I am pleased to announce the release of the Fantasy Grounds version of The Nocturnal Table. This version of the city adventure game aid was developed by EOTB for the virtual tabletop, and integrates the different features of the supplement into a complex system. You can use it to generate encounters and local colour, with all statistics and details at your fingertips.
I have to stress that this is a tremendous work that takes a loosely interrelated collection of “idea” tables, and not only connects them in a way that makes sense, but adds fine-grain detail on the level of individual statistics, and features like caravan generation (something that’s fun but rather busy work on paper). It should be a formidable toolset for FG users who like city adventures. Whether you prefer to use the general encounter system, the 300 more specific entries, or the “local colour” tables to generate inspiration for your games; individually, as a whole, or in unimagined combinations: these tools are here for you to use at your leisure! I am much indebted to EOTB for his conversion effort, and particularly with sharing the results with the gaming community. Much appreciated!
With that, I give the floor to EOTB!
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This Fantasy Grounds module requires the Fantasy Grounds rule set for 2nd Edition AD&D for use. Three (free) community additions or modifications to that base rule set are highly recommended to fully use The Nocturnal Table's ability to generate content in addition to table results:
OSRIC Magic Items Mod found at: https://www.fantasygrounds.com/forums/showthread.php?61083-OSRIC-Magic-Items
AD&D Core 1e Extension (if you want to use the module in the most 1E-like environment possible; not really required if preferring to use OSRIC content in a 2E rules engine) found at: https://www.fantasygrounds.com/forums/showthread.php?37986-AD-amp-D-Core-1e-Extention
- OSRICfor2Emod : https://www.fantasygrounds.com/forums/s ... ight=OSRIC
- OSRIC Magic Items Mod : https://www.fantasygrounds.com/forums/s ... agic-Items
- Primary tables in the group "The Nocturnal Table - Encounters" are named starting with an "00", "01", or "02"; however, for the most part "00" tables don't pull playable content directly - I am not sure why, perhaps there is an upper limit to how deep in a table structure FG can pull into an encounter. The "00" tables are primarily to determine which of the largest "01" tables will be used, anyway, but when embedding the "01 tables into the "00" tables, no results returned. Unlike when using the "01" tables directly. So use the "00" tables as direction only, unless they return a "special" encounter - which they would pull directly.
- "02" tables comprise most of the "urban dungeon dressing" type tables in the book.
- "03" tables feed the "01" encounter tables; e.g., a table of fighters is an "03" table that feeds an "01" result that could be any of multiple character classes.
- "04" tables feed the "02" tables; these are less numerous but many of the colour/dressing tables are implicitly two layers deep as they contain a null chance; so the first layer yes/no choice is a "02" table, while the "if yes" table with all the individual colour entries is an "04" table.
- Late in development it was determined to add systems for pilgrim and caravan generation, as these are table results comparatively hard to wing (and rarely do DMs have a few caravans or pilgrimages just lying about). These also followed the two-tier system with the main tables taking "05" designations, and their sub-tables "07"
- treasure results are "06" tables in their own group, feeding other tables as needed
- A fully numeric system proved hard to search in related groups as the table list grew. So, while it is admittedly ugly, relevant abbreviations were used and tiered. This kept groups together and also allowed quick searches such as "npc" to pull up small lists of related tables, such as when generating pilgrimages.
- It is hoped that by maintaining list proximity and search distinction, that users will be able to navigate the many tables should they need to find a feeder table quickly. But the main tables, always near the top of group lists, should be the only necessary references in normal play.
- One item to be aware of: FG doesn't seem to perform multiple sets of die rolls into one encounter; e.g., an encounter with travellers will generate the leaders(s) into the encounter but not the second set of random number of common travellers. Some few table results direct you to manually ADD a random number of some NPC type to an encounter result generated.