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Echoes From Fomalhaut #13 |
I am pleased to announce the publication of the thirteenth issue of my fanzine, Echoes From Fomalhaut, which will hopefully prove a lucky number. As usual, this is a 56-page zine dedicated to adventures and GM-friendly campaign materials for OSRIC and other old-school systems. The cover art was provided by Peter Mullen, and the interiors by Cameron Hawkey, Graphite Prime, Vincentas Saladis, Ferenc Fabian, and the Dead Victorians. The current issue features three scenarios tested in the forges of campaign and convention play. The following materials are included:
The Caverns of Minosauros (levels 3–5, 40 keyed areas), a dungeon adventure describjng the catacombs and caverns beneath an abandoned noble villa. The Colantonio family, one of the oldest lineages in fair Frabotia, has been known for its reclusivity, and was always haunted by a dark reputation. This adventure, with its foray into the dark underearth, reveals the rumours to be well founded!
Isle of the Ascended Ones (levels 6–9, 18+16 keyed areas), the issue’s centrepiece, is an infiltration mission to a mysterious, idyllic isle whose masters live in a futuristic sky city high above the clouds, and only maintain contact with the rest of the world with a tiny trading port. Who they are and what they really want remains unknown, but the kidnapping of Prince Zulthan, heir to a small island kingdom, provides a good opportunity to slip through the isle’s interlocking defence systems, and find out. This is a tough, complex scenario against powerful and well organised opposition outfitted with an array of futuristic killing devices, and possessing the secrets of dark sorceries and ancient technology!
Tower of the Mad Satrap (levels 4–7, 23 keyed areas) presents the ruined tower of an exiled sorcerer, which has recently become the source of winged ape attacks. The Mad Satrap may have walled himself inside in his insanity, but the tower’s guardians and deadly secrets live inside still – and things get progressively worse with the passage of time.
Two foldout map sheets with player and GM maps.
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The print version of the zine is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.
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ReplyDeleteThis sounds awesome!
ReplyDeleteThis issue of Echoes From Fomalhaut sounds great, packed full of exciting adventures. The one that piques my fancy the most is Isle Of The Ascended Ones; but, as I run a 'good vanilla' sword & sorcery-influenced game where pre-history technology is incredibly rare and feared, I wonder how prominent the adventures' sci-fi / technology elements are?
ReplyDeleteIsle of the Ascended Ones, specifically, is rather rich in high technology, while Tower of the Mad Satrap and The Caverns of Minosauros would translate well to a regular S&S campaign. The other issues vary; most adventures in them would work well without high-tech, although some may need a little adjustment here and there.
DeleteGreat stuff Melan, thanks for the tip.
DeleteThe premise of Isle Of The Ascended Ones reminds me of the rather excellent and macabre 2016 module 'Misty Isles Of The Eld' by Chris Kutalik - in a positive manner of course!
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