Sunday, 21 December 2025

[BLOG] News on the March! Episode XII.

This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup is what happens), but it covers our ongoing games.

Library : Arsonists 0 : 4
20/09/2025 TWELVE KINGDOMS 

News from the Twelve Kingdoms! A group of adventurers sailed to the fortress-abbey of Eimir to steal a valuable codex from the library of the monks. Arriving in the ragtag settlement below the abbey’s impregnable walls, they discovered that no admittance into the complex was offered, and the monks were well-armed and organised. Working some social leads in the village, they eventually worked out the hot spring baths outside the abbey were connected to the main complex via a network of winter tunnels. At night, they broke into a locked bathhouse through the rooftops, and descended underground. Ambushing the warrior-monks of a guard room, Morning the Cleric was knocked unconscious, and could not be returned to consciousness without a healer. He was left hidden in the guard room, and would not make it out of Eimir. Going forward and dodging or dispatching patrols of the Vigil, Eimir’s guardians, they made it through the tunnel network successfully, and emerged through a stairway in the abbey’s outer cloister. The brute force method – rushing and slaying the guardians of the inner cloister  – worked just as well, and here, they found the great library of Eimir, a storehouse of countless works in a labyrinth of shelves. Navigating the dusty maze, they found a section hiding a secret door, capturing magical writings, but not the codex. Konagor the Caveman Thief read a cursed scroll, and got afflicted by the Curse of Relentless Pursuit. Searching further, their luck ran out, as they were attacked by Brother Giorgios, the venerable and almost blind librarian, who threw a pouchful of deadly poison in their faces. Wulf the wolf and Liamor the sailor died to the poison dust. Brother Giorgios was defeated, but the library was set aflame in the process, with the codex still somewhere among the many volumes. They fled outside, hiding in a guard room to avoid the monks rushing in vainly to save their library.

They had one more idea for the codex: in the abbey’s temple, open from the outer cloister. The place was deserted, and while the codex was not there either, a reliquary contained a large slab of pure gold, and the abbey’s Foundation Stone, an artifact of Law. However, the Curse of Relentless Pursuit brought further doom on the beleaguered thieves. Konagor the Thief was attacked and torn apart by an invisible stalker, who was soon followed by Emiha the Archer-Woman and Barnus the Barbarian. Two henchmen remained, who fled through the winter tunnel to safety. Terlan the footman was captured by the Vigil, and was brought back to the abbey to pay for his companions’ misdeeds in full. Leothon the servant, least of the company (but by then a skilled axe murderer in the tunnels), escaped alone to the ship, and set sail with the burning abbey behind him. He was the one carrying the Foundation Stone and its filigreed, extremely valuable base, a rich man and perhaps someone destined to be a mighty adventurer, having survived the ill-fated break-in wherein the abbey burned, and his masters were undone.

(This is the fourth time of me running the scenario, and the library burned in four out of four games.)

Against the Orc Lords

22/09/2025 THISIUM 

News from the doomed city of Thisium! A group of adventurers rode out from the doomed city to explore the mountains where the orcs appearing on the Coastlands were coming from, and to track down a treasure map. The orcs were quickly found, an advance guard of 33 building a camp close to Thisium. They returned in town for reinforcements, and destroyed them, taking captives for interrogation. The orcs were new arrivals brought by boat, and marched here from a castle lair in the mountains. They spoke of three orc lords leading their armies: Troglont, Trogfult, and Troghalt. They brought the news to Sir Egmont Mouseburg, and some of the decently made weapons the orcs were carrying. The mark of a hand grasping a sheaf of wheat identified as something made in Arak Brannia, a city-state to the SE, the long-time enemy of Thisium. Further questioning revealed the orcs were receiving supplies from human merchants by sea. Raiding this port seemed like a promising goal. For now, they rode on. At the edge of the foothills, they met Rodolfo Rampoldi, a bandit waging his own one-man war against the orcs. They exchanged information, learning of the land. Riding on, they passed by a dark cave mouth seeing frequent foot traffic, and proceeded to the lake their treasure map indicated. The lake was dark, stagnant and foul, its side strewn with enormous boulders. It was dusk, and a spirit warned them not to discover the night moths lairing here. They retreated, just in time to avoid the dark creatures. They rode back at night to Rodolfo’s hideout, spending the night in his camp. In the morning, they parted, them checking the cave, and Rodolfo heading N. In the system of passages, they fought bugbears in large numbers. They were tough opponents, and eventually, a fighting retreat had to be made. Investigating the lake by daylight yielded no treasure, and they returned to Thisium, passing by a large host of orcs on the march. At this time, the city had 26 days left.

Isle of the Black Dogs

30/09/2025 THISIUM

News from the doomed city of Thisium! The Comely Lass sailed out of port to seek the musician Falumfano. They headed north, discovering an isle destroyed by volcanic activity. In a ruined village partially covered by ashes and slag, they found petrified corpses lying in their houses, and a toppled statue of a great marble hand, with an inscription reading „THE MIND OF MAN TRIUMPHS OVER NATURE”. Discovering nothing else, they headed towards the greatest island of the archipelago: the Isle of the Black Dogs, covered in lush jungles, and topped by the cone of a massive, extinct volcano, a cleft running along its southern side. Sailing along the shores, they found a small ship pulled ashore, recently abandoned. The tracks of 30 men led into the jungle, while in the vessel, they found supplies, and a pirate flag with the sign of a cuttlefish! Following the tracks through the jungle, they climbed towards the cleft in the volcano. The pirates were just returning from that direction, and after some deliberation, they emerged from the bushes to hail them. The rapscallions were friendly enough after a generous donation: they did not help find Falumfano, but have heard of him – he had a friend on the island, a mighty wizard living in a tower to the east, on a lone peak. They parted on friendly terms, but were afraid the pirates might seize their ship if they arrived there first. They cut through the jungle, but this just slowed them down. They had agreed with the lookout that he should bring the ship to the southern river delta, and they headed in that direction. In a swampy area, they found a terraced ruin with a great stone head on top of it. The crazed visage had green slime dripping from its mouth, but as they focused on destroying it, they were ambushed by 10 ghouls, who dragged Matrona Ladrona into the structure’s tunnels. Pursuing them, the pygmy thief was rescued just in time and the undead slain: the prize was a magic axe and antique funereal treasure.

They returned to the ship, sailing along the coast, and spotting both the tower on its lone peak, and a small wooded area with a ruined villa and a pier. The next morning, they investigated the ruin, finding an overgrown garden and a small pyramid. The villa was ransacked and seemingly abandoned; the pyramid had a door with an odd locking mechanism. They also discovered the tracks of sandaled feet. Following the trail led to the edge of the jungle, while another route led to a cluster of petrified trees and rubble piles: moving among them, they saw and fled from a large 11-headed hydra. Making a large detour, they climbed the trail up on the mountain peak. The master of the tower, a crooked little man, appeared on a balcony above the closed gate in a circle of barbaric guardsmen and hooded disciples. He introduced himself as Pantomorphus, the former director of Thisium’s Lyceum. Once he heard of the company’s intention to save the city, he gleefully declared that he would offer no help, and that he would watch with joy as poisonous gasses from the volcano would turn men into maddened beasts on the appointed day, while he would look down on them from the safety of his tower. Pantomorphus finally relented with a big if: he could help if the city would erect an enormous colossus to his greatness, depicting him with idealised features. He also demanded one of two items for his help in solving the doom from the sea – either a magic scroll from the Isle of Daphne di Leonti, or a magical flask from the Isle of Horrors. They departed with these missions on their mind. Sailing back through the archipelago, they spotted what looked like Falumfano’s villa: an isle whose marble terraced were covered by an enormous machine with hundreds of great trumpets pointed towards the seas. Too late in the day to make a visit and deliver their message, they continued on their way, returning to Thisium. At this time, the city had 26 days left...

The King of Stygia (Definitely Not Brian Blessed)

06/10/2025 THISIUM

News from the doomed city of Thisium! After a potion-testing trial gone wrong (a flask of bottled green slime killing a test subject, and the tavern almost getting burned down by irate sailors), a group of adventurers descended into the Thisian Underworld to seek the Doom from Beneath the City. If possible, they also sought to save Genesia Mazza and Claudio Laguardia, the heads of the cult of the Bat, presumed lost in the Underworld. They used the secret elevator to descend to the third level, and into the great cavern leading to the Temple of the Bat. In the deserted temple, Amedeo the halfling climbed up to pry out the idol’s enormous red eyes, but the gemstones proved to be glass fakes. A folded note left by the adventurer Spartaco Ragosta boasted of having beaten the thieves to the score. From here, they returned to the great cavern, and turned their attention to the temple-like building in its southern side. As Dorvo opened the doors, he looked on a misty pool, and himself, advancing in a gesture of friendship – a doppelganger! From the shadows, another shapeshifter tried to control the party with a potion of human control, but the gambit failed due to good saving throws and bad targeting (some of the PCs were not strictly speaking humans). The foes slain, they found generous gold and two protection scrolls. From the pool, pleading faces whispered. Aufidia Corvina displayed her holy symbol to turn undead, and freed the captured souls, the doppelgangers’ victims. In gratitude, the spirits helped with the locations of minor treasures and rumours as they could before departing this world. From the empty shrine, stairs descended to a lower level. Going east, a long passage led to a natural cavern. Enormous double doors to the south were guarded by two enormous, dark hounds – sleeping at the end of long iron chains. An inscription above the entrance read „THE KING OF STYGIA”, and from inside came the sounds of feasting, shouting and merrymaking.

After some discussion, two simultaneous sleep spells were cast to make sure the sleeping dogs would continue to lie. Just then, two muscular, loinclothed barbarians stepped out through the gate to feed the hounds. After the initial surprise, they proved amicable enough to invite the company to their feast. In a firelit hall built for giants, 17 crude men drank, ate and wrestled around a table, served by wretched servants. At the head sat the King of Stygia, a jovial but brutish giant in plate armour. They had heard his name, and that he knew something of the doom, so they asked for his assistance. The king was sceptical – how could they hope to tackle the doom before proving themselves as men in a wrestling contest. After some whispered discussion, Clotilde the Fighting-Woman stepped forward, reinforced with her potion of heroism. The king was surprised, but in a three-round match, Clotilde bested him once, although she failed to win the king’s magic belt. Impressed that a woman could do so well against him, the king told them what he knew: that the Doom Beneath the City would be brought by Lucia Tamburello, who was to be found in a fiery cavern in the depths of the Underworld, spanned by a great bridge. He gave them five berserker followers to accompany them, and told them the way to the Judge of the Underworld. (Those who had eaten of his feast also found themselves stronger.) Continuing, they went westwards and down the stairs, to a long hall where a group of robed figures stood at a distance. Sneaking up on them for eavesdropping, the thieves discovered that they were noble petitioners from the city, seeking the judge in some legal dispute, and wearing appropriate togas and masks for the occasion. They shadowed them as they descended, and Tripa Seca heard them out as they approached the Judge to learn how to negotiate with him when it was their turn. For now, they headed back to the higher levels.

From the Temple of the Bat, they investigated the eastern passage, finding a secret door opening to a grand, Gothic staircase leading down to unknown depths. Two recent tracks led downwards in the dust – likely Genesia Mazza and Claudio LaGuardia. For now, this would have to remain a mystery. Back in the passage above the great cavern, they found another one, a hidden trapdoor (this time with a wand of secret door detection). With this, they returned to the surface, where they learned that Genesia Mazza, lost in the Underworld for days, had somehow found her way back to the surface alone, looking pale as a sheet, as if she had seen something terrible. [ She rolled lucky on The Table of Doom] At this time, the city had 25 days left.

Falumfano the Musician

13/10/2025 THISIUM

News from the doomed city of Thisium! The Comely Lass sailed out of port on a diplomatic mission. The first destination was the Isle of Mortuaries, seat of the Imperator and his small band of legionaries. While the veteran soldier dismissed the threat of the Doom from the Sea, he was won over to the company’s side at the mention that the crown of Pandolfo Barbani, Thisium’s last podesta, which he wanted to establish his claim on the region was in the hands of the mountain orcs. This was not at all correct (the company obtained the crown and sold it on the same day), but the Imperator saw the potential in leading a military campaign against them – he just needed transportation to the mainland, as his own ship had been sunk. From here, the Comely Lass travelled to the Isle of Daphne di Leonti to obtain a magic scroll for the wizard Pantomorphus, former head of the Lyceum. After much planning to avoid the two iron statues guarding the scroll, the three pigmy thieves in the party convinced the great stone face presumably controlling the statues that this was no thievery, but a loan to help return the petrified Daphne to life, and departed unharmed with the scroll bearing the Curse of the Most Dreadful Fate. However, doubts began to grow about Pantomorphus’ interest in the scroll – would he use it to bring further miseries on the city he hated? Would he demand the city to grovel before him, then refuse to help it? Thus they sailed to the East, to the isle inhabited by Falumfano, the Lyceum’s former music teacher. A great machine of brass horns and other musical instruments towered above marble balustrades next to the pleasant little villa. Discovering a sunken ship in the bay, and suspecting the horns doubled as weapons, they proceeded warily, but were received decently by Falumfano, who was glad to receive a letter from the sorceress Yldegonda Gremullo, an old friend.

He showed them his mighty musical machine, his life’s masterwork – erected here in his exile instead of ungrateful Thisium, and capable of sinking pirate ships with its powerful harmonies! While transporting the machine and using it as a siege weapon against the orcs was unfeasible, an idea was floated to use its powers to blow away the poisonous volcanic gasses that would flood the coastal lands, turning men into savage beasts. Falumfano bore a massive grudge against Thisium, and was reluctant to help, but eventually, he was won over by suggesting he would make an influential advisor on the Imperator’s side, and guide his actions from behind the throne to reform Thisium according to his wishes. An expensive golden laurel was left with the musician as a parting gift as the company sought another one of the Lyceum’s instructors. Ramondo Montefeltro, a former teacher of arithmetic and philosophy, now ran a fighting school on a pleasant island of oak groves and marble halls, following a regimen of strict equality, military virtues, and avoiding women. They met him in the field among his students, and discussed the orcish threat and strategies to avert it. The old Ramondo was less hostile to Thisium than Falumfano or Pantomorphus, but placed little faith in reforming it. However, he agreed to meeting the Imperator to assess his suitability for leadership, and . He had met him a year back, when the legionary commander was sent to a military expedition to an entirely different corner of the Empire, with men and funds. While they discussed these matters, Narvi the dwarf decided to test the skills of Ramondo’s students in a friendly wrestling match he won – suitably impressing some of the men to offer to join him as followers.

Saying farewells to Ramondo, the company sailed back towards Thisium, but stopped to investigate a small island, a lone and desolate volcanic cone in the deep blue sea. Quayin Adewale guessed the cone might have a dormant crater hiding something, and it indeed seemed there might be one! They found a hidden bay with a long-sunken boat, and climbed a treacherous path to the top, which hid a tiny arena. Entering the mysterious structure, they were greeted by an enormous stone face with large crystal eyes. The guardian invited them to find a series of three battles, and if they won, he would reveal the treasures of his dead master, the sailor and adventurer Spartaco Ragosta. This was a familiar name: indeed, it was Spartaco who had stolen the eyes of the great idol in the Temple of the Bat, and switched it for cheap glass fakes – the originals were now decorating the face. They agreed to the trial, and were at once attacked by three giant scorpions, followed by three werebears, and finally two fiery salamanders. These dangerous foes were defeated with no casualties (although abusing Zylarthen’s generous grappling rules to tackle individually powerful opponents played a part). The face was true to its bargain, and revealed the adventurer’s tomb: the prize was a hoard of gold, and a golden shield +3! With this booty, they sailed back to Thisium to plan new adventures. At this time, the city had 24 days left...

Castrum Rapax

03/11/2025 THISIUM

News from the doomed city of Thisium! A group of adventurers rode out of Thisium to reconnoitre the orc stronghold in the northern mountains. They rode undisturbed, but as they drew closer to the peaks, they saw more and more signs of orcish activity along the road – the tracks of carts and many feet, some barefoot (dark hobbits?). They passed by an enormous round boulder the size of 3 men, identifying it as a faerie location by disembodied harp music, and giving it a wide berth. The road led to the seacoast and a pier, now empty, but obviously seeing heavy use recently. Riding along the coast to circle around the orcs’ fortress, they encountered an adventuring party, who were friendly enough when approached. They reported having seen a large trading vessel go north in the morning hours, and also the location of an orcish stockade built into the mountainside along the road. Continuing on, they passed through desolate lands, but found a valley leading up to a saddle between two major mountain peaks. The saddle was caressed by warm winds, allowing them to observe the valley wedged among the mountains, an old military road, and the ruins of an old castle built into the mountainside, parapets and cliffs rising above the moat and entrance gate. The place they were in was an abandoned garden gone wild long ago. Statues of fine lords and ladies of a court stood at various places, and at their feet, amber tears could be discovered. They collected these small treasures, and spent the night camping, although without a fire. The following day, they descended into the valley, but avoided the castle – seeing a force of orcs emerging to march along the road. Instead, they traversed the valley’s higher northern reaches, and through a pass, travelled to the eastern side of the mountainous peninsula. Three rectangular slabs of stone bore engraved letters. One of these proved to be a spellbook, and another an explosive runes spell which almost killed the scout Haldir.

The third slab bore an ornate inscription: „THE GRAVE OF TWO DIVORCED HEARTS IS THIS LAND / AND AS THEIR TOMB REMAINS BARE AND UNFEELING STONE / IN DEEPMOST WELLS STILL FLUTTERS IN FLIGHT ONE / THE OTHER BROKE, ITS FIRE ALL BUT GONE”. Leaving the slabs which almost cost one of their lives, they rode south, finding a ruined fishing village. Columns with bulls’ heads stood here, and a large building had a mosaic depicting men paying obeisance to a bull. A mountain trail led up westwards to a narrow pass. Climbing this trail was no easy task: an avalanche of rocks was narrowly avoided, while an old bridge with bulls’ heads held a deadly trap they found and disabled. Gaining the pass, they spotted a cave entrance, and soon found themselves face-to-face with the inhabitants, two manticores. This was a dangerous fight, and Rossofuoco the rider was killed. The cavern held the tomb of a hero from a previous age, with a gold-headed mace and a valuable treasure bowl. From the pass, they could also spy on the orc fortress from above. On a plateau above the castle proper stood military tents, including one looking fancier; orcs were seen coming and going among campfires. Moreover, a well-concealed trail led down to this place, also offering a side-branch down to the valley to avoid the castle altogether. This seemed like a good place to attack Castrum Rapax, but the present company was small and mostly of lower levels. Thus, they turned back towards Thisium. On the way, they investigated a glade of rainbow-coloured vegetation, where Terremoto the Rider was gored to death by two horned chameleons. But the reconnaissance was a success: they brought news of the orcs’ defences to Sir Egmont Mouseburg, and returned to Thisium on the second evening of their expedition. At this time, the city had 24 days left...

Doriano

11/11/2025 THISIUM

News from the doomed city of Thisium! Day 73 brought a strange phenomenon in port: a large sailing ship surrounded by golden light and colourful magic lights appeared out in the bay. Citizens of Thisium crowded into skiffs to climb on board of the vessel which they hoped would deliver them from the dooms. The company pursued in a fisherman’s boat, seeing the locals climb aboard, then fall into the water as the phantasmal ship disappeared as if it never existed. They could save some survivors, but more drowned, and they rowed back to port. They next visited the palace of the Tamburello family, where Giacomo sought out his love, Hestia Tamburello. Learning that her aunt Lucia may still walk beneath the city, the girl gave Giacomo a token to recognise him as her emissary. They then descended into the catacombs, bringing a mate to the talking peacock in the underground aviary. The randy bird told them all it could – which wasn’t much except that Mornalt Tamburello passed through often with „multiple hens”, and was in fact right now downstairs from here. They snuck down, and peered into a gloomy but rich suite, where Mornalt spent his time in the company of three scantily clad ladies. Decided not to intrude, they returned to the surface, and sought out one of the other Underworld entrances beneath the Pickled Carp. They descended by elevator to a passage with broken jugs. They had previously found a secret door here: a concealed dig leading to a secret earthen tunnel. This proved to be an excavation leading to the upper reaches of the Temple of the Bat. Seeking a different lead, they moved to the Great Cavern to the west; and from its plundered shrine, descended down into the lower level. Avoiding the Judge of the Underworld, they moved beyond his seat. Spying a small, lit room with the sounds of rushing water, they looked inside.

An old, old man in dirty nobleman’s clothing was reading by candlelight from a leatherbound book. They greeted him, and there was a mutual flash of recognition: the man, burdened by age, sin, and every affliction, was he who had been the uncannily handsome Adrius Doriano, whose mirror they had delivered to Yldegonda Gremullo, who had smashed it to destroy his eternal youth. The vengeful Doriano reached for his wand of fireballs, promising to destroy his tormentors in fiery destruction, but he was slower on the draw, and went down from Amedeo’s slingstone. His spellbooks and wand were claimed by Aufidia Corvina. Returning upstairs and following an eastern passage beyond the court of the King of Stygia, they discovered a magically lit room bisected by a moat inhabited by giant crocodiles, called „AQUARIUM-TERRARIUM-CROCODILARIUM”. The beasts slain, they found human remains in the nearby cells, and a scrawled note cursing the mage Prospero for loosing these horrors on the world. The next room was filled with old pumps, pipes and machinery, still working ponderously. Two corroded brass automata stood by a wall, and one babbled something about something lost down the drain. Checking the drains in the room, Edwam the Bohemian Ear-Spoon Guy fished out a dagger which gave Amedeo the Halfling the creeps (dagger +1/+3 vs. halflings and other small humanoids). They also discovered a floor hatch, but it was rusted shut and they could not open it. The two brass automata, although corroded and encrusted with limestone, seemed valuable. Although heavy, both were lifted, and eventually carried out of the Underworld. With these strange finds, they ascended, returning back to the surface. At this time, the city had 24 days left...

The Divided Palace

15/11/2025 FOMALHAUT

News from ULTRAREALITY! The Viridian Star and the Bringer of Purple Splendour sailed across the sea in search of a pirate treasure, „close to the Ochre Death, in a ruined palace both within and without the Great Barrier”. They avoided an inhabited island where stood the town of Flutoc, whose ships they did not want to encounter, and on another, they were repelled by rough men defending a ruined cyclopean fortress. Sailing NW, they spotted the Barrier: a massive force wall rising high into the sky. Sailing along, they landed on a hilly island dotted with fruit orchards. Drawn by something they saw glitter from a distance, they discovered an enormous tree among the hills, slightly transparent, and laden with crystal fruits. They cut through the orchard surrounding it, discovering a stone bed dedicated to the hero-god Vul-Oothis, who dedicated this place to wise meditation. They were also attacked by four giant scorpions. Bocephus blasted them with a fireball, setting fire to the orchard. They picked as many fruits as they could, and escaped the blazing inferno, the tree of wisdom burning behind them in the night. Sailing on the next day, they found the island they sought, divided by the Great Barrier, cutting right through a ruined palace! They also saw the Ochre Death, however: first on the barrier’s other side, but then also north of the isle; spongy growths covering the sea and parts of the land, emitting ochre spores. They landed on the island, making for the palace. The surrounding area was deserted. They went between a bare hill dotted with metallic-looking rocks which were slightly magnetic, and a patch of the Ochre Death, and for now, didn’t investigate a mysterious crater from which came a strange hum. A muddy water channel was spanned by a badly damaged bridge, and as they started crossing, they were attacked from the water by weird, shambling monsters walking on strong tentacles bearing rubbery, bell-like bodies and slimy tendrils.

A fireball and missiles killed some and sent the rest fleeing, so they could cross unmolested. A spiral-shaped cliff rose before them. They decided to go straight for the open palace gate. There was an odd, sweet charnel smell, and they saw alien-looking flowers with white petals, glittering seeds and serrated, sword-like leaves. Passing by one, the waist-high plant was suddenly 15’ tall close up, and it hurled its petals at the party before being cut and burned. Proceeding to the entrance, they looked into a grandiose hall below a partially collapsed dome. Piles of old corpses lay along the walls, and ten leathery things hung from the ceiling. Suspecting Half-Life-style barnacles, they poked them with missile fire, and indeed, the things flapped and flew towards them, while 27 of the corpses also animated. A wall of fire hedged off the undead, but was not tall enough to block the fliers, who were fought in melee, while they tried to wrap themselves around their victims to drain their blood. As the wall of fire was running out, they retreated to a defensible position on a western balcony, but were chased off by a field of weird colours flowing from a vitrified pool. Regrouping at the bridge, they decided to look for a side-entrance. Skirting the walls, they were fired upon by three of the alien flowers. They ran, but running away only pulled them way up close to the plants, which grew to their giant size. Here, the plant-slaying sword of Tyr Wulos, wielded by their new ally Meurios Andromakhos, came in handy, and three flowers were cut. Moving forward, they discovered a muddy pool and the pit, and from there came a new horror: a massive worm with several club-like legs and a round, eyeless head with a toothy maw. They fled, and to their fortune, the thing did not pursue. They decided to cut down the corpses in the antechamber instead. So they did, but were low on health and spells once done: thus, they returned to the ship to rest and plan a new foray...

The Sack of Aqua Mala

17/11/2025 THISIUM

News from the doomed city of Thisium! A group rode towards the Northern Wilderness to carry the fight to the mountain orcs. Interrogating orc captives held at Mouseburg Manor, they decided to turn their attention to their sea supply routes, provided via ships by dishonest men. They rode through hills and swamplands, forded a river, and finally stood before what they were looking for: a dilapidated keep on the sea-coast – Aqua Mala, the orcs’ hidden supply base! Observing the walls let them spot orc bowmen on the parapets and a few pirates on a pier. Going for the wall with ropes was timed badly, so the orcs just emerged from a watchtower, and began firing. Bradamante the rider was mortally wounded, and only her iron will kept her moving (a special hireling ability). The archers were slept, and one half of the company scaled the walls, while the other gave chase to the pirates, who fled in through the gate. Using her new wand of fireballs, Aufidia Corvina rained fire from the walls, killing several orcs, and setting the gate building on fire. The ground party rushed the gate, breaking through, where Bradamante fell in a heroic last stand, taking pirates before her to the afterlife! The space between the gate and the guard building was cut off on one side by darkness 15’ r, and a desperate melee developed between the characters and a group of pirates. Other parts of the keep were alerted, and groups dispatched with sleep, missile fire, and the wand. Nevertheless, more and more enemies gained on the party. Tripa Seca snuck around on the parapets to encircle the keep, but on the western wall, came face-to-face with the keep’s master, the heavily armoured Adalrico Norcia, the magic-user Skrak the Sly, and a large band of pirates!

Both parties were entirely surprised, staring at one another incredulously, before Tripa Seca made a run for it, and Adalrico gave chase. Adalrico’s men were fireballed on the parapets, and the condottiere surrendered, his pirates fleeing in skiffs or by swimming. The orcs fought bitterly, but were killed. Skrak the Sly escaped in the confusion, and was seen no more. The adventurers commenced to sack Aqua Mala’s stores. There was plentiful food for the orcs’ use, general supplies brought by ship, suits of plate mail, and – in exchange – the orcs’ payment for their human allies: silver, gold, and a box of 24 gemstones, including a 20,000 gp diamond, which not even Adalrico knew about (he would have stolen it if he did, he grumbled). “Your job here is done”, said Maglor, making the mercenary an offer he could not refuse. Thus, Adalrico abandoned his former employers and found new ones, as is the custom among the Condottieri. They took the gold and gems, and outfitted their hirelings with plate, burying the remaining valuables by the keep’s wall. Not wishing to meet the orcs on the way back, the next day, they made a detour through the Forest of Verrilli. They passed by a group of giant ants building their hill; satyrs and dryads in revelry; the mysterious lake where stood 12 sightless maidens watching the waters; and finally, four owlbears, who were fireballed and sent fleeing. Late at night, they emerged from the forest, and found sleep in a nearby grove of cypresses, to continue to Thisium the next day. At this time, the city had 22 days left...

Into the Caribbean

22/11/2025 CARIBBEAN HELVÉCZIA

(An adventure played at Society of Adventurers XIII, a mostly old-school Hungarian con, with the Helvéczia rules adapted for a pirate setting.)

News from the Caribbean! It is with haste that I, Marcus Jackdaw of the Royal Navy, report on a most successful Expedition to a tropical Island, which we undertook as Privateers on a Letter of Marque provided by the Governor of Jamaica, Lord Archibald Hamilton. A Treasure Map of the famed Blackbeard led us there with four Companions, namely Dougall McKenzie, of Scottish Extraction and commendable Bravery; Jenny Aurelia, a Swordswoman of Skill despite her great Misfortune of being Irish; the learned Pym van der Groot, a Student of Natural Sciences, although one whose lack of expertise in Botany nigh led him to his Demise thanks to Killer Vines; and Madame Adamina, a Creole Lady versed in what is known as Voodoo. We sailed upriver through the island Jungles, finding a derelict Spanish Ship, quite old; and dead Men on deck, recently slain. In the Captain’s Cabin, we found a Log describing the Spaniards’ ill-fated Foray to a mysterious Step-Pyramid, descent into a lightless Lake with a smaller Pyramid and a winged Ape-Idol, and their exit – with treasures and a splendid Crown – from several Man-Apes, through a Side-Passage. Fortified by a round of good Sherry, we sailed further on. We disembarked near the Mountains, following the flight of some nocturnal Bats to find the exit of the Side-Passage, which we indeed did. The Sun set at this time, showing quite clearly that this green Land was not yet part of our Empire. We entered, and this was here where the aforementioned Dr. van der Groot was almost strangled. But, having put the Killer Vines to Fire, we pressed on to the Caverns. In these Passages we found dried Mushrooms as a source of much good Tinder; a giant Snail that we avoided; the Living Dead; and a Pool with a golden Cross lost in its Depths, but still burning with Light. At another point, we discovered the sad Remnants of Spaniards, and a Treasure Map in a bottle drawn by one Captain Cook, which I put in the safety of my powdered Wig.

Continuing deeper into the Caverns, we emerged on a Ledge by the underground Lake, but it was no longer filled by still Waters; but rather, fiery Lava flowing from the Maw of a great Ape-Head. We were greeted by a friendly Being called a Salamander, who made a considerable Mistake trusting the British. I report with some pride on this Stratagem, whereby I gave it a scholarly Book for its last Supper, supplemented with much Tinder, and peppered with abundant Gunpowder, which the fiery Spectacle devoured with relish before being blown into Smithereens. This brought the attention of the Lake’s Guardians; namely some great Ape-Men and their crowned King, but the ingenious Spell of Dr. van der Groot hid us very well in our Passage. Crossing the Lava was accomplished with another Spell granting defence from Fire, and Myself crossing over with a Rope. Alas, I fell into the fiery Inferno, but thanks to the Spell, survived, albeit at the cost of my powdered Wig, and Captain Cook’s map, which was concealed therein. We descended some stairs into a Throne Room, subjecting the Ape King and his Court to a Volley of Gunfire befitting the British (although my Companions, as mentioned, consisted of an Irishwoman, a Voodoo Lady, a Scot, and a Dutchman). With his stone Key, we opened his Treasury; but picking up his Crown animated some Statues as well in the lava Cavern; winged apes and one larger still. We concealed ourselves ably in the Treasury while dropping the Crowns; and finally the beasts departed. Here we recovered much of Value, which have been seen in Jamaica to the wonderment of All. We emerged through the Caverns as we came, returning to our Ship the next Day. But before Departure, we accomplished the most vital part of our Expedition, planting the British Flag on the Island to claim it for Civilisation in the name of King George. This accomplished, after another round of Sherry, we set sail back for the open Seas! Written on Jamaica, in the Year of our Lord 1718, by Marcus Jackdaw. God save the King!


 
The Blue Mausoleum

22/11/2025 KASSADIA

(An adventure run at Society of Adventurers XIII.)

News from the fallen empire of Kassadia! Five adventurers and as many hired men descended into the Blue Mausoleum in pursuit of a treasure map describing the way to the precious Horn of Quintus. In the grand entrance hall, Uzhgur the dwarf, the bearer of a heavy curse, tried to decipher a strange labyrinthine glyph, and hurled himself in madness into a dark shaft. Landing on a pile of rubble, he soon found himself face to face with a dreadful stone golem wearing an imperator’s face and golden laurels – fortunately, he was hoisted up by rope without massive harm. Proceeding westwards into the passages, the adventurers fought off floating eyes, and discovered a stairway to the upper level. There were strange, old catacombs here where shadows deepened and whispers could be heard: they passed through as quick as possible. A stairway leading to double bronze doors, flanked by statues of decomposing corpses holding brass khopesh was also avoided after noting what might have been dried blood on the steps. In a looted crypt room depicting augurs practicing their art, a single sarcophagus was piled with stones. A young woman’s voice pleaded from within to be freed, saying she was kept here for ransom by bandits. Her responses to questioning resulted in contradictions, and examining the sarcophagus with the pendulum of graves identified it that whatever inside was not human, nor undead, and had no treasure. The tomb was left well alone. Exploring further crypts, flying legionaries’ swords attacked, and Pellor the shepherd boy was slain in melee, then buried in a sarcophagus. Westwards, the passages grew older and more shoddy, suggesting very old age from before the rise of Kassadia. Moss grew everywhere in abundance. Duren the crossbowman found a badly disguised secret door with his dwarven senses, leading out to the side of the hill. Further rooms here had a beguiling, sweet smell, and led to a room filled with plant life.

Ronan the Druid used his speak with plants spells to interrogate them, discovering them to be giant Venus flytraps. Fire was used to cleanse part of the room, but Uzghur was drawn in by the stupefying smell. In this fight, Lupo the wolf, Ronan’s animal companion, was eaten by one of the flytraps. The crypt contained a large stone disk in the floor identifying it as the crypt of Alvus Tessero, whose servants were buried nearby. The pendulum indicated treasure and undead underneath. The disk was very heavy, but it was lifted by the clever use of a small tree and warp wood. The zombies in the pit were showered with oil and holy water, and destroyed. A large lead coffin contained a wight, whom Elron the Cleric destroyed. Much coin, broken amber, a spear +3, and a longbow +1 were plundered. Since there was a nearby exit, they returned to town to rest and resupply before coming back to the Mausoleum. To the south, they looted a smaller noble crypt, which proved rather lucrative, then found themselves in a large columned hall with a mound of earth and enormous stone double doors. Giant centipedes coming from the cracks killed Mirlon the sailor. The doors had inscriptions they could not read, and a broken seal. Opening it, out came inky mists filling the hall, and on a great throne, they saw a tall figure of pure darkness, with an iron crown on his brow, surrounded by treasure, and a retinue of phantom warriors. In the melee, the shadow demon possessed Uzhgur, and he had to be blinded to reduce his effectiveness, until the demon was finally driven out with a spell. Duren the dwarf wounded the demon heavily with the magic bow, which then crushed his skull with his bare hands. Atporix the woodsman was slain by a phantom warrior. But finally, the demon was put down, and his treasures free for the taking: coins, gems and magic was brought back to Pellagris in triumph, while the dead were laid to rest in the labyrinth of the Blue Mausoleum.

Friday, 28 November 2025

[MODULE] City of the Ape-Men (NOW AVAILABLE!)

City of the Ape-Men
I am pleased to announce the publication of City of the Ape-Men, a 56-page adventure module for levels 5–8, and the first new release of my new outfit, E.M.D.T. ULTRAREALITY PUBLISHING. As a “lost world” scenario, it revolves around a ruined city ruled by ape-men; as well as the surrounding tropical island. Yet there is more than meets the eye, and the island hides secrets which the ape-men are not aware of.

Linquar the Eternal has fallen, its palaces and temples decaying in the teeming jungles. Few dare to head for the misty island plateau where the ruins stand, and even fewer have succeeded in claiming its treasures from the savage ape-men who now rule in its citizens’ stead. The great city is largely forgotten, and even its name only refers to a squalid pirates’ nest that had once been its trading outpost. What had been the capital of the isles is known as a cursed and abandoned place that’s better left undisturbed. But more often, it is simply known by its current inhabitants… as the City of the Ape-Men!

The module includes the following materials:
  • The town of New Linquar, a lawless place ruled over by gangs of pirates. (17 keyed areas)
  • The Isle of the Dream-Spices, a mountainous tropical island inhabited by hostile megafauna (21 keyed areas).
  • City of the Ape-Men, the ruins of Old Linquar, depopulated in a mysterious incident, and now ruled by hordes of ape-men. (33 keyed areas)
  • Three mini-dungeons (36 keyed areas total).
  • New monsters and magic-items.
  • Two fold-out map sheets with player and GM maps.
  • Way too many ape-men.
City of the Ape-Men features cover art by Cameron Hawkey, and interiors by Graphite Prime, Ferenc Fabian, Peter Mullen, and various Golden Age illustrators. The print version of the module is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

NOTE TO US CUSTOMERS: Unfortunately, US shipping is not yet available until the Post implements its system to process the new tariffs. If you would like to be notified when the seas are open again, please mail me at beyond.fomalhaut@gmail.com.

More Apes than Dream-Spices, TBH


Sunday, 16 November 2025

[BLOG] News on the March! Episode XI.

The Many Deceits of Thuzar Yi

This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup is what happens), but it covers our ongoing games.

27/07/2025 FOMALHAUT

(Belated) News from ULTRAREALITY! Lost in the cave system beneath the idyllic isle, and seeking to save their companion Ion from the clutches of the beautiful Thuzar Yi, the company wandered mile-long, interconnected passages and strange subterranean gardens, fighting lumbering crustacean beasts and tentacled, pantherlike creatures that could shift their positions, and disintegrate metal with an energy beam. Among them were also warrior women in plate mail and silver masks, fighting fanatically while pleading to be released from undeath. They found a cavern of crystal slabs with the perfectly preserved bodies of young men trapped within, their livers removed – perhaps Thuzar Yi’s former lovers and victims, they thought. Finding a great stone face in a cave passage that concealed a magically locked secret door, they threw it open with magic, and entered. The passage led to a cavern with a faintly lit garden, and a palace standing in the middle. Scouting revealed the place to be guarded by monstrous men with rhinoceros heads; and climbing up on the rooftops, Murat the Etunian spied a large central room with open and closed cages, some containing enormous beasts – six-limbed elephantine beings, and a massive ten-legged lion with several rows of teeth. More beast-men came to feed them, and a plan was developed. Uncorking the flask of spirits, Murat summoned Quoraan the Necrotic to bring terror to the defenders, who were fireballed as they fled. The rhino-men fought desperately from fortified positions, but were killed. The way led deeper into the palace, to its eastern side. Through a portal bedecked with gilded, talking masks depicting beautiful Thuzar Yi, they entered a hall of columns built from marble and alabaster. Thuzar Yi was there, angered by the intrusion and commanding her armoured handmaidens to attack, and gesturing to someone else to come to her aid – it was Ion, drawing his weapon to fight his companion under the charm of the enchantress!

Thuzar Yi’s display of power was impressive, but foolish. As she tried to petrify Lilith, she was cut down by a barrage of laser fire, not even allowing her to teleport away. “There can only be one beautiful woman on the island!”, called Lilith. The undead women were defeated, and the charm lifted from Ion. The rest was to explore and loot the palace suites. In a beautiful indoor garden, they found the glittering golden skin of an ewe hanging from a tree branch – the Golden Fleece, an artifact of legend which would bring power and splendour to one wearing it! Generous treasure was also found in Thuzar Yi’s treasury. Loading it into their portable hole, they departed the underground palace, and traced their steps back through the caverns to the outside. Was Thuzar Yi truly dead, or was she immortal? These were the questions upon their minds. Nevertheless, a smaller group chose to explore the northern half of the island after a rest. Drawn to a mysterious golden pyramid, they climbed to the plateau in incessant rain. The smooth sides of the structure played in glittering colours; several images of the witch were dancing carefree on the surfaces. Making sure to avert their eyes, Murat climbed the structure, retrieving a solid gold pyramidion. Further exploration brought them to a crevasse on the island’s NW side, a lair of ghouls who had preyed on the castaways from Thellas. Elsewhere, a garden hid a pavilion with the rare black lotus, the deadliest poison known to Man. Returning to the ship, Murat – who had maxed out his level as a Thief – conducted a grand sacrifice to Kang the Thousand-Eyed, piling 10,000 coins and many eyes into the fire, including one of his own. The god spoke, rewarding his faithful for one eye with one of his own: granting the power to strike someone motionless with a mere glance. Here, the company sat down to decide what more they wished to accomplish in ULTRAREALITY – or whether Fomalhaut would await again through the great sea portal!

Infiltrating the Tower of Prospero

05/08/2025 THISIUM

News from the doomed city of Thisium! A company of five adventurers and as many classed henchmen descended from the garden of Villa Tamburello into the Thisian Underworld. Finding the domed pool room under the garden abandoned, Gata the giant weasel scurried up to the great stone face looming above, finding its empty mouth and eyes to conceal a secret door and a dusty corridor. They explored this passage, and found that it led to the well under Chiaffredo’s garden. They returned where they came, and headed deeper into the maze. They encountered 9 dark hobbits in a side-chamber in one of the long passages, and Giacomo suggested a dagger-throwing contest for the bundle they were concealing. He lost the throw, but with a double-or-nothing bet, won an expensive toga and a silver mask, „found” by the hobbits in the pack of an explorer belonging to a group of nobles heading deeper into the passages. The hobbits had also seen others; unmasked but robed men and women. Continuing on, they entered the Tamburello Crypts with its four powerful suits of animated armour. This time, they came prepared with glue pots ready, and dispatched the guardiand. Examining the crypts, they first went for that of LUCIA TAMBURELLO, finding a chained and padlocked coffin surrounded by heaps of flowers, many still recent. The padlock was sprung and the sarcophagus opened, preparing for the worst, but there was no body therein, only a single, perfect rose  – the rose of resurrection! A sigh came from somewhere deep, deep below, or perhaps it was only the sound of a stray draft. They restored the crypt as best as they could. The next tomb was that of PERSEO TAMBURELLO, where Dorvo, opening the sarcophagus, found himself resting in there. The doppleganger was dispatched, and the sacks of gold it was resting on distributed. An inscription in the crypt of EUSEO TAMBURELLO noted „he had 9 shadows”, something they didn’t want to unleash despite knowing the crypt to contain magic.

Since they were still in good fighting power, they headed deeper down into the underground garden, from which a secret door led into the subterranean tower of the dreaded Prospero, master of the elements. Opening the wizard-locked entrance with a knockspell, they followed a passage into a laboratory with a giant orrery above it. Caliban, a very ugly-looking man was tidying the place as he could, and Aufidia Corvina quickly charmed him, telling him they were expected guests. Caliban told them of his master, who had just recently retired to his upstairs nympharium. He showed them a side-passage with the wizard’s failed experiments, pitiful beings kept behind barred doors, and a drain for garbage disposal inhabited by a „big fish”. They headed downstairs, leaving Caliban to his chores. The next level was a workshop, where a large stone statue with a fiery throat was making iron implements with its bare hands. Deeper still, a locked door led to a damp, dark passageway with lead-lined doors. Unable to open the last door, Aufidia used knockspell. All six doors flew open, and six wights emerged from their cells, among them a once-strong, blond young man. In the melee, Philippos was drained, but the undead were put down. Their cells were forgotten oubliettes with little of note, but in the one where the young man was confined, a scrawled message read: „DANTÉS: 40 NW, 50 N”. Returning to the laboratory, they said their farewells to Caliban, quickly liberating a bunch of magic potions, valuable star charts, and the orrery’s valuable pieces. They returned to the surface, to hear of dreadful news: the apothecary Celeste Domino had been killed by one of the masked assassins who had started terrorising Thisium. At this time, the city had 22 days left...

The Ape-King's Court

11/08/2025 THISIUM

News from the doomed city of Thisium! A group of adventurers rode into the Thisian Plateau to explore more of the Villa of Raniero Galasso. Stopping by Mouseburg Manor to reinforce it with hired men, they navigated the hedge maze around the villa without difficulty. Exploring on the building’s western side, they surprised a group of 15 dark hobbits in the stone-carver’s workshop, and slaughtered them all except for Lobelia Primula, a matron. Tarquinius Faustus, aching for revenge for the death of his adopted son, Secundinus Faustulus, demanded she lead them to the treacherous Otho Pikefoot, and she mentioned she last saw him in the kitchen to the E. They retraced their steps, entering a SE chamber with a monstrous porcine idol suckling two human infants (the orc god Porculus), and six orcs. While fighting the orcs, Lobelia was killed by a stray throwing axe before the idol’s small gemstone eyes were looted. Hearing quarrelling from a northern corridor, they continued, finding their way into a kitchen where 8 hobbits were assisting an ogress cook, and Otho Pikefoot was having his second or third or fourth breakfast by a table. The ogress was killed without difficulty, but one of the hobbit slingers also brained Dracontius the halberdier, whose tamed pet crow, Severian, flew off. Otho was captured alive and tied up for Tarquinius’ revenge. Leaving the kitchen they found a corridor; a fountain with water from the stump of a headless man and paintings depicting all kinds of revenge provided a grotesque sight. Tarquinius came under the spirit of revenge, slaying Otho on the spot, and continuing west into the butlers’ room, where he sated his bloodthirst on 5 ghasts. Behind a painting were some valuables. Westwards was an intersection with the signs of old fire. Using Otho’s body as a trap-finding tool, they discovered a pit trap by pure intuition; the hobbit’s corpse fell into a pit of spikes and yellow mould, a proper end to his misdeeds.

A bedchamber with a canopied bed lie to the south with immured windows. Assuming danger (and guessing the place was disturbingly Xyntillan-like), they hurled a handful of silver coins at the canopy, drawing out buzzing stirges, which were partly killed, partly trapped in a net for later use. In the bed reposed a pale corpse with large, phosphorescent eyes – two medium-sized gemstones! Now examining the windows, they loosened a brick, and beheld a fantastic sight: Villa Raniero’s inner garden was inhabited by a bunch of apes dressed as ladies and gentlemen, and on a throne under a tree sat their leader in splendid armour, King Ukiki, with his faithful vizier, Septimus Magopithecus. Next to them, a sword was stuck in a boulder. Enlarging the window, they hatched a plan of attack. The stirges were let loose, reinforced with Simaetha’s phantasmal forces to make them seem like an enormous cloud, while the king and the vizier came under a barrage of ranged weapons. The apes were driven off by the combined assault or killed, along with the king and his magician. His treasures were magical plate mail, a magic shield, and his sword, capable of shooting a ray of sunlight. Heylepe the Amazon lifted it, and was burned to death as she was Lawful, and the sword was Neutral. Her follower Opiter tried, and as he was Neutral, claimed it as his own, earning his status as a classed character. Likewise, Ansonius the light footman received the magic shield, turning him from a blackpilled doomer into a steadfast optimist. As for the sword in the stone, none could pull it out for all their tries; kingship was elusive and distant. They left behind the villa through the rooftops, carrying Heylepe on her shield. „On her fifth shield”, someone said – and it was so, for she had lost four in this adventure. Thus they returned to Thisium. At this time, the city had 22 days left...

 

The Mysterious Dome

17/08/2025 FOMALHAUT

News from ULTRAREALITY! A company of 4 adventurers and 9 followers set out from the pirate town of Linquar to seek a priceless gemstone, reputedly found in a mysterious dome in a mountaintop crater on the Isle of the Dream-Spices. The island was well known for its savage ape-men, and their ruined city, which the adventurers hoped to avoid. They sailed to the island’s western side, looking for a way up to the plateau. Fighting off pteranodons, they made landfall to explore the coast, leaving their ship to their hired fighting-men Sand and Kuman, and Bok the porter. The expedition into the jungle only led to a giant spider lair, and returning at sunset, they found their ship gone, and Kuman left for dead by Sand, a pirate who had stolen the vessel and kidnapped Bok. They were now left with no way out of here. Making camp, they were ambushed at night by what is colloquially known as “a Big Fucking Snake”, slaying it, and roasting it over their campfire. The next day, they proceeded to a river mouth, discovering the ruins of a gold-mining settlement fallen prey to an ape-man massacre. To their delight, an old boat was found here, fit for repairs. They continued up to the mist-shrouded plateau, discovering an old, overgrown road. It led to the outskirts of the City of the Ape-Men. Dodging an ape-man patrol, they decided to look for the crater from the tallest island peak. On its northern side, they climbed a barren plateau dotted with sinkholes. A telepathic chorus of voices called on them not to disturb them, and they obliged. The telepaths called themselves the collective spirit of the island. When asked about the crater and a dome, they spoke: the island has been wounded, and contaminated with a foulness, a poison. They parted, heading for the high peak on a flight of ancient, crumbling stairs.

Higher up, they encountered a splendid two-headed lion with a golden mane: it breathed icy cold, freezing Kamamuri the bowman and Khan the hunting dog into statues. They fled from the beast back to the jungle, but from the slopes, they could at least see the southern peak, and what looked like a crater ridge. After spending a night in the jungle, where the ape-men were already hunting for the strangers whose boat had been seen by the eyes of their GODDESS, they headed for their destination. A horde of 40 ape-men surrounded them, and issued a challenge, which Bloody Fang the Barbarian eagerly accepted. In the terrible melee, Kamari the bowman, Stor the war dog, and Aletheia the Amazon were slain, but the ape-men were defeated or sent fleeing, with three captured for interrogation. News were gained of civil war among the apes. As for the southern peak, the ape-men shunned it on orders of GODDESS as a cursed place. This was the place. They climbed the peak along a cascading river carrying dull red mud, and finally gained the ridge. Looking down into the crater, they saw a silent and lifeless place, and a red lake fringed by alien vegetation. The dome they sought was there, except it was no dome, but a metal disk. Descending, they discovered a breach into its interior, but sensing by magic that the area was poisonous to those who lingered. Entering, they passed half-emptied storage spaces, finding valuable rock samples and platinum ingots. They defeated a conical mechanical guardian that could shoot terrible rays and use strong metallic pincers, and looted a stock of regenerative gel. Deeper inside, they found a central garden area with weird vegetation, which they steered clear of. A central command area with two dormant guardians didn’t hold what they sought, but in a corner corridor, they found the traces of previous explorers, blasted and burned by the disk’s defenders. From here, they captured gems, jewellery, and magic items.

Close, a large chamber bathed by heated lights held a wasteland landscape or diorama, seemingly stretching far beyond the confines of the room, dotted with strange rocks. Hrut the Butcher went to investigate the rocks, and found a particularly interesting one. He paid less attention to a sinister shadow creeping up on him: an invisible beast pounced on him, tearing him limb from limb as the others fled the room. The western half of the disk didn’t have the gem they sought. In its SE quadrant, they found round, cool cylinders, a hatchway into empty storage space below deck, and a room with a cube-shaped containment chamber surrounded by a strong electromagnetic force field. An augury spell revealed that entering the chamber would bring weal, but did not reveal the method to do so. The force field attracted metal, but no nearby device would create an opening, and a confrontation with a mechanical guardian proved almost fatal (Bloody Fang took a 29 Hp blast and lived). Finally, an accidental experiment with metal crates provided the solution: overwhelming the electromagnetic field with heavy metal items, they could enter the mysterious chamber. They found a wealth of valuables: weird energy-spears, polished gemstones, precious metal ingots, and the great gem they were looking for, glinting in the alien colour of ulfire. Not tempting fate, they left the place as quickly as they could, fearing its guardians and invisible poison. They descended from the peak to the plateau, from there to the ruined colony, and repairing the boat, sailed back to Linquar... although with thoughts of visiting the deadly island again. Of the thirteen who set out, not counting Sand and Bok, only five lived to tell the tale.

 

Raid on the Enchanted Glade

18/08/2025 THISIUM

News from the doomed city of Thisium! A group of 11 adventurers, mostly new recruits, sailed out from Thisium, seeking to deliver a letter to Falumfano, a musician and former member of the Tisian Lyceum. Not knowing where he lived in the archipelago, they started exploring the isles where they suspected he might reside. The first island consisted of barren, rocky land under a mesa covered with lush old-growth forests. A miserable village of stone huts proved to be a poor farming community, whose inhabitants toiled to serve the priests of the plateau, where those working diligently could retire to live out the end of their days in the proximity of the holy men. Not much later, a group of armed toughs descended down a rocky path, ordering the visitors to depart at once. Not wishing to risk open combat, but hoping Falumfano may be residing up in the forest, they sailed out of port, but navigated around the island. Finding a hidden little bay with a steep footpath to the plateau, they entered the forbidden Enchanted Glade. Avoiding a marble temple and smaller barracks around it, they found the rest of the place a pleasant forest retreat. A plan was hatched to draw the place’s defenders by starting a fire in the dry forest while they could loot the temple. The plan worked well enough: most of the plateau’s armed men rushed off to fight the fire, leaving several old servants, a few brigand overseers, strange animal-masked priests, and the high priest. In an ambush, the defenders were slain, but Carlotta the light foot, a noblewoman who had worked pro bono, was killed by a brigand, and Ordric the Fighting-Man and Bambino the Fighting-Man were held by the High Priest, and killed by his followers. However, the attack was overwhelming, and the gilded idol was pulled down, the priests killed, and the treasures of the sanctum, and a set of magical plate mail carried off by the raiders before the defenders could return to stop them.

The next place visited was an isle overgrown with wet tropical forests, much unlike the previous one. A broken great stone head was discovered on an earth mound, worshipped by 5 lizardmen. The lizards were threatening, calling the intruders the servants of the Flying Gods, and an enemy to their deity, the stone head. Not wanting a fight, they retreated to ship – Falumfano was clearly not here – and checked the next island, a hilly place of olive tree groves, and old marble stairs leading to the island interior. At sunset, they arrived at a great antique hall surrounded by broken statues of gymnasts, and a sign announcing this as the Therms of Carvilius Vitulus. Making sure the statues were not doppelgangers (a curious habit), they opened the doors (before checking they were not doppelgangers either), finding the hall occupied by a large thermal pool surrounded by more broken statues. Ragazzino the Fighting-Man, Bambino’s twin brother, checked the pool to find chests resting underwater in the muddy, steaming water, before he was dragged off by a giant octopus dwelling in the pool. The creature and a second octopus were slain, and the items under the water lifted out: antique chests encrusted with limestone, containing precious treasures. It was now evening: and through the night, the company sailed back to Thisium, four fewer but quite a good deal richer. At this time, the city had 22 days left...

The Isle of Daphne di Leonti

04/09/2025 THISIUM

News from the doomed city of Thisium! Seeking to deliver a message to the musician Falumfano, the company sailed out of Thisium to find him in the archipelago. They headed for an island surrounded by steep 80’ cliffsides, its plateau occupied by the ruins of a marble palace in pastel hues – and guarded by two enormous griffons. Sailing around the island, they found no easier way up than rock-climbing, but there was a spot where they could do so without drawing attention. Exploring the plateau, they found a ruined terrace with a throne overlooking the eastern seas, and marble statues which Manubalistos, one of the henchmen, identified as incredibly valuable antiques. They were soon attacked by one of the great griffons, and Modestia the Pigmy, a sworn enemy of birds, delivered the killing blow with a critical hit. Continuing on the N side, they spotted a large chessboard on an elegant overlook. A man of splendid appearance and golden armour was contemplating the game just as the second griffon swooped in. Calling out to the warrior, they fought side by side, and Modestia once again killed her quarry with a critical, taking revenge on her people’s ancient foes. The warrior introduced himself as Kadorto, and was surprised that while he had been absorbed in the game (against the most difficult opponent, himself), the palace seems to have fallen into disrepair. Kadorto, as it turned out, was the guest of Daphné di Leonti, the island’s mistress, and the tutor to multiple of Thisium’s noted M-Us – Yldegonda Gremullo, Doriano, and even dread Prospero. Leaving him to finish up the game, they turned their attention to the island’s southern side. A giant iron cage, the griffons’ nest, was surrounded by three enormous stone spheres, which proved to be animated. Aldo the crossbowman barely avoided being flattened by them – earning a 100 gp bonus and a promotion to Fighting-Man. Avoiding the site, they climbed the tall central tower.

A statue stood on the balcony overlooking azure seas: a woman of red marble, remarkably lifelike, dressed in fine clothes and holding a valuable gold-and-ruby pomegranate: presumably Daphné herself. Was this somehow related to the dooms? They entered the tower’s suite, overgrown with unruly houseplants, and guarded by two iron statues. A talking stone face in a stone slab revealed Daphné had not been in this room for 12775 days. He was willing to share three spellbooks for study, as long as nothing was removed from the chamber – he would regrettably have to destroy the thieves. He also confirmed Kadorto was one of the guests, here for 12885 days. Leaving things be, they climbed the exterior to the upper story, a nice sitting room. A life-sized mirror held the likeness of Adrius Doriano in his splendid youth – in their own time, Doriano was an aged wretch after his mirror was destroyed, so this image was a mystery. Nevertheless, the mirror was wrapped up and lowered to the ground along with other valuables. Next, they hit up the eastern, windowless building, whose interior held gold according to Ser Narvi’s magic sword. The interior was a maze, patrolled by an enormous rolling boulder. Timing their movements, they navigated the twists and turns, discovering a locked treasury. Unlocking the portcullis, they found piles of gold and silver, and an open-mouthed stone face. From this mouth came the guardian: a giant bronze snake, whose fiery breath killed Aldo the crossbowman, Quico the porter, and Godinez the crossbowman. But the beast was slain and the treasures brought back on ship, with which they returned to Thisium, richer, although without having found Falumfano. At this time, the city had 21 days left...

Temple of the Bat-God

09/09/2025 THISIUM

News from the doomed city of Thisium! A company of adventurers left from the Pickled Carp, and descended into the Thisian Underworld through Chiaffredo’s well to seek the source of the doom from beneath the city. They first visited the sorceress Yldegonda Gremullo to inform her of having pinned their break-in at Prospero on her, but were rebuffed by her djinn butler: Prospero had already paid Yldegonda a visit for this intransigence, and Yldegonda was in no mood to talk to them. Meeting and avoiding a group of black-robed men in the passages,, they descended down a deep well into a cistern on the lower level, building a via ferrata in one of the walls with spikes and ropes to get safely to the ledge along the chamber. A giant catfish lurking in the cistern was vanquished, and a large chest hauled on shore: it contained mud and silver, but a secret compartment held a pricy royal sapphire! They continued from here along a passage lined with ancient, broken stone jugs the size of men, walking into a tripwire trap and a goblin ambush. The small attackers were subdued and interrogated. They were guarding the door at the end of the passage at the behest of people from the city; the mysterious dark-robed men and women! After giving the goblins the silver from the cistern haul, they revealed the secret door from which the visitors were coming. Behind, a high well lead upwards into a torchlit room; an iron cage could be seen hanging from above – an elevator of sorts. Leaving this be, they opened the guarded entrance. Beyond was a great dark cavern, twisting stairs descending into its depths along antique columns with old braziers, and slumbering giant bats hanging from the ceiling. These beasts were targeted and attacked, one trapped in a net and carried back to the elevator shaft, where it was unleashed on the torchit room’s hapless guardian. The way down to the cavern awaited.

They descended to the cavern floor, strewn with debris and piles of ancient bones. A columned hall’s entrance opened to the S, with the inscription „KNOW THYSELF” above the brass gates, and womens’ giggling coming from inside. This they avoided, and instead, followed stairs further down, from the end of which, lights could be seen and voices heard. The stairs ended at a halfway-open secret door. Peering behind, they beheld a fire-lit hall, dominated by the great idol of a bat with glittering ruby eyes, and a group of black-robed worshippers gathered before an altar. The leaders of the group were familiar: the noblewoman Genesia Mazza with the ceremonial staff of high priestess; Assunta Passeri, the late Adonis Gratianus’ love, to be inducted into the cult’s rites, and Claudio Laguardia, Thisium’s police chief! Genesia spoke, announcing that the Bat would defeat the Owl, and eventually carry away the faithful on Thisium’s final days in safety:

“Oh mighty Bat, our lord, gloomy nighttime shape / We pray to thee for us, on final night to take / On wings of shadow-ink, to lands distant and safe / And protect thine from those, who in deep vengeance make!”

Coming up with a swift plan, Aufidia Corvina used a spell to speak through the idol, ordering Genesia and Claudio to fight each other as a test of faith, while Gata whisked away Assunta to the party’s safety. A sleep spell felled many of the lay cultists, but was heard clearly by Genesia, who ordered the remaining followers – veterans of the city guard – to attack. In the battle, some were slain, but the high priestess and the police chief got away by fleeing deeper into the Underworld. The victorious adventurers announced that the cult was thrown down, but Thisium would be saved. Carrying away the temple’s treasure hoard, they escorted the captured cultists to their entrance – to their surprise, emerging in the basement of the of the Pickled Carp! At this time, the city had 21 days left...

14/09/2025 FOMALHAUT

News from ULTRAREALITY! A large group of adventurers sailed into ULTRAREALITY to plunder the City of the Ape-Men, and avenge their fallen comrades. Anchoring their ship in a safe harbour, they quickly realised they had brought way too little food, and they would soon be starving without supplies in the constant rainfall. In the evening, they were ambushed by a swarm of large, one-eyed parrots who snatched away metal items (weapons and shields) with magnetic eye-beams before just as quickly flying off. The next day, they climbed to the island plateau, fleeing from an enormous flying manta ray which almost fried one of them with an electric arc. Following an overgrown road in the jungle, they emerged on the edge of the city ruins. Their first target was a palace, which proved to be the lair of a succubus. She charmed and drained Ozmund, Cleric of Yol, but agreed to share information on the city, divided among three ape-man factions, and all serving the mysterious GODDESS. The succubus, Isomena, charged Ozmund with destroying GODDESS so she could take her place as the ape-men’s object of worship. Indeed, shortly afterwards, they met a large team of 35 ape-men, most of whom were fireballed, the rest fleeing or getting cut down. Proceeding to the city’s eastern side at dusk, they decided to recon the tower of Lath-Orn, the weakest of the ape-man leaders. They walked into an ambush of the defenders, who cast spears from behind a low defensive wall, killing Kob the porter, Yolssonir the bowman, and Halfdan the swordsman. Wulfric the bowman fled from the battle into the ruins, and was seen no more. However, a second fireball blasted the apes, and sent the survivors, including Lath-Orn, fleeing. The tower was theirs as a defendable base of operations.

The following day, they explored a row of crumbling step-pyramids next to one of the city’s avenues. Four enormous flying manta rays were fought, and Yolsson the bowman was fried by a lightning strike. Exploring the top chambers of the pyramids after the battle, they found a buried treasure cache, including a valuable astronomical mirror of solid gold. Next, they checked out a large well at one of the intersections, clearing away killer vines with fire and sword. The well was shallow due to accumulated silt – checking it resulted in a heavy, enormously valuable golden cauldron studded with gemstones! Finally, they explored one of the intact palaces, where they were almost ambushed by two two-headed lions, fleeing upstairs and escaping through one of the windows. The next day, they investigated along the western outskirts. A derelict tower looked interesting: Elric the Northman climbed up in the interior, finding himself face-to-face with five weird spider creatures with humanoid upper torsos. The beings tried to control his mind, but Elric fled, and the company escaped into the jungles, with the spider-things in pursuit through the branches until they could be shaken off. They headed for a domed structure they knew as the temple of GODDESS. In the front, they encountered two ape-men who were less hostile than usual. Bloody Tusk the Caveman barbarian talked to them boldly and proudly, announcing they were the followers of Loth-Uru the New, come to worship GODDESS. Suitably impressed, the apes invited Bloody Tusk to speak in person before Lath-Lar in the northern ruins. “I am the son of the White Ape!”, announced the barbarian. Parting with the ape-men and entering the shrine, they sacrificed before the idol of a beautiful, naked woman. GODDESS spoke, tasking them with finding the Crown of Power and destroying Lath-Lar. But something was off, and inspecting the wall’s bas-reliefs, Ozmund spotted something that placed everything in doubt.

It was a glinting little object of glass embedded in the intricate stonework. It could not have been magical, as it didn’t detect as such during their earlier sweep. Leaving the temple and holding conclave, they decided to check more directly. Despite the idol’s words to stop, they pried out the thing: a small metal tube with a glass lens in the front. Was this thing an eye of some sort? There could be no hidden chamber, as the building’s dimension wouldn’t allow for it. Pondering the significance of their find, they explored the ruins some more, but their resources were running low, many followers were lost, and they barely had food left except what they found in the ape tower: they thus left behind the city, and headed back to their ship to plan for their next expedition.

(Appropriately enough, it was raining incessantly both on the jungle island and IRL, so the mood was set. Shades of Aguirre too with depleted supplies, starvation and rain.)

Battle of the Hallway

15/09/2025 THISIUM

News from the doomed city of Thisium! A company of 12 characters rode through the Thisian Plateau to plunder Villa Raniero. Passing through its hedge maze, they headed for a room on the W side, marked on a treasure map as the „Altar of Time”. Fighting two poisonous spiders in the room, they found it bedecked in sombre black drapes. Behind an altar stood a statue depicting the Grim Reaper, a glass hourglass in a hand. Anhel the Elf stepped forward, reasoning she might be aged, but not as much as mortal men. Yet such was the weight of years that she too crumbled to dust under them. Yet the hourglass was now running: and Thisium gained one week of reprieve from the vengeance of the gods! Remembering Anhel’s deed, they looted a reliquary of several pricy valuables, then continued deeper into the villa. In a fully stocked armoury, they met four ugly, squat humanoids examining the weaponry – these regenerating fellows fought boldly and well, but were eventually slain. Three suits of plate and many weapons were the prize, as well as a display case with three particularly valuable weapons. Carelessly opening the display released poison gas, and Cavigni the heavy footman fell on the ground, dead. Among the valuable pieces was one that Tarquinius Faustulus (a Neutral) could not lift, but Clotilde the Fighting-Woman, follower of Law, could – a sword +1/+3 vs. regenerating creatures! Satisfied with these finds, they went north, into a once decorative hall turned into a filthy den by the villa’s chaotic hobbits. Seeing one bolt aside, they didn’t walk into the obvious ambush, but circled around to attack from the flank. But the cursed little things were prepared, killing Verezzi the heavy footman with a hail of slingstones before the company – including Clotilde’s heroic charge – could cut them down. The hobbit den held several thousand silver pieces (some from a treasure they could not carry off), and a box of marbles which proved to be gemstones.

The hobbit quarters were a dump. A secret exit led outside from an abandoned kitchen; in a room with several garbage piles, they found a survivor, Brontho Blackleg hiding under the rubbish, and emerging once they discussed burning the pile with flaming oil. Interrogating the chaotic little chap about the orcish presence in the villa, he mentioned they were soldiers of the spreading orcish empire, and also that the empire was not yet ruled by an Imperator, but three orc lords. Brontho was tied and pressed into frontline duty. In one room, they found a shrine to the family’s household gods, but could not make much of it. However, to the east was a thermal bath of several pools, and a crystal statue with a beating red heart. Sensing danger, they ordered Brontho to topple it, and predictably, he was crushed by the statue’s fists. The plodding statue, which they could barely hit, almost killed Bregor the Fighting-Man too, but they could flee safely, as it was very slow. After some more recon, they decided to leave the villa while they were in good shape. On the ride back to Thisium, they met Ottilia Cardone, headed to the northern parts of the Forest of Verrilli for an adventure of her own. They directed her to the villa, and its considerable hoard of silver pieces, which would help her and Egmont Mouseburg raise more troops against the orcish menace. She mentioned that she knew of a ruined castle in the northern mountains: Castrum Rapax, an impregnable fortress built into a mountainside, and once the centre of a small kingdom. Was this where the orcs were making lair? That was a mystery. With their loot, they rode back to Thisium. At this time, the city once again had 28 days left.