Anomalous Subsurface Environment #1 (2011)
by Patrick Wetmore
Self-published
This 88 page sourcebook and module is the first in a series describing an eponymous science-fantasy megadungeon and the strange post-apocalyptic lands that surround it. Here, millennia after an undescribed cataclysm, the world is fragmented into self-sufficient city-states, ruled by malevolent wizards of great power. Far from being simply high-level Magic-Users, these feared beings were once human, most of them “mutated horribly in some way, whether as a result of super-science gone horribly awry, super-science gone horribly exactly as planned, or the metaphysical manifestation of their philosophies”. The wizards, masters of supernatural powers and ancient technology, rule the land as they please, or plunder it; much like the sorcerer-kings of Dark Sun, lording over an army of functionaries, slaves and soldiers.
Then there are the Orbital Gods: telecommunication arrays around the planet gained sentience, personality and divine power, masters of a hundred idiosyncratic philosophies (which, unlike the unstated assumptions of most D&D games, clerics are supposed to obey simultaneously, not exclusively). Ancient metals left over from the technological era; mad cults following the Orbital Gods, a bastardisation of the scientific method or even Nyarlathotep; firearms and war machines: this is a setting where magic and high technology exist side by side – and the synthesis works, producing something in between BXCM D&D, Flash Gordon serials, Thundarr the Barbarian, Carcosa and 1st edition Gamma World, yet with its own identity. This is very important: far from being an imitative grab-bag, ASE transforms its ingredients into something more than the sum of its parts. In short: it is legitimately fantastic in a way “just an orc” and “just a robot” aren’t.
A large part of the book focuses
on the World of Denethix: its history, the extent of its known lands, and the
city of Denethix
itself, where the local wizard and his servants are known to be a little more
benevolent than elsewhere. The descriptions of the setting are economic and
flavourful: factions, NPCs and locales are presented with an emphasis on
play-relevant information, providing just enough facts to inspire a GM, but not
too much to overwhelm. Things such as the Ceratopsian Plains, the Livid Fens, Commonweal
Secure Holdings, the Street of Lesser Men and even farming villages such as
Marston (a place for protoceratops herders) or Southdeep (a village located in
a huge sinkhole) are granted enough exotic detail to make them adventuresome –
and this is greatly helped by a generous number of random tables to generate
unusual curios, haute couture, horrible secrets, NPCs of different social
classes, even deities.
Then the Anomalous Subsurface
Environment itself, a sprawling underground experimental site sealed off for
untold years and now maintained by mysterious forces. Not since Necromancer
Games’ Rappan Athuk and Tomb of Abysthor have I seen a published megadungeon
designed with so much coherence and inner complexity. After an intro adventure
(which provides a means, as well as motivation to investigate the place), we
are treated to a “moathouse”-style entrance level, populated by slowly
disintegrating machinery and robotic guardians locked into their own internal
fight for survival, and then the sprawling first level inhabited by scavengers,
mutually hostile humanoid tribes, and several challenging and entertaining
dungeon puzzles.
In its general ideas as well as
individual encounters, ASE keeps up the quality of the outside world: it is a
good megadungeon by the usual standards (such as its convoluted but navigable
map mainly centred around interconnected sub-complexes, or its briefly
discussed yet fairly functional dungeon ecology), but in every element, it
injects its own flavour – here are stirges who have gorged themselves on
nuclear goo, disintegrating office complexes hinting at the long-lost
technological age, weird new monsters, humanoid lairs and enigmas whose purpose
may be revealed after visiting other, yet unpublished levels. Fantasy and
internal consistency are not considered mutually exclusive, but complementary:
one enhances the other. Helpful notes are provided on running the dungeon as a
complex, dynamic environment, gradually introducing rival outsiders drawn to
the action. This would be a great product for both advanced GMs and beginners.
If there is a weakness in
Anomalous Subsurface Environment, it must lie in its presentation. By that, I
do not mean the typical errors that come with self-published modules: such
errors are few and far between, and the product has an air of unobtrusive
professionalism. However, the levels of ASE are so close, so interlinked that
to run it properly, you will need at least the second part (due by the end of
2011 at the time of writing this review) to have a good chunk of the entire
nine-level megadungeon complex; ideally, you should have all of it. Similar to
how things were with Rappan Athuk a decade ago, until this wait is over, the product
remains incomplete. Naturally, in an exotic setting, some exposition is
required, and the “gazetteer” part of the volume at least gives enough material
to run surface adventures in the meantime.
In spite of this (temporary)
problem, this is very much a product worth buying. It is not just a personal
vision, handling its subject matter expertly, but also an example of a
megadungeon product “done right” – which, as someone fascinated by the genre
but also critical of its specimens, I greatly appreciated. In a sense, the
growing realisation as I was reading through ASE1 was that I was finally
holding the kind of product Yggsburgh and Castle Zagyg might have been and
should have been: where the potential of the legendary 70s-style megadungeon
was sadly wasted due to a range of reasons, the content and presentation of
Anomalous Subsurface Environment, a much more modern successor, give us hope
that this time, everything will be okay.
A great megadungeon has its own
legends, histories and potential to develop even more as the characters start
interacting with it. It is large not by virtue of its dimensions, but by its
possibilities. Anomalous Subsurface Environment 1 is the beginnings of a great
megadungeon. Go buy it.
(Originally published in Fight On! #12)
ASE has been on my "to buy" list for an eternity. I finally broke down and put a Lulu order in today.
ReplyDeleteJust picked this up and we are kicking off a Campaign: https://headlessdragon.blogspot.com/
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