Lowcountry Crawl |
Lowcountry Crawl (2019)
by John Gregory
Published by Technical Grimoire Games
The inaugural
issue of a fanzine describing a “Southern Gothic” setting – something based on early
19th century coastal South Carolina by way of D&D-ish RPGs (it
is barely statted, but would go well with the common B/X-based systems). As the
intro states, this is a fairly underexplored setting idea, but once you look
inside, you will see that it would fit very nicely into any pirate- or smuggler-themed
RPG set around the Caribbean, or in colonial America. The “Barrier Islands” of
the first issue are a chain of small islands, somewhere between sandbanks and
habitable land. The coast is by and large modular and self-contained – you don’t
need future issues of the zine to find this useful.
What you get is
a decent mini-setting: basic guidelines to generate new islands, with a
description of the environments you may find there; a sample island chain;
random encounters; and a selection of setting-appropriate stuff. There is a good
mixture of approaches from the naturalistic (the hazards and opportunities of
wildlife, mud, and the tides) to the folkloric (pulled from local legends and
folk tales) and the fantastic (wild stuff like giant eye islands and giant reed
rafts supporting an entire village). It is not “in-depth”, remaining closer to
the surface concept level than presenting a fully detailed adventure, but it is
more than a zoomed-out overview. The four major islands present a place where
you can venture from the safety of civilisation to the odder, more dangerous
corners of the wilderness. The further you go, the tougher it gets. There are
basic connections to link it together and give you a structure for improvisation.
I find this approach useful; it is perhaps closest to what Wilderlands of
High Fantasy gives you (but on a much smaller scale). There is a listing of
local creatures and magic items, which are the high point of the zine, with a
macabre sense of wonder. Here is a one-eyed dog monster bound to hidden treasure;
a bloody skeleton in the marshes with hanging strips of skin called Tommy
Rawbones; raccoon baculum (yes, really), or magical chewing tobacco (nasty
stuff).
This is the
first RPG product I have come across that lists a sensitivity reader (granted,
I live under a rock). I surmise it is a very sensible idea to hire one if you
randomly find yourself writing sentences like “Actually, slavery is pretty cool”,
or “The lesbians at the tavern have damn fine tits.” Your sensitivity reader
will just find these passages and recommend that you remove them, all at a modest
price. It is a very useful invention that I see getting widely adopted. Beyond
sensitivity, “Akelah” has contributed a strange merchant selling odd
semi-magical gewgaws. It is not the high point of the publication, but it is
fairly okay.
Altogether, Lowcountry
Crawl is an “idea zine” with an interesting theme and an excellent sense of
place. It is neither a fully described locale nor a toolbox, but a set of
related ideas to provide a framework for adventures you will write or make up
on the spot. In that respect, it is the potential beginning of something good –
although not necessarily the thing itself.
No playtesters
are credited in this publication. However, there is a sensitivity reader!
Rating: *** /
*****
Chew on this! |
Hey man thanks for reviewing my zine! This was my first step into these waters and I'm really happy with how well it has done. Reviews like this really help me to keep an eye on the prize for improving my future works!
ReplyDeleteI think you've got the beginnings of something good here. I would like to see more!
DeleteI would like to see more too but only at the 3/5 standard which is the sweet spot for gaming. So keep at it.
DeleteAnything judged superior to 3/5 is typically pretentious and makes my head hurt when I try to read it.
Those example sentences made my day, thank you!
ReplyDelete