Secrets of
the Wyrwoode
by Luigi Castellani
Published by Artikid Arts
Although D&D draws heavily on
the historical and mythical legacy of the British Isles, the exploration of
this rich corpus has often been very superficial. Subsumed into the “generic
fantasy” of Greyhawk, Dragonlance and the Forgotten Realms, the magic of the British
countryside has been diluted and bowdlerised until it doesn’t seem distinct or
exciting at all. Fortunately, the real legends and folklore were always there to
rediscover – and Secrets of the Wyrwoode
re-adapts them to a mid-level AD&D adventure which does both them and the
game justice. Either way you look at it – mythical adaptation and something
characteristically AD&D – it works without compromising on its ideas. In
handling the historical details of a land reminiscent of mediaeval Britain and folk
stories about the faerie, Luigi Castellani has written an imaginative,
structurally sound and pleasantly non-linear module.
Secrets of the Wyrwoode |
There are many ways to begin this
adventure, and many ways to play and finish it. Its contents can be
reconfigured to accommodate very different plotlines – a quest to return the
victim of a faerie kidnapping, the recovery of a mcagical ingredient, or the
chase for someone who has disappeared on the other side. The Wyrwoode – an ancient
woodland haunted by various iconic elements of British legends – is a flexible
framework to let things happen and complications develop. It is a small area
straddling two worlds, the two sides loosely connected here and there at odd
sites. Whereas the mortal world is inhabited by bandits, druidic remains, and
the lairs of inhabitants who have been to “the other side” and somehow came
back, the land of the elves is a dark and treacherous otherworld, filled with
magic. The elves are not Tolkien’s noble folk, but the amoral, capricious and
cruel (but always fun-loving) guys and girls of the old legends. Their interactions
with our world mean trouble, while their own is haunted by repressed tragedies
and lingering deceit which could come to the forefront in the adventure.
This adventure doesn’t really deal
in a plotline, even an implied one (in the way most old-school modules do – e.g.
nobody tells you what to do with In
Search of the Unknown, but you kinda get the idea what you are supposed to).
It is truly and effectively non-linear while retaining a sense of cohesion.
What it deals with are NPCs, situations and conflicts which may develop as the
characters start to interact with them – particularly when they cross
dimensions and long-building conflicts spill from one world to the other and
vice versa. In the fairly cool way the adventure is set up, the same characters
will be allies in one way the scenario could develop, and implacable enemies in
another. They have simple but solid motivations and systems of behaviour which
can connect in many different ways, and are set up to generate conflict.
There is also a nice sense of
wonder and spirit of discovery in the module. This goes for the Wyrwoode’s two
sides (which are linked in more and less obvious ways), but also the
motivations and hidden stories the characters may end up uncovering. It can
play as comedy or tragedy, and it has some really inspiring backdrops – a castle
built of thorns, a bottomless nixie pool, the domicile of a hermit haunted by
his memories on the other side, etc. These encounters usually also work
seamlessly with the AD&D rules, making sense in the game’s context.
This adventure module is one of
the genuinely impressive things to come from the old-school scene, and while it
may ironically be too particular, “too British” for some campaigns (even generic fantasy ones), it is excellent in
all respects.
Rating: ***** / *****
sounds great!
ReplyDeleteIt's kind of late, but I must admit that I purchased this module after reading this review. Keep the reviews coming!
ReplyDeleteIt's never too late! Always glad to learn some of my blog posts don't just sink from the front page without a further trace.
DeleteI'm reading every last one of them. Your perspective is very unusual, which is... surprising. It's a very good perspective that is easy to glean useful information from.
DeleteI really wish you wrote more original content instead of reviews and journals, but both of those have proven quite valuable to me as well.
Thanks.
Thanks! Writing reviews vs. other content is a question of time and inspiration: both are in limited supply. I try to strike a balance, but original content will always be less common - it is harder to come up with something original than to react to a released product.
Delete