RPGPundit
Presents #1-3 (2017)
by RPGPundit
Published by Precis Intermedia
The best part |
A recently launched series of
mini-supplements, each focused on a single gaming-relevant subject, sold as
PDFs. While three issues have been published so far, they are fairly tricky to
review due to their brevity: the longest has 19 pages of content, one has ten, while
the shortest has a mere six (and they are clearly meant for digest-sized
printing, with generous font sizes). The result is less like a zine and more
like buying a series of zine articles one piece at a time. Issue #1 (Dungeon
Chef) covers a topic lovingly explored in Nethack, and more recently in a manga, eating monsters
and general flora/fauna you find in a dungeon. Issue #2 (The Goetia)
presents brief but useful demon summoning rules and a list of 72 demons taken
from the Ars
Goetia. Issue #3 (High-Tech Weapons) presents general old-school statistics
for modern and futuristic firearms. There is some art here and there, and the
cover is very cool, showing a ghostly outline of a pipe-smoking RPGpundit in
his Hunter S. Thompson getup.
What makes a zine work is the variety
of its content and the personal touch the different articles bring. What makes
a supplement work is the in-depth treatment of a subject matter (or an even
bigger, broader collection of cool stuff). Unfortunately, this series delivers
neither in its current form. All three subjects are treated on the surface
level, without offering added value to the game. The most original issue is Dungeon
Chef, but unlike Nethack (where corpses may give you neat special abilities
like telepathy, or cause food poisoning, random teleporting, or
polymorphisation – and you can turn them into tins with a tinning kit), the
consequences of scarfing down subterranean bushmeat are mostly handled via
uninteresting random tables. There is no interesting pattern to learn, beyond
elementary ideas like “eating mummies cause mummy rot”; you would be better off
just reading a Nethack wiki. The most useful of the three is The Goetia.
The demon-summoning rules are one of many, but they are sensible and flavourful,
and if you want a list of high-ranking demons to go with them, Pundit’s
familiarity with occult traditions makes this a safe bet (or you can just
consult Wikipedia and/or your favourite occult tome). High-Tech Weapons is
too short and basic to bring anything to the table; the weapons it describes,
and the things it has to say are elementary (e.g. a shotgun can be loaded with either
two bullets or buckshot; ion weapons affect robots but have no effect on
humans; grenades may miss their target and explode elsewhere). This was pretty
cool in the days of Arduin, but today, most of us need more to be wowed.
Altogether, it is hard to see what
this series wants to bring to the table. It would work better as a series of
blog posts, or perhaps in a collection, but even then, it doesn’t rise above the
level of shovelware.
No playtesters were credited in
these supplements.
Currently smoking: random tables
Rating: ** / *****
Did Pundit release anything noteworthy or interesting at all?
ReplyDeleteI don't feel qualified to comment (I haven't read much of his stuff - we have different interests), but he ran the best RPG forum of the late 2000s and early 2010s, and had a great instinct for calling out gaming-related bullshit. That counts.
DeleteI don't think Arrows of Indra is as bad as certain people claim, to be honest. Some might not like the presentation of cultural things, but I personally found it to be a decent game overall. Its only problem is the lack of support. Plus, it's overshadowed by more recent procedural stuff (like Yoon-Suin and Spears of the Dawn, even if the source material is different).
DeleteI haven't read through his Dark Albion stuff yet.
Oh, I know about his blog (which had a few cool DCC RPG reports amidst all his ramblings), and his forums (I never participated, only read a few threads), but I was thinking about the products mentioned by Ynas. Arrows of Indra feels like a poor man's Tékumel without all the sci-fi elements and focusing only on India, while Dark Albion is a sandbox setting as exciting as a history book. While there must be a lot of research and lexical knowledge behind both, I didn't find much creativity.
DeleteThis review confirms my assumptions about what these things were like, thanks.
ReplyDeleteNote: because I am an idiot, and because "wilderlands" rings a pavlovian bell, I bought a later installment (#15: Gazetteer of the Middle-Northern Wilderlands).
ReplyDeleteFool me once, shame on you; fool me twice... can't get fooled again.