Saturday, 22 March 2025

[BLOG] News on the March! Episode VI.

This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup is what happens), but it covers our ongoing games. 

Beyond the Great Mausoleum

11/02/2025 THISIUM

News from the doomed city of Thisium! While her companions were adventuring in the wilderness, Aufidia Corvina recruited a secondary group of adventurers to explore more of the Thisian Underworld. From the crypt of Vercato, they descended to the great mausoleum, and turned their attentions on the tomb of FRUGILLO. The magic stone mouths were sated with food, but they could neither open the lead casket, nor drag it out of the tomb, so they let it be for now. In the tomb of GENOVELLA, they found the well-preserved bodies of two young lovers in a glass-covered sarcophagus. It was determined that they were preserved with deadly arsenic, so their jewellery was retrieved very carefully. The tomb of TARSICIUS was the resting place of a severe judge of the guild. With a makeshift disguise made of black drapes and a skull, the thief Nencio Barbo called to him, and the terrible corpse rose, ordering them to leave, but not before answering Nencio’s question about the most terrible crime (betrayal of the innocent), and mentioning the Judge of the Underworld, who holds court deep below. Now turning to the doors out of the mausoleum, the first one they unlocked led to stairs up, and a passage guarded by a living suit of armour serving the noble Tamburello family. They retreated, and checked the other stairs, which led down, guarded by subterranean halfling-like creatures, who recognised the pygmies in the party as their own. Proceeding along a dungeon passage, they found the door to the underground warehouse of one Cristaldo Poma, filled with crates, sacks, and several taxidermied animals. Stirges were hiding behind the weird menagerie, slept and captured in a sack by Aufidia. However, in a large basket were three spitting cobras. Eudokia Infamia died to their poison, and the warehouse was turned into a blazing inferno by carelessly used flaming oil.

They continued on, finding a talking door with a devil face who claimed to be guarding the underground tower of Yldegonda Gremullo, mistress of magic. After some negotiation with the door, it agreed it would let them in for an audience, but only in exchange for a bottle of the finest essences from the cellars of Flandevole, the best in Thisium. It also let it slip that Yldegonda was the owner of the crown of Pandolfo Barbani, Thisium’s exiled podesta. With that knowledge, they went further. The passage ended in a door opening to the side of a mossy well. A green slime was dislodged from its ceiling, and killed with flaming oil. Upwards, the well led to an upper cistern, buzzing with the sounds of more stirges. From down came the sounds of churning water and distant music. This direction led to a deep cistern, fed by enormous spouts bearing the likenesses of bearded men. Observing that a giant fish was swimming down there, they dropped down Eudokia’s body (still poisoned), but the giant catfish of the cistern made its saving throw, and was unharmed. Descending to a ledge, Nencio Barbo found a passage going further into the Underworld, but this was enough. With their treasures, they retreated to the surface. Returning through the dark streets of the sleeping city, they were surrounded by armed men intent on robbery: but threatening that they were carrying “rabid bats in a sack” and showing the sack with the angry, buzzing stirges, the men drew back, muttering darkly about the Bat Plague. Thus they returned to the Pickled Carp. At this time, the city had 42 days left...

Isle of the Ascended Ones

15/02/2025 FOMALHAUT

News from the seas of Fomalhaut! Five adventurers embarked on a venture to save Prince Zulthan from the Isle of the Ascended Ones. The young heir to the elderly King Demophilos was attacked by Northman raiders on his pleasure-ship just as he was transporting the royal treasures; and while Driope, his fair bride was slain, he was taken captive along with his ship and crew. Arriving by ship, the rescuers found an isle of pleasant manmade landscapes, dominated by a domed city soaring 1000’ above land on top of an enormous metal pillar – the seat of the mysterious Ascended Ones. They laid anchor in Thidonia, an orderly little port town, to gather information, finding the empty pleasure-ship anchored with no guards of crew. Another ship, run by an oily merchant from the City of Vultures, was also present, transporting luxuries and five virgins meant for the inhabitants of the city. After a mixture of intimidation and promises, the man agreed to help smuggle them in. At night, they also snuck on board the stolen ship: its valuables were looted, and there were signs of a massacre that had taken place among the oarsmen, but no bodies were found. The next morning, they hid away in the cargo: three within stuffed bear-lizards, and two in a large shipment of indigo. The goods passed inspection, and were loaded on a monorail, climbing to the base of the pillar below the city. But in an underground warehouse, the cargo was inspected with detect magic, and the intruders were found, resulting in a fight with the Executors, the city’s tough and organised police force, equipped with futuristic weaponry. While the alarms were raised, the defendants were killed, letting the company put on their uniforms and ascend via an elevator. They emerged underneath the force-dome high above the isle, in an idyllic, landscaped environment with multiple pleasant estates arranged around the central pillar.

They first visited a gazebo, the meditation spot of Yuthagon, a philosopher kept here as a source of amusement, and eager to depart the city with the strangers. He also noted the nearby estate had new inhabitants, which immediately drew interest. Sneaking in, they found the feasting Northmen in a central hall, and on the side of their chief, none else but Prince Zulthan, making merry among his captors! Deciding to do more recon and contact one of the Ascended Ones, they made through a wooded area, discovering an ancient stone cube. Ardeth the Thief read the glyphs on its surface, and was contacted by an imprisoned entity promising riches and power for its freedom. Ardeth broke apart the cube, and got what he bargained for and more as he became possessed by an ancient serpent-man while the rest made a quick escape to the palace. The Prince was now enjoying chilled drinks in the palace garden in the company of some 10/10 beauties, and was captured despite his protests. However, the Northmen also became alerted, and a great melee broke out. The Prince slipped his bonds in the commotion, throwing a fire bomb into the melee to tie loose ends; in the end, his treachery was rewarded with death by the Northman co-conspirators with whom he had faked his abduction, and bought his place among the Ascended Ones with the stolen treasures of his people. Sought by the Executors and with an awakened serpent-man on the loose, the rescuers headed for the antigrav bay suggested by Yuthagon, but ran into another double-cross: the wily philosopher had brought the Executors along with their leader, Commander Gleistes. Finally prevailing, they boarded the antigravs, departing from the domed city with Prince Zulthan’s body. Back in Thyra, King Demophilos was crestfallen after hearing of his dead son’s dishonour, but saw that he was an unworthy heir: and thus, adopting Ramon, one of the adventurers, as his new son, a new Prince was announced in the small kingdom!

Similarities between the adventure premise and The Long Goodbye, and between Prince Zulhan and Terry Lennox, are purely coincidental!

A Meeting With the Wizardess

19/02/2025 THISIUM 

News from the doomed city of Thisium! To start, the company took a nice afternoon stroll in town. After examining the ruins of the Lyceum, they visited the sacred grove to learn what magical writing was inscribed on the hall where the Wise Owl slept. A read magic revealed a message not to disturb the slumbering oracle, and to descend into the Underworld to ask questions long forgot. Returning towards town, they were confronted by a group of brigands, who gave chase as they fled, but were shaken off with a clever trick. Back in town, another bandit encounter with a human bait was avoided. Back in port, the adventurers purchased a bottle of the finest vintage from the wine merchant Flandevole, and headed for the Underworld. Making their way through known territory, they headed for the talking door guarding the subterranean tower of Yldegonda Gremullo. The door drank the wine greedily, and let them in. Stairs descended further, to a reception room with expensive oil paintings, talking pillows (“We only bite thieves”, they said, reassuringly), and an impeccably-mannered genie serving sparkling wine. The wizardess of the tower soon appeared. She too was bound by Thisium’s curse, but offered to tell what she knew of the doom coming from the forests, and gift them with three of her treasures in exchange for stealing a magic mirror possessed by the powerful nobleman, Adrius Doriano. With that, they parted, and explored some more of the level. This led to a lower burial complex. From the tomb of TOGNETTI came a resonant sound, produced by a pool of water in an acoustic chamber. A large plug was on the bottom, but they figured there would be a very loud noise if it was removed. The plug was thus pulled with a rope from a distance, producing a terrible cacophony that would have killed a man down there. But with these precautions, the water was drained, and a lower tomb looted. Thus they returned to the Pickled Carp. At this time, the city had 41 days left...

The Wilderness Beyond

21/02/2025 KASSADIA 

News from the fallen empire of Kassadia! The Lion Pack continued its explorations of the strange forests of Pasquino Babilonio. At sunset, they spotted a very large, glittering shell at the base of a plateau, and approaching, saw it was a house surrounded by a well-tended little garden. Approaching, their way was blocked by three menacing giant storks, which defended the place ferociously, breathed fire, and drove off the adventurers. Licking their wounds, they spent a night in the woods, but their sleep was disturbed by several blinking lights and a chorus of rasping sounds, so they found no rest. The next day, they climbed up to the W plateau to survey the surroundings. An enormous, rusted cage stood nearby, and after the stork encounter, was studiously avoided. Instead, they travelled northeast, towards large open fields. Here stood a domed marble building, marked with the name "PASQVINO BABILONIO". The gates were protected by magic, so the place was avoided, and the chasm beyond the building investigated. A small graveyard stood on the bottom, along with fields of purple poppies, a narcotic sought by magic-users; one of the materials needed to exit this realm. The mausoleum, investigated very carefully, yielded no treasure. The next target was the eastern plateau. Approached from the east, a cavern was found, with a mottled, acid-spitting giant salamander guarding a pool with gold coins. They climbed the plateau next to the enormous garden dome, but decided not to disturb it. A survey from the high vantage point allowed them to see another entrance far to their east, S of the central dome. They approached, but again, chose not to investigate on low Hp; spending their night in the hall of the cornucopia. The next day, they headed west. From below the marble bridge spanning the chasm came 21 bandits in ragged finery, demanding their clothes. The battle was on, and the men were driven off with 8 casualties. Thus they continued their trek across the woods...

Reconnaissance

 26/02/2025 THISIUM

News from the doomed city of Thisium! The company decided to embark on a heist to steal the magic mirror of Adrius Doriano, one of the city’s powerful nobles, and a powerful magic-user. They cased his palace in the daylight, even wandering into the ominous woods behind it (but retreating from this place of perpetual twilight). They spotted Doriano himself on his tower balcony, an elegantly dressed young man of perfect features and great refinement. Finally, eavesdropping on the kitchen staff provided an idea: Bartolo the major-domo was heading to the market to pick up fresh artichokes for his master with a servant-boy. The company quickly raced to the market square, buying up all the best specimens, which Aufidia Corvina quickly laid out on her cloak, enticing the young lad to buy them at an advantageous price – but alas, he made his saving throw vs. charm person, and got cold feet due to a poor reaction check. However, Bartolo himself was more pliable once indulged with the city’s most expensive wines. He spilled multiple valuable secrets about his master’s tower, enough for the nighttime break-in. Returning to the site, a band of hired sailors distracted the guards with drunken rowdiness while the party’s three thieves tried to unlock the front door, failing miserably. As plan B, they climbed in through the windows, sneaking through the palace while evading the patrolling guards and distracting a serving girl. On a rope, the other characters were hoisted up, and climbing across the rooftops, they finally scaled Doriano’s tower. A window led to an antechamber, with a door flanked by glass display cases holding taxidermied cavemen. The door was found to be a false door connected to a gas trap, but a secret door lead to Doriano’s deserted bedchamber – the master was out tonight! The burglars set themselves to collecting various pricy items, including the magic mirror, multiple potions, a closed box, and a large painting – an original Micalvinlo!

Doriano's Palace

However, Doriano’s chambers were not unguarded: concealed among the rich wooden carvings of the large poster bed, a terrible horned chameleon leapt at the intruders, almost goring the thief Nencio Barbo to death, and fighting with savage fury until it was felled with two lucky critical hits, and a good use of a pot of slippery oil to flip it over. With the mirror in their possession, the thieves fled before the noise would draw the guards. That very night, after committing Nencio to surgery (which he luckily survived), the company descended into the Thisian Underworld to bring their find to the underground tower of Yldegonda Gremullo. The wizardess received the mirror with terrible mirth, and showed the image therein: Adrius Doriano, not as the beautiful rake, but as a man aged before his time, bearing the mark of a hundred sins on his face. Smashing the mirror with obvious delight, she thus had her revenge on the man he had studied with under the tutelage of the great Daphne di Leonti. Yldegonda made good on her promise to share what she knew of the doom coming from the forests: it must be connected to the disappearance of a special sacrificial calf before its annual sacrifice to the city’s gods. She has learned through channels only known to her that the calf was stolen by the Fairy King, who took a liking to the splendid animal, and took it to his hidden garden deep within the Forest of Verrilli. She also let the company take three items of their choosing from her treasury: the picks were a set of plate mail +1, the priceless crown of Pandolfo Barbani, Thisium’s former podesta, and a pair of bejewelled slippers. For half a share of what was in it, she also agreed to knockspell a small box stolen from Doriano’s tower, presumed to be trapped for half its contents – a collection of gemstones! Thus, the company made off with a princely 27,900 gp, to be spent on lavish entertainment! At this time, the city had 40 days left...

The Charioteer's Shrine

27/02/2025 KASSADIA 

News from the fallen empire of Kassadia! The Lion Pack continued exploring the wooded realm of Pasquino Babilonio. Their search took them to a stairway, leading down to the cavern of the Twilight Mystery, where Those Who Walk in Beauty would come to die once they had become weary of life. They did not bother the funerary urns and the ominous statue they found, and instead, after exploring the woods fruitlessly, made for the enormous dome on the central plateau. An overgrown garden lie beyond the entrances, and here, they found valuable narcotics, as well as various herbs with other uses – but also a form of pollen, the third item they needed to leave behind this domain! The next day, they made their way back to their starting point in the centre of the spiral path. As expected, the renegades of the forest were there with their leader Faustus, who was eager to leave as well to seek adventures in the world on the other side. Although mutual hostilities were feared, they did not break out: and on the other side, in the crumbling pavilion with the bust of Pasquino Babilonio, they parted as amicably as can be among mutually suspicious armed men. However, back at their camp, they found their horses gone, and the guard, Agrippa, departed. Thus they returned on foot to Borontium to see if he was still waiting for their arrival.

Agrippa was not to be found in this city of legionaries and horse races, but at the city’s stables, a horse merchant gave a good lead: Agrippa, suspecting his companions dead, sold off the horses, including Jovial Faustulus’ talking steed, splendid Bucephalos! The buyer was Blind Damiano, a former charioteer, named not for an affliction but recklessly trampling men in the races. He lived in an old shrine dedicated to the Horse-God in the bad part of town, apparently with a band of toughs. Before venturing for this task, the Lion Pack sold off the treasures of the faraway garden (including a large quantity of narcotics!), exchanging some for a magic sword, and spent a night with hard revelry. The next day, they made for the Street of Headless Statues and Damiano’s hideout through a warren of narrow alleys populated with all sorts of sin. On top of worn stairs stood the bronze grates of the shrine, decorated with rearing stallions. Jovial Faustulus called out, demanding an audience with Damiano, and the company was escorted inside by rough-looking men, to a room where their band was feasting under the inscription “VALETE, EQUI!” Blind Damiano emerged, but refused to return Bucephalos, and the fight was on. In the ensuing melee, Damiano was (very appropriately) struck with the blindness spell and mercilessly executed, and half of his men massacred; the rest fleeing from the shrine of the Horse-God through dim alleys. Thus, Damiano’s slight treasurers were theirs, and Bucephalos was also found tethered and bound in a back yard. Returning to the city centre near the arena, they also found Agrippa at last, who had squandered the horse-price in his grief, and was entirely penniless (although he had gained a level in the process!). A just decision was declared to make him the company’s debt-slave until he would work off the amount in their service – and since the ground became a bit too hot under their feet, they departed the city at once for a new adventure!

Isle of the Anomaly

02/03/2025 FOMALHAUT 

News from ULTRAREALITY! Having found the Doorless Arct, shifted from Fomalhaut to this plane, the Viridian Star circumnavigated half of the swamp-covered island under a light storm. Multiple waterways led into mangrove swamps, none of them fit for sea-going vessels. They halted at the edge of the sargasso on the eastern side, and the next day, the company embarked on foot to reconnoitre the island interior. From a cliffside engraved with an enormous inscription praising the kings of Linquar and one Princess Aldelay, they saw two more points of interest in the jungle. The first was a deserted colonnade in a long-disappeared garden, and the second a pavilion with the statues of sword-wielding dancing girls next to musical instruments. Sensing a trap, they avoided the place, only harvesting the expensive white lotus pods growing on the walls. Further inland, they observed the Arct on the other side of a lake, a three-level palace with elegant rooftop gardens. A swift ship was anchored on the shore, and sailors were seen going back and forth between it and the building. Under the cover of invisibility, Murat the Etunian scouted the building, finding the main entrance well guarded by pirates, and the northern one by savage cannibals. He snuck on board the ship, and into the captain’s locked cabin. Furniture and items have been removed from the place, probably to the palace, but he found some lighter valuables. Eavesdropping on the sailors, he learned of “three gods” ruling the Arct, in a bargain of sorts with their leader, the sorcerer Opangi Ord. With this information, he returned to the others.

They spent the night in the jungle, getting assaulted by two waves of weird, slimy pod-creatures and finding no rest. On the trek back home, they were also attacked by cannibals in canoes, who were defeated and interrogated. These wretches served the New Gods fanatically, abandoning their village for the "temple" which had appeared on their isle. It was determined that the three gods were probably a type I demon, a type V demon, and an ape-like demon. The cannibals also mentioned one Thuzar-Yi, an enemy of the New Gods, believing the party to be her servants. After putting the cannibals to death, they continued. A swarm of enormous wasps descended on them from among the treetops, but they were fireballed, allowing a return to the Viridian Star. The ship now pulled up anchor, and sailed to the mouth of the small river connected to the lake where the Arct stood to block off the pirates’ escape with the palace’s valuables. Another short expedition was organised to the pavilion with the dancing girl statues, which were attacked and destroyed, allowing the characters to seize gongs and bells of old silver.

The Thisian Plateau

04/03/2025 THISIUM 

News from the doomed city of Thisium! On day 51, the company rode from the city to find the tree of snakes on the Thisian Plateau. They rode SE through barren hills, to the ruins of a small lighthouse. The tree nearby was old and weird, but no snakes were present, so they surmised this was not the one. Inside the lighthouse, three giant spiders were dispatched. Behind a fireplace built from an antique carved stone was the hidden mouth of a pit filled with charred bones and old Imperial coins. From here, they rode W deeper into the wilderness. A group of halflings were encountered as they were setting up the beginnings of a future village on this unclaimed land. After having joint lunch, they rode on, to an old collapsed well with a lone saddled horse grazing peacefully – its saddlebags holding some silver. Approaching the well, three carrion crawlers emerged, and were slain or driven off. The well held the bodies of dead adventurers, slain with arrows. From here, they turned SW. The trail lead to the tree they sought: an old, evil-looking oak, its branches crawling with thick serpents. Heraclitus Pyrros cast speak with animals, and threatened the snakes into giving him their venom in exchange for no harm befalling them; and for a mule, the tree’s sap. With these finds, they rode across the hills to an encampment by the bay, where the travelling potion merchant Trigulano Goi set up his tent. Trigulano was happy with the sap and venom, parting with his potion of human control. Spending the night, they continued S and SW. A cypress grove on a hill with large boulders seemed interesting, but suspicious: an advance party was formed to scout around, and indeed, the boulders hid ragged sentries, while sounds and plumes of smoke came from the centre of the grove. The sentries spotted the stationary party left behind, and soon, the sounds of horses were heard coming from the grove.

The situation was ripe for an ambush and a fight to the death, but Adonis Gratianus held up his hand to stop: the rider at the head of the company was a fine-looking swordswoman! Announcing themselves, the situation was defused, and they joined this small group of fortune-seekers in their camp. The rider was one Ottilia Cardone, a noblewoman who had returned to these lands to find her estate occupied by Bazascus the Brigand, an infamous mercenary. She was so smitten with Adonis (reaction 12!) that she gave him a treasure map to a sea island, for which Adonis promised to raise an army once the valuables were in their hands. Meanwhile, examining the boulders, they deciphered old inscriptions: some holding spells, some strange enigmas, and one opening a shadowy stairway down into the darkness... Leaving behind Ottilia’s gang, they descended, to emerge in an indistinct shadow-land shrouded in gloom. Going forward, shades of warriors rose, and the combat was on. Here, Daphnis, hired as a lantern-bearer, distinguished herself as a capable fighting-woman, revealed as an elven princess who had joined their company incognito! The shades were driven away or defeated, and they walked to a circular grove. An old grave of a warrior held no body, but some treasure and a fine-looking mace. With this, they returned to the surface, and, parting from Ottilia, rode back towards Thisium. As a ship, the Cyclade, had pulled into port since their departure, the road traffic was higher than previously: first came a group of riders, a nobleman’s retinue on a quest of revenge; and then more halflings, heading for their new village. But the company rode on, and by the evening, rode through the gates of doomed Thisium. At this time, the city had 38 days left...

Isle of the Demon

10/03/2025 THISIUM 

News from the doomed city of Thisium! An expedition sailed out from port to seek adventure on the high seas. They first approached the isle they had seen once from a distance. The ruins of a fantastic, pastel-coloured palace rose on a plateau above sheer cliffs. As they approached, two enormous birds of prey took flight from the plateau, but did not approach: the Comely Lass sailed on until it put a distance between them and the island. Two more islands were bypassed, but one looked quite interesting. Plateaus rose above flat lands, and an enormous white marble dome topped the highest point. Nearing a small coastal village, things were discovered to be in disarray: abandoned fields, a few unattended stray animals, and the locals ambling about. Greeting them drew their attention, and they attacked – clearly out of their wits, ragged, and regressed to an animal state. They were driven off with missile fire, with one slain. The village, consisting of archaic, seashell-shaped buildings, was abandoned, the simple interiors in disorder.

Exploring more of the isle uncovered more buildings with the same; as well as old, but solidly built stairways climbing the plateaus. The next day, they made for the dome, and in a small wooded area, discovered a grisly site where some of the inhabitants had been killed with blows to the head. The dome on the high plateau had an open entrance, leading to a lush garden with meandering paths and marble statues. In the centre, an enormous mound of silver coins was to be seen, but the master of the dome soon made its appearance as well: a mighty, winged demon with a halo of fire, a whip and a sword! Anaxagoras Balonius (CHA 18!) made a case that they were just seeking a worthy master, and with an excellent reaction check, the demoniac horror relented, demanding the defeat of two small black dragons lairing on a northern island, in exchange for a reward. With this agreed, the company withdrew, and quickly left the isle. They sailed SW, to the Bay of Pearls. Submerged garden terraces and buildings lay beneath the waves, the remnants of ancient villas. Diving down, a giant clam was found, and a smaller pearl obtained. A villa drew the divers into it: and here, in an underwater atrium, they were attacked by two giant mottled lampreys! They tried to escape to safety, but Gildor the Elf, with a terrible DEX, was too slow to avoid being attacked and torn apart... leaving behind the glittering pearl they had found. Boarding the ship, they sailed back to Thisium, none the richer in gold, but more so in experience – around the same time another expedition rode back from the Thisian Plateau, bearing news of new discoveries. At this time, the city had 38 days left...

Watchtower Siege

13/03/2025 KASSADIA 

News from the fallen empire of Kassadia! The Lion Pack travelled south to overthrow the cult of Titus Malformatus in the mountains near Viaskar. In the foothills along the old imperial road, they found a hamlet of cottagers on the brink of three enormous pits. The humble gourd farmers who were growing their produce on the fertile soil of an enormous imperial-era cesspool were tenants of the priests of Gladuor, God of Aqueducts, but also told the company of the weird kidnappers in a northern mountains, as well as bandits and a madman in the foothills. They decided to visit the temple, a gigantic columned hall dedicated to the Empire’s ideology. With a group of pilgrims, they marvelled at the massive gates (once steam-operated, now impossible to open), entered through a small, newly excavated side-entrance into a vast hall – parts of its vaulted ceiling fallen to reveal the sky above. The few priests provided more information on the cultists in the mountain valley, and sold various trinkets and holy items. After the visit, they travelled south to Zorzi’s Inn, a poor roadside tavern. The next day, they found valuables missing, and the slippery Zorzi was cornered until he produced the money pouches, "probably left behind by the bandit Achille Giovino". They now ventured into a mountain gorge leading to a high valley. A squat, dilapidated watchtower clung to one side, and they snuck by, striking through an old forest with petrified trees to make a surprise attack. On a narrow trail, they heard an approaching party, and waited – but the foes retreated, and horns sounded in the tower! They decided to risk a frontal attack nevertheless over the tumbledown walls while archers from both sides exchanged fire. In the siege, the barbaric, malformed inhabitants were all slain, and the tower set aflame, but Agrippa the heavy footman also fell with a poisoned arrow through his heart. Heavily wounded, they retreated from the valley to consider their next course of action...


15/03/2025 ULTRAREALITY (METAGAME CLUB RPG OPEN DAY)

News from ULTRAREALITY! Following a treasure map, six adventurers, two henchmen, and a war dog embarked on an adventure to plunder the treasures of Linquar the Eternal, now known as the City of the Ape-Men. Climbing up to the jungle-covered plateau under constant rain, they followed an ancient road along multiple waterfalls. Arriving on the city outskirts, they proceeded with careful reconnaissance, exploring a building inhabited by warrior spirits, and climbing up to a high belltower to gain a survey of the ruins. Smoke was seen above a domed building to the SE, which became their next target for investigation. Xiix the gnome snuck forward to discover a band of savage ape-men loitering around the site. Meanwhile, the others were observed by several colourful, one-eyed giant parrots, which then used magnetic beams to snatch various shiny metallic items, including the precious shield of Gromug the half-orc, enchanted with a light spell. They pressed forward to the domed building, eavesdropping on the apes, who were seeking a magic crown at the behest of someone named GODDESS, in rivalry with other ape-man factions. Fildor the elf threw a fireball into the hall, killing several, and drawing out the rest, along with their leader, Lon-Tarr the Champion. A savage melee ensued in the jungle, where Fildor was surrounded and slain, but avenged by his vicious guard dog, Cútal. Lon-Tarr and his apes were defeated, his remaining tribe driven off with the chief’s severed head, and the hall looted for treasure. Nearby, a small tranquil hall with statues of kenku monks was established as a camp site, where they rested until the night. (And Xiix almost killed himself reading a paper with explosive runes left behind by Fildor.) Under cover of the darkness, they continued their expedition.

The night foray brought them to the SW part of the city. In an intact palace, they met a succubus  who drained Gromug, but neither side risked a potentially costly fight. The demoness spoke of a monastery on the hilltop whose inhabitants had walled themselves off from the sinful city, and showed her disdain for GODDESS, whom the ape-men dared to worship instead of her magnificence! Retreating, they investigated a flooded cistern with an underwater ziggurat, but chose not to dive down. Another palace hid the den of two-headed lions, who were slain an the palace’s treasures taken. Next to the palace rose a tall, dilapidated tower whose stairs had rotted away, but whose top floor was intact. Gromug climbed up, and found himself in a lair of telepathic spider-creatures who spoke in his head: “The Ur-Quan rule. Animals obey.” The half-orc called on the genie Al-Arimani, who had owed him one, and the noble spirit destroyed both the tower and the spider-beings with his mighty whirlwinds while Gromug escaped to safety. It was time to investigate the desolate monastery. The walled-up entrance was broken down, and the undead monks therein partly turned, partly fought and killed. Here, faithful Cútal, Fildor’s hound, was slain. The monastery’s libraries were in dire shape, but spellbooks and mystical works were captured. The complex held more secrets, but the party was sorely weakened, undead and giant spiders were about, and the time was late. Encumbered with treasures captured from the ruined city, the adventurers returned to the old road by the waterfalls, and began their journey back to the lowlands, and their ship...

(This was a one-shot game on the Metagame Club RPG Open Day, so the party was a mishmash of races and dimension-hoppers. There are still no gnomes on Fomalhaut or its adjacent dimensions!)

Vanquishers of the Ape-Men!

The Isle of Mortuaries

18/03/2025 THISIUM

News from the doomed city of Thisium! Following sailors’ tales, an expedition sailed north towards the Isle of Mortuaries, the burial place for many of Thisium’s notable families. Approaching a small, poor village on the coast, the inhabitants panicked, retreating into their hovels in fear of pirates. However, they could be calmed with some diplomacy. It turned out the island was ruled by a retired legionary calling himself The Imperator along with his men, and held three groups of mausoleums. They hired Averardo, an enterprising young lad, as their guide, and headed for the southernmost of the three noted clusters of mausoleums. This site had several graves and monuments, and three mausoleums. The most ominous one, belonging to UBERTO DE VALIER, was decorated with images of snarling black dogs, and inside, the adventurers fought two vicious hell hounds in a fight where two characters were badly wounded, and the cowardly Averardo fled back to his mother’s skirt, never to become a proper adventurer. In a lower crypt, a wrought iron cage held a standing iron coffin with lots of gold, a cadaver, as well as a mighty sword of fire! The next mausoleum to be investigated was of the FIAMOLIN family. Its crypt was inhabited by a group of shrouded thouls, who were massacred, and a good amount of silver coins plundered.

The third mausoleum, belonging to Thisium’s exiled podesta, PANDOLFO BARBANI, had been opened up but fitted with a new lock. They broke in, toppled two statues, and found the lower tomb well cared for, with a fresh wreath of laurels – someone, maybe the Imperator, visiting regularly? Frescoes on the wall showed three 3rd level spells, too powerful to be held now in the company’s meagre spellbooks. They returned to the ship to rest a night, then headed for the second group of mausoleums, two larger ones. The resting place of the FIESI had been disturbed. Halfway downstairs, a gelatinous cube was encountered, and it engulfed Hortensio the Frabotian as well as his trusty servant, Truffa, turning them into aspic before being dissolved with flaming oil. The tomb was found looted, so they laid the dead to rest with some treasure as a heroic burial. The final mausoleum they checked was that of the MALATESTA. The suspiciously nondescript hall led down to a natural grotto with a well of ancient bones, as well as an old brazier on a pedestal. Stratagems to discover the crypt’s secrets met with no success, and not even a sacrifice of a living bird was of use. Thus they returned to their ship, and sailed back towards Thisium. At this time, the city had 36 days left...

Valley of the Malformed

20/03/2025 KASSADIA 

News from the fallen empire of Kassadia! Having retreated from the Valley of the Malformed, the Lion Pack reinforced is ranks with Jovial Faustulus and his henchman, and, in a truly unexpected feint, immediately returned to the valley under rainfall. They set an ambush along the forest path leading to the now ruined watchtower. A recon group of malformed, shaggy barbarians soon came to investigate, and they were ambushed and massacred, their last refusing to divulge anything useful under threat, only the name Immaculate Sabatino. With this, they left the valley again, to rest in the small hamlet near the collapsed cistern. The next day, they saw a plume of dark smoke to the south: Zorzi’s inn, a smouldering ruin by the time they reached it. The greasy innkeeper was left there with a rope from the intact master beam around the neck, precariously balanced on a tiny stool. He was cut down, revealing that the valley’s inhabitants had sought the company there at night, with their leader Publio Catapano the Beast. Maximus the half-orc donated a little gold to restart his business, after which the grateful cheat promised to name it The Orc’s Head, then, on Maximus’ suggestion, The Lion’s Den. With that, they parted, but not before saving his slatternly wife from beneath the ruin, much to Zorzi’s regret.

Returning to the valley in the fog and drizzle, they decided to avoid a frontal assault, and instead climbed up into the mountain to ambush the malformed from behind. In the northern part of the valley, they found a sinkhole to a cavern, and an overgrown hall in the forest, avoiding both. But here, tragedy struck: dozens of skeletons rattled out of a mountainside cavern with swords, and in the ensuing melee, Maximus, half-orc Fighter-Cleric of Keora was struck down and killed after he failed to turn the living dead. The cavern passage led up to a limestone cavern, where an evil-looking oak grew under an open sinkhole, oozing sap from several wounds – the poison used on the malformeds’ arrows! The tree was alive, and as Arden Oakbark called to it as a brother, it announced itself as the servant of Titus Malformatus and an enemy of the druidic order. The fight was on, but eventually, Jovial Faustulus struck down the abomination with a fiery blade, and cleansed it with flames in the name of nature. Modest treasure was captured, and a good quantity of poison in a silver chalice. They rested nearby on the plateau, and the next day, in clearer weather, surveyed the valley. An evil-looking ruined village rose on a plateau to their SE, older than the Empire and now partly abandoned. A dirty flock of sheep grazed nearby on meagre grass. A plan was hatched to lure out the village’s forces. Having heard the winding cry of the malformeds’ mountain horns, they blew an imitation of the alarm calling for help. A response came, as if questioning. The horn was blown again, then cut off. Shortly afterwards, a force of some 40 men marched out of the village, heading for the company’s position. The lines of battle were drawn in the mountains, and only one side would emerge alive!




Wednesday, 5 March 2025

[SUPPLEMENT] A Voyage to Fomalhaut (NOW AVAILABLE!)

A Voyage to Fomalhaut
E.M.D.T. 100!
I am pleased to announce the publication of A Voyage to Fomalhaut, a 48-page setting primer, and the 100th EMDT release! This guide is suitable for both players and GMs, and presents a setting with strong sword & sorcery and sword & planet influences. The guide updates and expands on the 2008 writeup in Fight On! magazine #03, reflecting the one and a half decade of gaming that has taken place in the setting since that point.

“Fomalhaut is a world whose origins coincide with the discussions that formed the modern understanding of old-school gaming in the mid-2000. Inspired by the rediscovery of Judges Guild (particularly Wilderlands of High Fantasy), the “Appendix N” books, and the stranger aspects of old-school play, it is a distillation of influences that make these games distinct and powerful.

This is a setting of bold sword & sorcery, where the Techno-Hellenic age fell in destructive interstellar wars, and was succeeded by one of iron and bronze. Here, the descendants of Man have fractured into a myriad strange societies in a changed world, some warlike, some reclusive, and some surprisingly civilised. Philosophy, religion, and cultural variety are rife with exception and local colour. But “in every age, in every place, the deeds of men remain the same” – and for all its strangeness, this setting, and the adventures you can find therein, should be immediately recognisable to fans of sword & sorcery adventure.

And where adventures are concerned, Fomalhaut can offer them in abundance: in barren wastelands dotted with the remnants of fallen empires, on wine-dark seas where splendid isles and reclusive civilisations await, in teeming cities where life is cheap and the sword can gain what even money cannot buy, deep underground in forgotten vaults and subterranean lands; and perhaps even beyond – in strange dimensions and the domains of mirages and dreams. Men of many devices shall win it all, while those who shrink back shall be forever forgotten!”

More detailed setting information and a preview of the deities section is found in this post.

The booklet includes the following materials:

  • An introduction to the setting 4000 years after its foundation by a starfaring civilisation, and some 3200 after this civilisation’s downfall.
  • A writeup of Fomalhaut’s gods and ideologies, and the practices of worship for Clerics, divine champions dedicated to a god’s cause, as well as laymen. 28 deities are discussed from Kang the Thousand-Eyed, rapacious God of Adventurers; and Mereskan the Bat-God, patron of thieves; to the Followers of the LOGOS, a sect of philosophers dedicated to the arts of mathematics and geometry; and the Idolators of Dhakam, a barbarous cult worshipping crumbling idols in the wastelands.
  • A description of Fomalhaut’s regions, with its colourful mosaic of civilisations. Visit the ruined landscape of the Worn Lands, discover the mysteries of the Plateau of Ong whose cruel monks allow no stranger intruding on their domain to live, and sail seas hiding fantastic islands and fallen utopias.
  • A brief guide to adventuring in the setting, with its people – from the mammoth-hunting cavemen of the northern ice wastes to the decadent descendants of the Empire of Mung, masters of ancient technologies.
  • A two-sided setting overview map, with one side drawn by Sean Stone.

A Voyage to Fomalhaut features cover art by Peter Mullen, and interiors by Cameron Hawkey, Graphite Prime, and various Golden Age illustrators (including some by the incomparable Virginia Frances Sterrett). The print version of the supplement is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

NOTE to Garycon attendees: the gazetteer will be available at the con at the Black Blade booth. Say hi to Allan and Jon!

Not so Beyond Anymore, is it.

Friday, 7 February 2025

[CAMPAIGN JOURNAL] News on the March! Episode V.

This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup is what happens), but it covers our ongoing games.

Death by Bonnacon

12/12/2024 KASSADIA

News from the fallen empire of Kassadia! Having won a victory over the orcs, the Lion Pack rested a night, then decided to pursue the survivors. Jovial Faustulus tracked them unerringly through wild lands to the sea-coast where they had already lit a beacon. The orcs were defeated in battle, with Grilling Yagar and an orc taken captive. Yagar alternately threatened his captors with the wrath of the orc pirate, Ragluz Stormbringer (an enemy of both normal men and Stormy Asmodeo), and negotiated for his life. He was finally released with a message to Ragluz to join the Lion Pack’s fight against Asmodeo. The other orc, Leggy Lugh, was pressganged into service, as the company set out for the Blue Mausoleum! Entering the hill from the top, and avoiding giant ants, they descended into the passages and found the burial chamber of Ansaldo Contrino the Hunter, filled with fantastic, stuffed beasts standing on pedestals. Prodding them, two animated: a giant serpent with a gem-studded skin (a scitalis) that stunned some; and worse, a weird beast (a bonnacon) that turned its rear on the company, expelling large amounts of burning excrement. Thus died Leggy Lugh, while Careful Salvius, the mercenary, died in the serpent’s constricting coils. The beast’s gem-studded skin was retrieved, as well as an antique and very expensive bow. After exploring a little, the company returned to the surface, retrieving the bodies and burying them outside at the foot of the hill. Agesilago Torregrossa, the young Bard, sang a sad traveller’s song in their honour – and promised he would not compose a song about the bonnacon encounter if he received a share of the treasure. Alas, as they were about to head back to town, phantoms of legionaries rose from the ground, accusing the adventurers of taking the dead out of the Blue Mausoleum where they belonged. So died Agesilago by their touch, never to sing of fine girls and heroic exploits – and so they rode back to Pellagris. 

The Horn of Alarus

19/12/2022 KASSADIA

News from the fallen empire of Kassadia! The Lion Pack decided to finally accomplish their goal in the Blue Mausoleum. They climbed the mausoleum hill, and descended into its upper level. They first went east, into an octagonal room with a deep, dark shaft spanned by two bridges, on which perched many tiny, ugly looking statuettes with bat wings. A gleam caught their eye from a broken sarcophagus in one of the burial niches, and Diomedes Fulmino and Maximus climbed over to retrieve it. However, nine statuettes animated to attack. Individually weak, they nevertheless had several attacks, and caused bad damage before using the jewelled hide of the scitalis blinded them momentarily, allowing a fighting withdrawal with the treasures – a sack of gold, a crystal, and a heavy golden cup. Exploring further, and avoiding a great cobwebbed pit in a northern hall where rested the men of Legion VIII, they proceeded to crumbling passages to the west. The SW end was buried, marked with a sign reading "QUINTUS EXTENSION". Here somewhere was the secret entrance Arden Oakbark had seen in his commune vision – and at one point, a secret door entered into a tall burial vault, with a metal sarcophagus suspended from brass chains. A mechanism was found to lower the sarcophagus, marked with the name "PAVLVS GRATIVS ALARVS", their target. The heavy sarcophagus was opened up, but alas: a valve creaked, gas hissed, and the heroic archer Diomedes Fulmino died as rust grew in his lungs, while Arden narrowly avoided a terrible curse. Jovial Faustulus survived temporarily with a slow poison potion. But Paulus Gratius did hold the prize, the Horn of Alarus. Next to him lie a golden canine figure with gemstone eyes, and a splendid dagger studded with priceless sapphires (the dagger +1 of shooting stars). They seized the valuables, and the hound started to bay mournfully – they fled, returning outside to cure Faustulus, and return the horn to their noble patron in Pellagris.

The Apes United

22/12/2024 FOMALHAUT
 

News from ULTRAREALITY! Having put a few things together, the party headed for where they now believed they could find their answer to the location of the Doorless Arct – the highest summit of the island, snowy and distant above the sweltering jungles, and topped by mysterious ruins. The route took them through a barren plateau, among pits of ancient dinosaur bones – a fortune in ivory. From here, ancient and worn stairs rose. On the way, they were ambushed by a powerful two-headed lion, which exhaled a frosty breath, but was slain in melee, and its precious golden pelt taken. Further on, the earth shook, and two enormous fungal pods, the size of a small cottage, rose into the air. The floating fungi attacked with sound waves, but they were brought down under a barrage of laser fire. The way to the high plateau lay clear. The ruins were enromous and alien, arranged around a small dais of more recent make. Words engraved on its surface finally allowed the characters to understand how the mysterious forces of the YAG and the OLLX were arrayed in ULTRAREALITY: what they were seeking was positioned somewhere along a circle drawn around their present position. Ion also chose to meditate on the dais, dispelling his bad karma from a curse, and gaining in wisdom (bringing his WIS up to... a kingly 5). They returned to the City of the Ape-Men, and set their eyes on a new prize: the Crown of Power. This was lost in a pool, and the ape-men were looking for it before the shrine of GODDESS, but they figured it might be in a cistern in the SW corner of town. Using a continual light, Lilith and Murat the Etunian swam down in the murky water, finding a ziggurat with a flooded tunnel leading to an air pocket. On one pedestal rested a pricy jade idol; on another, a splendid crown. With a trick “learned from an old book”, they swapped these for bags of sand, and it was well that they did – swimming back, they spotted a barely raised portcullis in the tunnel.

Murat the Etunian tried on the crown, and was filled with power, gaining +1 level, and raising his CON and CHA to 18. Now there were two godlike figures in the group (Lilith having another 18 CHA), so they decided to settle the warfare among the ape-men groups ruling the ruins. Approaching the two weaker leaders, Lon-Tarr the Champion and Lath-Orn the Mystical, they quickly fell in line as Lilith declared herself as the physical manifestation of GODDESS. But the third, ruled by mighty Lath-Lar, the High One, was more powerful and more suspicious of trickery. At the head of a horde of the apes, they approached the ruins where their horde resided. Here, Lilith called on Lath-Lar to come forward and obey. The cunning ape did, but called on Lilith to offer proof of her divinity. With the help of a potion of gaseous form, Lilith indeed demonstrated “GODDESS is everywhere and nowhere”, and won Lath-Lar’s support, thus becoming the gynarch of the City of the Ape-Men. Lilith gave new laws to her subjects, forbidding them to fight (“Ape shall not kill ape!”), and bidding them to be fair but tough with strangers to protect their island and city. She commanded them to slay the spider creatures where they may be found (as they have already been weakened). Finally, she promised she might return one day. (“Everyone will love us if we teach them to build ships and become conquerors!”) So they departed the city with an honour guard, to return to the deck of the Viridian Star. Calculations were started to chart a path to where the Doorless Arct may be found, and Hela al-Tyraxus, the daughter of the expedition’s sponsor, got to work with her anomaly device to pinpoint concentrations of the YAG and the OLLX to figure out a more precise course to follow. However, as they would soon learn, things would not be so easy...

Massacre in the Sacred Grove

15/01/2025 THISIUM

News from the doomed city of Thisium! Five adventurers landed in the city, and after some time at the Pickled Carp inn, hired a guide to lead them to the Sacred Grove, where the mysterious Wise Owl made his pronouncements about the city’s dooms. They met Olimpio, a painter who could not finish his masterwork, convincing him to work with marble instead. Entering the labyrinthine grove, they met Assunta, a beautiful woman at a gazebo, who lamented robbery by a group of brigands who had stolen her inheritance, and had set up camp somewhere nearby. A group of elves seeking the city’s mysteries were also met; here, Simaetha of Cos learned a spell from a strange stone. Elsewhere, disembodied eyes drove Otho the lantern-bearer to murderous fury, but he was subdued, and the eyes were bypassed with blindfolds. At the grove’s centre stood a domed hall, but the doors were closed, and bore indecipherable magical writing. Agathos, a cynical philosopher, was consulted about the nature of the gods. For a fee, he revealed the brigand camp was close by, and an ambush was set. The leader, Livius Bellus, was slain with backstabs, but his ten berserkers fought with fury. Ninos the bowman and Thestylis the light footwoman were killed, while Mungo Maupater the Halfling Thief and Cyrillus the Thief received mortal wounds. Those of Mungo were severe, and Adonis Gratianus carried him back to the gazebo – its magical rest unable to save him, but Assunta’s kisses a fine compensation for the fighting-man. The others looted the berserker camp for silver and gold, but Agathos was struck down by the gods for helping them without compensation. They returned Assunta’s inheritence, who, it turned out, was a member of the noble Passeri family. Cyrillus was taken to Celeste Domino, an apothecary: but her help could not save him, and he died in surgery. Four dead bodies were thus taken to Thisium’s graveyard, and buried honourably. At this time, the city had 45 days left...

The Stone Bird Falls

16/01/2025 KASSADIA

News from the fallen empire of Kassadia! The Lion Pack rode from Pellagris to explore the abandoned hanging gardens they had seen along the coast. They passed through the village of Taenarum, its poor peasant folk huddled in thatched cottages built among the ruined walls of a palace to defend themselves from slavers and brigands. Further, a homestead off the road offered refuge, but they saw it had been ransacked, and its inhabitants kidnapped by a large company. A scrawled message, “THE STONE BIRD DOES NOT FORGET!” was familiar – this was the infamous brigand chief they had once wrangled with! Abandoning the hanging gardens for a rescue, they rode on the brigands’ trail, finding an abandoned temple with a belltower. They waited until dusk to approach, as the bells rang thrice. From inside came the sounds of feasting, and sneaking close, a familar voice rang out: “So, Guiscardo, we meet once again! When the water of the clepsydra runs down, come and kill me – just try!” They moved in towards the building, and Arden Oakbark released his stone goat exactly as they came under fire from the belltower’s archers. The contraption rolled forward, but failed to collapse the structure. There was a hue and cry, and armed brigands rushed outside. A furious melee developed, but sleep and entangle helped subdue many. The Stone Bird, or Heraclio the Vintner, emerged, but he was no match for so many armed men. He turned to flee, but he was stopped by a wind wall spell, and felled by a sling bullet. The brigands’ hideout was a ruin with dusty old pews, a clepsydra, and the badly beaten Guiscardo, Heraclio’s former partner in crime. But it was the treasures, found in a preacher’s pulpit, that were worth the price of admission: a statuette of solid gold under clay coating, and the priceless antique sword of the tribune Egidio Hanno – a relic of the old empire! Thus satisfied, the company rode to sell off the loot in Borontium, while Guiscardo returned to his homestead...

"When the water of the clepsydra runs down, come and kill me – just try!"


Beneath the Crypt of Vercato

21/01/2025 THISIUM

News from the doomed city of Thisium! Replenishing their ranks, the company explored more of the city, finding a house where Chiaffredo, a minstrel had walled himself in over his dead love, Lucia Tamburello; and visiting the baths to pick up rumours – here, the opinion was that Lucia was a witch, and still haunted the city after her stoning. They decided to check the graveyard for a possible underworld entrance. On the way, at the city marketplace, Aufidia Corvina the M-U tried to clean the much-dirtied statue of a man named “The Philanthropus”, which angered the crowd. She was pulled out by a benevolent local woman, who then suffered the gods’ punishment for helping a stranger without compensation, crumbling into ashes and charred bones before Aufidia’s very eyes! Shaken, they proceeded to the graveyard, convincing the hunchback groundskeeper, Carponio, to allow them to explore the family mausoleums, and perhaps find a way deeper. Three hid nothing or minor valuables, but in the crypt of VERCATO, a round hole opened in the floor. However, giant shrews surprised the party, and Fax the lantern-boy had his throat ripped out while other henchmen fled ingloriously. After slaying the shrews, they lowered a lantern on a rope through the hole, which opened into an enormous domed hall, with ledges on the perimeter – an antique mass grave, with gates leading to further side-tombs. With a rope ladder, a way was made down. The first to be explored was the tomb of GREMULLO, where 8 skeletons were slain. Behind a shoddy fake wall was an unlooted section, with six stone hands holding burnt-out torches. These were switched for lit ones, and the hands eagerly grasped them. Thus, the tomb was looted for some coinage and a potion. Further entrances were examined but unexplored – the tomb of BADALAMENTI, a source of ethereal music, was a promising mystery, but for now, the company retreated to the surface to plan a follow-up evening expedition. At this time, the city had 44 days left...

The Hanging Gardens of Pasquino Babilonio

23/01/2025 KASSADIA

News from the fallen empire of Kassadia! From the city of Borontium, the Lion Pack rode to the mysterious Hanging Gardens of Pasquino Babilonio. Losing a horse to a wolf attack (repelled with a wall of fog and flaming oil), they approached the overgrown gardens, a three-tiered ziggurat shape that now looked like an overgrown hill. At first, an odd tower in the shape of a tree was investigated, where a bulbous mass blocked one of the ways up. Using fire, it blew apart, covering Trupo Gizmegas the gnome in green-grey, stinking gunk that lingered with its dreadful stench (and drew random encounters). Avoiding the rest, they climbed up to the second tier, past squawking decorative birds, where stood a diorama from the gardens’ heydays, with its landmarks displayed. Two human shapes approached from the top of the gardens – men in rotting chainmail with burning eyes and sickle-swords, covered with weed-like filaments, alternately laughing, crying or gibbering as they attacked. They were defeated, although not easily. On top of the gardens, in an overgrown inner garden stood a pavilion with the bust of Pasquino Babilonio, and three stone bowls holding the burned residue of rare mineral soils. Figuring this significant, the company explored further, and quickly found a crevice with ochre soil with crystalline specks. Down yet one more tier was a red mud pit, the second soil, but here, giant frogs ambushed the party. Some were slept, the rest fled, and the red soil was collected. Further monuments of the garden were found: a small garden with poisonous blooms and a pyramidal structure, the statue of an owl surrounded by valuable hearing herbs and narcotics; an orchard of luscious peaches. Another group of giant frogs were distracted with dancing lights while the thief Publius Varro stole golden laurels from the hands of a naiad statue. At last, not wishing to stay after sunset, the company left, to return the next time – and they rode back to the city of  Borontium.

Towards the Arct

26/01/2025 FOMALHAUT

News from Ultrareality! After spending time off in Linquar to spend ill-gotten loot (a temple to Ishtar, various schools, and a personal monument were commissioned), the Viridian Star was ready to sail for the Doorless Arct once the cosmic forces of the YAG and OLLX were calculated to pinpoint its location. However, the Anomaly Device used in this endeavour was found smashed up by Hela al-Tyraxus, the envoy accompanying them. As a hue and cry was raised, assassins concealed in the ship crew struck; and Yandaq Grentor, the ship’s miliary attaché, also sprang into action, drinking a potion to grow to giant size and gain terrible destructive power. The betrayers fought, men were killed, but they were killed, and the enormous Yandaq was finished off with two simultaneous lighnting bolts. The spiral amulet he wore was not only a talisman against magical influence, it was a symbol of the Uttermost Masters, whose secretive order the company was pursuing! Their target was to destroy the navigation device, but there was a spare: a set of golden mirrors found in the City of the Ape-Men could also be used in calculating the Arct’s location, and thus, its location was identified accurately to the west. The Viridian Star sailed out. A nice evening was spent among the hedonists of Pudeng, a fishing village. The next island was barren, with the ruins of an unfinished fortress and grottoes with the corpses of executed evildoers. But it was in the ruined keep where the worst, the ghost of Htut Thawda, was met, as he possessed the amazon Iotasca. The ghost spoke in glee of seeing her die; and Lilith prayed to Ishtar, offering a sacrifice of her jewelled braceled she received from an amazon princess as a token of friendship. By this token, Ishtar also drove out the evil spirit, who was thus destroyed, and his resting place looted for treasure, a broken magic spear, and a chaotic sword none could wield with impunity.

Departing from the cursed place, the voyage continued. A barren island was the site of several steles engraved with spells, and guarded by a hermit, Maunnag. Bocephus befriended the old man, and he allowed him to learn the steles’ wisdom, speaking also of a talking well aligned with Law on the northern island. Instead, they sailed west along a jungle-covered island. Canoes were seen emerging from a stilt village, whom they desired no contact with; the canoes watched from a distance, but kept distance. They reached the edge of a sargasso, but skirted its edge instead of sailing deeper. A small, agile ship appeared on the western horizon, the kind they had seen in the pirate-nest of Linquar; several men were spotted on board. Neither ship could gain rapidly due to a lull in the winds, but the ship drew a bit closer. All hands were called on deck as a show of force, and the ship altered course, gaining distance and disappearing. The voyage proceeded. The next island was covered with mangrove swamps with waterways among the enormous trees. The only solid spot was a cliff outcropping to the north, with a decapitated colossus sitting in a throne on the top. This looked like a good survey point. The landing party continued by boat in the waterways. Two lizard-ape hybrids watched them from high up in the branches. One threw a boulder, breaking their boat, and melting back into the trees as they dragged themselves ashore. Continuing on foot in sweltering heat, they reached the cliffs, and climbed them. The swampy island was flat, half-encircled by sargasso, and dotted with lakes among the mangroves. Here, at last, was a rectangular structure, foreign to Ultrareality but familiar from Fomalhaut – the Doorless Arct, transported to this plane by dimensional magic... and their ultimate destination! A flying potion was used to return one person to ship and send a second boat – and plans were developed on board to explore the plane-shifted palace...

The Grand Mausoleum
(With Newly Built M-U Transportation System)

28/01/2025 THISIUM

News from the doomed city of Thisium! At night, the adventurers returned through dark streets to the graveyard. A band of revellers shared their wine with them, and only later did they notice the lost purses. Descending through the crypt of Vercato to the great domed mausoleum, they set up a block and tackle to haul heavy equipment. They first explored the crypt of BADALAMENTI, from which came beautiful music. Its source proved to be a splendid golden harp, and while Aufidia Corvina entered unharmed with her ears plugged, Marcus Vorenius fell into a deep slumber from which he could not be awakened for a full day! The harp and much coinage were looted. Next up was the crypt of ADIMARI. An entry corridor was lined with the corpses of servants, who animated on a failed turning attempt, but were defeated. After much caution, the crypt yielded more coinage and a potion. With these, the party withdrew, fighting off 8 skeletons on the way up. A night was spent at rest, and with downtime activities. The company then took a stroll, visiting the Temple of the City on the southern hill. The place was deserted, but they found an outside altar with golden chains and manacles, as well as an old shepherd who was the disillusioned priest, Paphogenus. He spoke of the gods’ departure, and the disappearance of a particularly splendid sacrificial calf before the coming of the dooms. After visiting the empty temple, they returned to the city proper, and descended back into the mausoleum. The crypt of BOZZA had a decapitating trap they immobilised, but treasure was scarce; while the crypt of FRUGILLO, a source of grinding stone noises, had a corridor of enormous mouths that ended up eating everything thrown at them. They tried to poison them with nightshade (save made), then placated them with lots of food. Alas, the metal sarcophagi they found was padlocked, and too heavy to drag out – with this information, they returned to the surface, and headed back to the Pickled Carp!

The Gardens Beyond

30/01/2025 KASSADIA

News from the fallen empire of Kassadia! The Lion Pack returned to the Hanging Gardens of Pasquino Babilonio. They explored an odd little tower, finding it empty, but discovering an outside window that wasn’t there on the inside, and led to a small secret room with treasure. They headed towards an enormous statue of a triton, which also proved to be an owlbear lair. The beast was slept, and a treasure chest, dug out but never carried away by a hapless treasure hunter, carried off. Next to the statue of a sphynx higher up the garden ziggurat, they found mineral soil, the last one they needed. They climbed up to the top of the hanging gardens, to the small pavilion where Pasquino’s bust watched from a marble block. They offered three special soils as burnt sacrifice. Purple smoke billowed to envelop the interior, then disappeared. They were elsewhere... in a land of beautiful glades and golden sunshine, surrounded by distant snow-capped mountains, and woodlands stretching as far as the eye could see!

There were three stone bowls here as well, but with different materials than previously. Following an old, decaying stone road, they reached an enormous hemispherical dome by sunset. It was decaying, with fallen ceramic ornament lying by its side; six columned entrances led to an overgrown garden inside. It was night, and they rested, noticing that they were under foreign stars. In the morning, speak with plants was used on an old oak. The venerable tree could identify two of the materials: one as the crystalline tears of “the Father of Treees”, and the other as pollen. It also spoke of visitors in its own terms; and it seemed men have not been coming to the dome in a long time. The dome interior was rich with plant life. A central place was lush with roses, which proved vampiric, but were defeated. The dome was climbed to survey the surroundings. An enormous globular stone lay to the SW, which is where they now headed. Walking through meadows and lush glades, and bypassing an old excavation, they found the cracked monument towering above a field of varicoloured flowers. Figments of light, the shapes of ancient patricians, danced on the top, but did not react to communication attempts. Instead, they went east to a small circular hall. This was a shrine to Rualgar, an imperial god known for obscurity and secrets, raised by Pasquino Babilonio. The double doors were unlocked, revealing an interior with a simple altar. Trupo Gizmegas went forward to examine it, falling under a shaft of light which almost paralysed him. Something shifted, barely visible: a glass statue, marching forward menacingly. They retreated outside to meet it by the entrance. The guardian was very firm, and proved impervious to non-magical weapons. A web spell trapped it, and reduce shrunk it in size, but they could barely hit, let alone damage it. Thus they retreated, continuing their explorations of this vast arboreal domain...

Ambush at the Wailwind

03/02/2025 THISIUM

News from the doomed city of Thisium! Aiming to obtain the ship mentioned in the letter looted from the body of the slain berserker, Livius Bellus, the company headed into the wilderness, to the seaside inn known as the Wailwind across the Bay of Pearls. They followed an old imperial road to the bay, where it disappeared below the waters, then a cart road around it. An eccentric merchant, Trigulano Goi, offered to sell them a potion, or give it as a gift in exchange for a task, but for now, they pressed on, and by night, were at the foot of the hill where the Wailwind stood. The small ship was in port, with men on deck. A plan was hatched to lure out and rob Randolf, the man mentioned in the letter. Anaxagoras Balonius and Tarquinius Faustus entered the inn while the others set up an ambush. Randolf and his four men were amicable, and followed once they were told Livius Bellus was waiting for them just by the road. However, the wily smuggler saw through the ambush, and after Anaxagoras was taken hostage, a melee developed. With three of his men killed, Randolf escaped to his ship, but was pursued and killed, his surviving crew given quarter. The Comely Lass, a fast little vessel, was theirs! There was some silver on board, and some really precious jewellery on Randolf (those treasure tables were really kind). With the ship, they sailed to Thisium to rest and re-equip; two extra men were also recruited.

The Skeleton Pit

The next day, they set sail again. The first visit was to a small isle overgrown with sick, dying vegetation, the site of a decaying manor house. Its inhabitants, of the noble Frugillo family (whose tomb they had discovered beneath Thisium), were a sickly lot, haunted by some kind of nocturnal monster. They decided not to pursue this for now, assuming it was above their paygrade. Instead, they sailed to a smaller, rocky island with a domed structure. This proved to hold an enormous cage with the skeletonised remains of a mega-parrot, but it was the pedestal underneath that hid something: a pit of ancient skeletons and treasures. The bones animated, and Bastian Spadón the heavy footman and Kritios the bowman – who had lost his family, his faith in the gods, and joined an adventuring company to forget – were slain before the skeletons were killed. The pit contained ancient coinage, but also an antique magic shield. With this find, they sailed back to Thisium. At this time, the city had 40 days left...

The Madman

07/02/2025 KASSADIA

News from the fallen empire of Kassadia! Having been teleported from the Hanging Gardens of Pasquino Babilonio, the Lion Pack continued exploring a strange arboreal landscape beyond their world. They headed for a low hill with a stone circle, meeting an old man absorbed in some kind of ritual. Negotiation soon turned into confrontation, and while he almost killed two characters with a lightning bolt, he was slain by missile fire. Finding a key and hidden treasure, the company explored the woods more, meeting a band of hunters in ragged finery, the inhabitants of this world. They were interested in fine clothing in particular, and were convinced to help with information for the promise of finding more across the gateway back to the Hanging Gardens. The next day, they investigated a small cave near the standing stones, the dead magic-user’s home, where his spellbook and potions were taken. Southwards, they eventually emerged in a large open landscape dotted with vivid wildflowers, where stood a columned hall built from colourful stones. The place contained a cornucopia producing abundant food, and a small basin of intoxicating ambrosia. To the south, trees around a dead-end path were thick with yellowish spores, and decaying bodies lay in the thicket. The bodies, infected with yellow mould, were dragged out and their golden jewellery taken. Back to the field, they could see a group of finely dressed, beautiful men and women approach: they entered the hall and began feasting and playing music. They proved friendly when approached, calling themselves “Those Who Walk in Beauty”. Their clothes were worn or ragged, and while it appeared they enjoyed a comfortable life given over to hedonism, they received little in the way of clothing. They spoke of Pasquino Babilonio as a revered founder, who had brought their ancestors here to this land he had created. They also seemed very much opposed to those breaking group consensus: the hunters and the madman were both outcasts from their village.

Those Who Walk in Beauty

Visiting the settlement with the hedonists, they crossed a marble bridge above a deep chasm, and came to a village of beautiful but decaying buildings, strangely depopulated. The company spent a pleasant evening and night there among the welcoming locals, who were glad to see strangers in their midst. Not all was well: frog-men, coming from the woods, were abducting (and presumably eating) locals, but even mention of these raids was met with consternation and accusations of trying to tear up old wounds and hurt feelings. However, the adventurers learned of the source of two special materials they were seeking to return to their world. The next morning, they headed into the woods to find one, but instead, found four outcast men discussing a bride-napping. They were unaware of being watched, and the Lion Pack followed them back to the village, where they were caught in their misdeed, three killed, and one more hunted down in the forest. Having done this, they travelled east through wilder woodlands, until reaching a great oak tree. Enormous nests, known as a lair of giant owls, were in the high branches, while the trunk was dotted with numerous large "lumps" – suffering faces. Arden Oakbark approached, and was attacked by insane, gibbering men emerging from the tree with burnt skin, glowing eyes and chain armour, linked with long chains to the tree. They tried to drag Arden into the tree, but he was freed; meanwhile, risking his life, Publius Varro picked up a handful of crystal fragments from the tree’s base, the faces’ tears – and one of the special materials they were seeking. With these finds, they continued across the forest…