Looking
down at the mountain-surrounded valley with its idyllic meadows and forests,
Greg the Rat-catcher repeated his ominous warning: “This all looks too good to be true. We should be careful.”
“Shall I guide you? I know a thing or two
about the wilderness”, countered Gadur Yir.
They
made their way down the rocky mountainside, until they spotted movement next to
a large boulder. Creeping forward, Greg observed a tall, fair-haired and
bearded elf, walking as if dazed – dried blood and dirt on his face. Deciding
he was no enemy, they quickly surrounded the traveller and demanded he
introduce himself.
“I am Dawn
of the Southern Climes. [A
poor translation of the much more flavourful Délszaki Hajna – G.L.] I… don’t know where I am – only a heavy blow
on my head, and then nothing. Are you my companions?”
“Now just a moment!” protested Gadur Yir.
“We barely know each other!”
“Forgive me – even my armour seems to be
lost... May I come with you for a while?”
“The more the merrier!” grinned Greg “My name is Jan Quietstep. Right this way...”
***
The Valley Beyond the Mountains |
They
approached the dense forest, full of birdsong, moss and tangled undergrowth. A
narrow path disappeared among the ancient trees. The half-orc and Drolhaf Haffnarskørung
took the lead, followed by Franz and Dawn, while Greg stayed in the back,
looking more for mushrooms than an ambush from behind. They did not have to go
far before the path broadened and opened into a clearing. A standing stone,
perhaps the height of a man and then some, stood among the bushes.
“Carvings!” Drolhaf examined the three
crude figures on the mossy surface. “And
runes?”
The
letters were crudely etched, but Drolhaf and Dawn figured them out: “MYSTERY”.
“Are these druidic signs?”
“Who knows? It is a hidden land... everything
is possible.”
The Standing Stone |
At
Franz’s urging, they pressed forward. The forest here was choked with ferns,
exhaling fog and wet smells. Suddenly, the floor of the path gave way, and
while Gadur Yir could grab a branch in the last minute, Drolhaf disappeared
into a dark opening with a muffled exclamation. Examining the treacherous fall,
they saw darkness – but to their relief, there was movement down below, and the
Northman called for a rope. They dragged him out of the mossy sinkhole, and he
brandished his find – an old electrum torc he had found among the stones, along
with broken bones and ancient spear tips.
“We should cover the pit so we have a trap if
we are pursued” suggested Gadur Yir, and Jan quickly set out to tie
together a few ferns to make it happen. He also grinned as he stuffed two fat
mushrooms into his pack: “Angels’ lament!
A good poison always comes handy.”
The
path soon turned northwards, entering a clearing. Mysterious birdcalls sounded
in the distance, off in the trees. A lone statue wearing a mossy cowl stood here,
looking towards the west.
“Are these the stations of a ritual
pilgrimage? Perhaps the pit was a place to offer sacrifices” Greg mused
aloud, then pointed at the base of the stone figure. “Look!”
A
black substance like pitch had been recently smeared on the stone, and there
were bundles of animal hair and leather strings at its base. “Let’s get going.”
There
were two paths, on to the north and one to the west. Following the statue’s
gaze, they chose to investigate the western trail, which lead closer to the
steep mountainsides. Dead branches crunched underfoot, and birdcalls came from
all directions. An unclean, repulsive reek permeated the air. The birdcalls
grew louder, there was a rushing sound in the old growth from all directions,
and horrible monstrosities, giant-sized birds with dead eyes and brown feathers
on their rotting flesh shambled forward. The hooting corpse birds attacked from
all directions, and Drolhaf was soon staggering from multiple wounds, made
worse when Dawn of the Southern Climes accidentally shot him in the chaotic mêlée.
But soon, the company stood victorious in a circle of their assailants.
“Wait... It is not over!” whispered Greg,
and soon, the others could also hear the approaching sounds of a heavy bulk
pressing through the undergrowth. Attracted by the noise or the smell, a great
stag beetle the size of a table arrived, waving its enormous pincers.
“Just watch me. I can tame this beast and we
will have a loyal steed” Gadur Yir grinned, and approached the heavy
monstrosity with a food ration in his hand. Unfortunately, the bug was less
interested in the bait than the massive half-orc, and rushed him, delivering a
vicious bite.
“Drop your horned helmet!” called Greg “Maybe it has mistaken you for its female,
and wants to mate with you!”
As
Gadur Yir struggled with the stag beetle, Drolhaf came to his aid, but stumbled
in a root and went below the feet of the behemoth. Finally, after blow after
blow were rained on the bug’s carapace, the Northman freed himself and
flattened the beast with a heavy blow. “This
is how it is done.”
***
The
trail continued, and emerged into a larger clearing at the foot of the looming
mountains. On top of a small mound was another standing stone with carved
runes, and the mound itself was dotted with perhaps a dozen burrows and tight
entrances. Dawn of the Southern Climes and Drolhaf Haffnarskørung climbed up to
decipher the signs as Franz, Greg and Gadur Yir stood watch.
Caution
was a good idea. Greg soon spotted a small, thin figure emerge from a burrow
and try to stalk the pair by the standing stone. He took a dagger from his
belt, and threw it with deadly accuracy. The thin figure went down with a
guttural shriek. Examining his prey, he saw a dirty and thin child, with long
limbs and sharp teeth, an unnatural glint in its eyes. There was excited
chatter under the mound, and Franz, who had just had enough, lit and lobbed a
flask of oil down another burrow. There was an explosion, yelps of pain and
cursing. Smoke streamed from multiple openings, and some half a dozen more
children streamed out, fleeing into the undergrowth. Greg caught two more with his
daggers, and Gadur Yir grabbed one to interrogate it, but he only received a
few kicks and guttural shrieks for his trouble, so he let it go. The last feral
child disappeared among the fleshy leaves of the undergrowth.
At
last, Dawn and Drolhaf deciphered the runes: “HE WHO THE WANDERING FOREST SHALL MEET, SHALL FOLLOW THE NORTHERN
MOON’S PATH, THE OLD HID A GREAT SECRET THEREIN, WHICH EVEN IN THE NON-WORLD
SURVIVES.” None the wiser, Greg – who was roughly the childrens’ size –
climbed into one of the burrows. The passage ended in a common room full of
small, hideously burned bodies. The walls were reinforced with roughly carved
stones, and there was a looted sarcophagus along with a large, ancient brass
bowl filled with thousands of copper pieces. The rest of the treasure consisted
of the feral childrens’ things – dead birds with broken wings, berries,
strangled small critters. He left the dead and their belongings where they lay.
Writing on the Stone |
***
It
was late afternoon by the time they returned to the clearing with the hooded
figure, choosing the northern path. Greg’s nose picked up a peculiar smell, and
he disappeared into the ferns, returning with a handful of pungent-smelling
mushrooms.
“What are these for?” protested Drolhaf.
“That smells like dogshit!”
“This is an Old Duke!” Greg grinned. “Want a bite? It is edible!”
“Leave those things alone... we have better
things to do.”
The
sounds of a stream could be heard nearby, and the company found a place where
multiple paths converged. A stone bridge rose over the waters, and large leafy
plants nodded on the shores. Crossing cautiously, anticipating an ambush that
did not come, they found the sign of an arrow carved into a tree, pointing to
the north.
“Could this be a way to lure us into a giant
ambush?” asked Gadur Yir, then looked again as he was joined by Drolhaf. “No. Of course not. A giant wouldn’t cut it
so low. Let’s get going.”
The
trail turned northeast, and soon lead to another clearing covered with leafy
plants, moss, and fallen trees. In the afternoon sunshine, Gadur Yir could make
out another arrow, pointing northwest, and a second path to the northeast,
leading in the direction where they had anticipated the lakes they had spotted
from the mountains.
Gadur
Yir and Drolhaf shrugged, and advanced forward. A splash and a great sucking
sound, and they both disappeared below the surface of the clearing – muddy
water covered with a layer of moss and algae! They struggled to free
themselves, but just as they surfaced, there was the sound of a *whoosh* and a
bush at the edge of the clearing fired two thorny stalks at the unfortunates.
Greg and Franz, both weak, cowered behind a tree to avoid the missiles, while
Dawn of the Southern Climes produced a flask of oil and lit the wick… but the
bottle exploded in his hands, burning him just as two missiles struck him on
the chest! He ducked behind a tree, cursing. The Northman and the half-orc were
in serious trouble. Finally, while the two held onto a log in the mud, and
slowly tried to crawl ashore, Greg came to the rescue. Sneaking from tree to
tree and avoiding stray missiles, he took another oil flask and burned the bush
to the ground.
***
Most
everyone was wounded now, and evening was approaching. Deciding to investigate
closer to the lake, they chose the unmarked path to the northeast. It lead,
through the dark woods, to a small clearing. Delicate flowers swayed and bobbed
everywhere, and the cool air carried a pleasant scent – of mint, camphor and
stranger perfumes. In the middle of the place, atop a slab of stone, there was
a statue depicting a curious being: it had the upper body of a beautiful, naked
woman with waters trickling from its smiling mouth, and the lower body of a
lion with a lizard’s tail. An opened peacock’s tail rose above the strange
stone figure. The earth was wet where it absorbed the trickle of water, and
dragonflies flew above the clear puddles. Dawn made out letters – regular ones
– in the stone:
“IN
MY LAP GROWS THE YOUNG FLOWER OF THE WOODS,
MY
HEART OFFERS THE RAINBOW’S SEVEN HUES,
‘TIS
JUST MY SECRETS, STRANGER, YOU SHOULD NEVER SEEK,
THE
KEY OF MY MYSTERY I WILL RETAIN WITH ME AND KEEP”
The Mysterious Statue |
“The rainbow’s seven hues?” Franz placed
seven flowers of different colours before the mysterious statue, and held out a
flask as a green, scintillating liquid poured forth.
“Still not the flowers we are seeking – but
remember the bard Tomurgen’s warning that we would only find it at night by its
light? It is almost sundown – let’s wait a little.”
They
settled in the clearing, and ate some food as the Sun disappeared behind the
western mountain range and the sky grew dark. Stars appeared above, and as the
night surrounded them, they saw different points of light start to glow between
the statue’s paws. Delicate leaves and flowers sprouted, pulsing with interior
radiance. Remembering Tomurgen’s cautionary warning – “He who reaps it shall take its blood / But he who pulls shall with his
anoint”
Greg
carefully cut a handful with his blade. “This
should be enough. I think it would be very dangerous to take more than we…”
Gadur Yir, grinning, was already there, cutting a bunch for himself and hiding
it in his pack. “...have already taken.”
Dawn
of the Southern Climes warned: “I don’t
think we should stay here. Let’s get going.”
“We should avoid going back to that mud-pit.
Let’s cross the forest and go southwards until we reach the stream, then get
back to the bridge” suggested Gadur Yir, already walking towards the trees.
***
They
passed through the undergrowth in the dark night. The ground grew soggy and
treacherous, and they were getting closer to a body of water – at least judging
by the reeds and other marsh plants.
“Are we sure we are going in the right
direction?”
Gadur
Yir nodded “Of course! I always know
where I am going.” [Except when he rolls a natural 1 on Wilderness Lore.]
“Funny, I don’t like the way that willow over
there looks like.”
“Yeah, let’s not linger. This way!” [Ends
up going North instead of South.]
After
a long struggle and cursing, they emerged on an unfamiliar trail. From the
right, they heard the guttural sounds of some kind of revel in the distance and
saw the light of jumping flames shining through the forest. At least the way to
the left was dark and quiet, even if it was in the wrong direction. Indeed,
after a short time, they saw lights again, and, dousing theirs, approached a
fork in the trail lit by flickering candles. Another mossy standing stone stood
here, its base heaped with upturned human and animal skulls filled with tallow
and lit with wicks.
“What’s that sound?” Greg whispered. “I hear approaching sounds.”
They
quickly hid in the undergrowth, right as five large black shapes shambled into
the clearing. By their reek and rotted feathers, they knew them to be the same
corpse birds they had fought before; but hiding was no use – the undead horrors
simply struck for them, and the fight was on. Gadur Yir fought desperately, but
he fell in a single hit. Franz cast colour
spray at the monsters, but to no effect, and was himself cornered. Greg
shrieked and fled into the forest, followed by two of the dead avians which
seemed to be right on his trail. Thinking quickly, he darted ahead, making a
large circle in the woods to shake off the pair of pursuers and return to the
others, who had just finished the rest of the attackers.
Deciding
to make camp in a secluded depression, Greg ordered everyone to avoid making a
fire, just in case the revellers or anyone else would come to investigate.
“We can slip by them after dawn, when they are
asleep” he suggested.
The
caution was well rewarded when, shortly after they lay down, the lookout heard
an approaching group on the path. They saw maybe a dozen hunched, dark shapes
before the standing stone, and heard high-pitched voices.
“Slain and killed! Intruders are afoot!”
Another
countered: “I shall suck the marrow out
of their finger-bones!”
“Where? Where????”
“I smell them not! This corpse-reek upsets my
nose! Pfeh!”
“Let’s go now. I will not stick mine into the
affairs of the elder brothers. Let them deal with it, they shall.”
And
with that, the group was gone. But not for long: barely had the company rested
a few more hours, they heard riotous singing and more footsteps. This group
also seemed taken aback by the slaughtered bird corpses, but one of them seems
to have smelled something else.
“What’s that? What’s THAT?! I smells it, I do!”
“Smells you what?”
“I shall find it. Come, brotherkin, into the
bushes!”
Greg
was quick to react. Reaching into his knapsack, he produced the two smelly
mushrooms and threw them a little distance from the camp.
“Eh? What’s that there?” came an excited
question.
“Damnit and curses! Just another of those shrooms!
I thought I had…”
“Feh! You and your findings! Let’s be gones
now.”
They
sighed a collective breath of relief as the drunken company’s sounds grew
distant. Greg crept out and examined their footprints – long and clawed, they
were obviously not left by goblins.
“We really
should be going” he said.
***
The
way back towards the cave mouth was along the beaten path, and only disturbed
by a pack of giant, colourful butterflies, which they avoided by giving them a
wide berth. On the mountain slope above the forest, they rested some more while
Greg put out rabbit traps. At last, the day after, they returned to the
abandoned room complex. They passed through the ominous rooms, leaving behind
the tempting golden chalices resting on top of the ancient sarcophagi. At last,
they were at the foot of the stairway going up to the upper level... but the
way forward was blocked! A transparent figure stood there with crazed eyes and
an unkempt beard. Recognising an opponent they had no chance of hurting, the
members of the company ran where they could. Gadur Yir cowered behind the stone
throne, while Franz ran back downstairs into the hall of the dead, followed by
Dawn of the Southern Climes. The apparition gave pursuit, and Franz snapped his
fingers, turning invisible. Dawn emerged to dodge it and rejoin his new
companions, but he felt a ghostly arm reach for him, and all went dark...
On
the upper level, the reassembled company waited for a while, but the elf didn’t
come. “And Dawn?” asked someone. Greg
just shrugged and started for the southern passages. The others followed,
re-entering the mines, and descending back to the entrance level. There were
more sounds in the distance coming their direction, but they chose to hide and
avoid a confrontation – Gadur Yir concealed himself under the bridge, Franz
used his other invisibility spell, while the others took shelter behind rocks
and stone piles. Wet footsteps came from the southeast, followed by sibilant
noises. A company of seven shambling, amphibious figures appeared with milky
white, wet skin and oily eyes. They looked like upright newts and carried heavy
stone-tipped spears. Everyone tried to freeze and avoid making a noise as they
passed, and they did, to everyone’s collective relief. The company, wounded and
tired, made for the exit of the mine tunnels, and the way towards Haghill and
civilisation.
(Session
date 18 March 2017).
***
Notable quotes:
Orastes,
on Gadur Yir: “My character is a TPK
survivor, I’ve got nothing to fear.”
Gadur
Yir, after fighting the giant stag beetle: “I
think the taming attempt didn’t work out… I take the food ration back and clean
it of the bug juices. It is my last one.”
Franz:
“You wanted to play David Attenborough.”
Franz:
“This is a gender-conscious sphinx.”
GM,
to Gadur Yir, cowering behind a throne: “At
last, you are the half-orc behind the throne!”
***
Referee’s notes: The conclusion to
the previous adventure (with a few things omitted at the end). The party
navigated a hostile and rather dangerous territory with a lot of caution that
was rewarded with their objectives achieved and nobody dying until they ran into that apparition. This was a
session where they were well over their heads, but quick thinking and a little
luck prevailed. Of course, much has remained unexplored in the valley and
beyond (the company found a pass leading out of the valley as well, but decided
to give it a wide berth), and they missed something crucial that one particular
player would have been anxious to discover.
I
reran this scenario – the quest for the enchanted flower through the mines and
the hidden valley – at “Adventurers’ Society”, a Hungarian mini-convention,
where the two sessions’ worth of play managed to fit into the 4.5 hour time
slot. The characters of this session were:
·
Bedoar the Bulbous, Master of Enchantments, 3rd level
Magic-User (choked on poison gas but got better);
·
Anchor, 3rd level female half-orc Fighter;
·
Raris of Baklin, 3rd level Cleric of Zeltar, the God of
Fortune;
·
Losulin, 3rd level female elven Archer;
·
Min, 3rd level Thief-Archer (killed by a prismatic missile); and
·
Zigmund, 3rd level Northman Fighter.
Curiously,
the players chose an almost identical way through the two halves of the
adventure (with less exploration and some minor variations), although they were
much more bold in experimenting with the obviously dangerous stuff in the
abandoned rooms, something that proved a two-edged sword. Notwithstanding an
almost-TPK caused by vampire bats, they came away a good deal richer than my
regular group, finding many of the hidden things which eluded my players. Of
course, some of these things were useful, and some of them were rather
dangerous – they came close to flirting with death more than one time.
They got
a lucky break in the valley itself, managing to run into a group of its
guardians (bad news), but convincing them through clever bluffing to escort the
company to their destination (good news since they were fairly close to the
convention’s time limit). Two PCs died. One succumbed to a poison gas trap in
the dungeon segment, but was temporarily revived with slow poison, and eventually found not only guidance to an antidote,
but by a stroke of sheer luck, the antidote as well (I rolled for that chance
fair and square). Another character made a mistake disobeying a fairly clear
warning, and ended up eating a prismatic
missile which came up on “40 damage”. Ouch.
Aha, so your regular players did avoid the "obvious" treasures on the return trip, perhaps to their PCs' impoverishment, then?
ReplyDeleteAllan.
They were in a pretty bad shape by then, and were happy to get out alive. It was a wise decision.
Delete