in
melee is the two-handed sword, which limits blocking ability, but has the reach
and power to slice up knights and serious beasts. The bow is comparatively weak,
with low damage and a slow rate of fire – this is not primarily a game about
shooting, but getting up close and personal – but it does its job where you can’t
do that easily. An explosive and incendiary grenade, more Army of Darkness here
than Le Morte d’Arthur, are both useful against incoming enemy groups,
particularly spider nests. The prestigious holy hand grenade makes a much
welcome appearance. Poison daggers which continue slowly damaging enemies are
included, along with powerful wands which I have only used against the mightiest
of monsters. Appropriately, most healing is done by quaffing down mead and
gorging yourself on food from your enemies’ campfires and tables. You will also
find equipment ranging from wolf traps, caltrops and healing potions to spell runes,
which are very useful but come in limited quantities.
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Ancient Celtic Secret |
The weapons
combine well with the opponents, which range from aggressive melee combatants
to skirmisher type enemies who hurl axes, spit poison, or otherwise
inconvenience you. From Saxon raiders and wolves, you start to meet knights,
archers, and various fantastic beasts from two-headed wolves to giant spiders
and flying imps. Eventually, dark wizards start to make an appearance. All these
types require different responses and approaches, and often require using
terrain to your advantage to best them. The AI is not really sophisticated (it
is not aggressive in seeking you out around obstacles), but opponents can scale
terrain well, and positioning is done skilfully. Most of the encounter design
is top notch. This is a challenging game on higher difficulties, pushing you to
git gud and use your weapons and items to their fullest potential. While Arthurian
Legends is demanding, it is also rewarding: by being pushed, you will
improve, and become a skilled warrior who can laugh in the face of enemies who
had been a serious problem early on.
However, it is
the level design which deserves the highest praise. A lot of work has obviously
gone into this element; while things can be hard, they are never unfair – success
is based on confident skill and practice, not dumb luck or pixel-perfect jumps.
It is never a pushover either. It is all carefully balanced. The levels are
varied, large, and there are lots of them over three full episodes. A lot of
modern level design is flat, dumb, and completely railroaded, and while Arthurian
Legends has a general gated/keycard-based design, the individual map
sections present reasonably open-ended challenges. There is a lot of uneven
terrain, height differences, choke points, vantage points for bowmen, cover to take
shelter behind, and often alternate routes to get the drop on the Saxon foe.
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Icy |
Not only do the
levels offer a series of excellent combat scenarios to get through, they also
have a strong element of exploration. While route-finding is never an issue,
good observation is rewarded. Several secrets, including secret armouries, hidden
equipment, magic items, and proper secret levels are found through the
missions. These are good secrets, rewarding not pixel-bitching or wall-hugging,
but noticing a hidden crevice, a weakened part of wall, or a ledge you can
climb down to with a series of careful jumps. The levels also look good in
their chunky, pixelated way. There are sunken swamp ruins, dark ice caves, the
remains of massive Roman walls blasted by magical snowstorms, crude villages
and castles occupied by the invaders or their dark masters. It has visual
imagination and, despite the haphazard sources of inspiration, a cohesive feel
that’s all fighting-man, not poncy bard.
There are a few
flaws in the game, too. The last episode, set in a realm of tombs, dungeons and
the undead, is still good but less captivating. Two bugs are also worth noting.
The game runs badly on a specific sort of hardware due to engine-related issues
that cannot be fixed – so try the demo before buying to see if you are
affected. My playthrough was also cut short right at the penultimate level by a
nasty bug, which is a bummer, but something I can live with. The rest is all
quite good.
Arthurian
Legends is the best “guy in a chainmail” game in a
long while, and well worth the money and time investment.
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S L A I N |