It
was raining and heavy winds buffeted the walls of Knifetooth. Einar Sigurdsson
shaked his head.
“We consider it bad luck to set sail in
weather like this. Let’s wait until it clears.”
They
spent another day in the little garrison town, and Jonlar Zilv spent most of it wasting his money at the Coughing Cur.
He was so generous that he gained the trust of a traveller who had been
spending his time here, an elf in a flower-patterned green cloak. He was Elandil Hundertwasser, far from the
West, “from the blessed forests where the harps sing”. Elandil was here to heal
to heal the world’s hurt, and wore the sign of Irlan the Merciful, who taught a doctrine of caring for the weak
and the downtrodden out of sheer goodwill. After a short discussion, he joined
the company, while Barzig the Nomad –
whom neither the late Sufulgor del’Akkad’s player, nor anyone else really liked
– returned to sulk among the NPCs and be a nuisance.
Itinerary, days 12 to 15 |
The next
day – the twelfth since the fateful encounter in Haghill – the skies were clear
and there was good wind. They set sail back to the northeast, and under Einar’s
command, the increasingly well-trained crew worked as if they had always been
on the seas. Although their destination was the mysterious ruin at the southern
tip of the isle of the wolves, they would stop sooner. Barely half a day has passed
when, sailing around the wooded island across Knifetooth, the lookout spotted a
manmade structure among the trees – a dome looking like shining marble.
Overcome by curiosity, they ran the dragonship ashore, and as the crew began to
gather wood under Einar’s commands, Gadur
Yir, Jonlar Zilv, Harmand the Reckless, Elandil Hundertwasser, Barzig the Back and ten men went off to
explore the isle’s interior.
They
followed a narrow and winding path, and at last came to a clearing at the foot
of a hill. This seemed to be a nexus of multiple paths, converging on the domed
edifice. A circle of columns stood on a half-sunken foundation overgrown with
grass, and a broken white marble dome rose over the columns. Approaching the structure,
Jonlar Zilv noticed something shimmering between the columns, surrounding the
interior – a slight distortion or refraction, barely visible. Inside, something
seemed to stir, but it was just a hint of movement – or perhaps another trick
of the light. Singing the tunes of “Oh
Lucky Day”, he felt the structure was magical. Prodding between the columns
with a branch, then a dagger ascertained the way was blocked by something like
a firm but invisible wall, and climbing the dome with a rope, it was discovered
that the crack in the marble was likewise blocked by the same influence. At
least Gadur Yir, who was acting as the lookout, saw something interesting:
among the few hills rising from the island’s forests, smoke or steam seemed to
issue a short way from here – probably worth investigating. They spent a little
more time, fashioning a heavy tree trunk into a makeshift battering ram, but
even with their ten followers, the invisible wall did not yield.
Now
investigating the trail leading in the direction of the vapours, they
discovered its source was a crevasse in the hillside. Flanked by enormous ferns,
steep rock ledges descended into a dark sinkhole, and they felt the mixed smell
of hot steam, salt and charnel rot.
“Men! You shall wait here until the evening
as we investigate this place. If we do not come out, you shall return to the
ship and alert the others,” instructed Harmand as they lit their lights and
prepared to descend.
The
crevasse twisted and turned, and the damp heat increased. From below came the
foetid smell, and the sound of a chanting choir exclaiming ominous gibberish.
Jonlar signalled the others to wait, and – shielding his lantern to stay
undiscovered – tiptoed down below towards a number of dim lights in a larger
cavern. He happened upon a hideous scene out of some stygian hell: pools
bubbled with sulphurous and salty waters exhaling a fiery heat, and a ring of
four dark shapes danced around a black cauldron bubbling with brew. The hooded
forms writhed and stalked, croaking vile curses and incantations; behind them
stood several motionless figures, man-shaped, wrapped in sackcloth and tied
together with chains and ropes. He crept closer to see one of the hooded
dancers, and froze – as one of the robed forms faced him, he spotted a hideous,
bloated female visage, as if she had been dead for weeks. The black eyes shone
like sticky pearls, and the tongue was like a slug in the hag’s abominable
mouth. The sight, combined with the smell of putrefying flesh and seaweed, was
too much for Jonlar, and he vomited out his lunch. Feeling weak and feverish,
he stumbled upwards to the company to report.
“Of course we should attack them!” Gadur
Yir was resolute, and the others nodded. They prepared to ambush the hags while
they were busy with their dance, but as they descended, words of magic echoed
in the crevasse and all went black. Under the veil of darkness, they heard
shuffling, smelled rotten meat and salty water, and knew that the corpses in
sackcloth were upon them. A light
spell pushed the darkness back a little, creating a small bubble of
illumination where they could fight the faceless horrors, which withstood the
heaviest blows and tore terrible wounds with their bare hands. Ripping the
cloth revealed dead eyes and decomposing faces, eaten by salt and disfigured by
appalling wounds. The dead were massively powerful and very hard to destroy. Nevertheless,
Gadur Yir could push through them to attack the hags directly – rushing and
felling one of the crones with his sword just as she was reaching for a shelf
laden with bottles of strange liquids. Just as he turned, he came face to face
with another, whose eyes bore into his. He felt the shadow of death as his
throat and lungs began to fill with seawater, but, coughing, he rushed forward
to strike – but she was quicker, and as she spoke magical words, he saw a cone
of radiant lights hit him, and lost consciousness.
Above,
the battle was still raging, and while Harmand the Reckless felled the
sackclothed dead, the others were helping him as well as they could. But while
the numbers of the dead thinned, they heard a disturbing cackle from below:
“Shell him and cook him, little sister! We
will sup on his bones tonight!”
“Foul hags! The light of goodness shall burn
you! Come up and face your death!” called Elandil.
“Come on down yourself, pretty!” came the
mocking cry.
Finally,
the way down was clear, and they rushed to Gadur Yir’s aid. The hags were
ready, but this time, so were Harmand and Elandil. Two hold person spells caught the foul women – one of whom was trying
to submerge an undressed Gadur Yir into the steaming cauldron – and after a
fateful moment while unseen forces were debating whether they were indeed
persons or not – two froze before they could work their magic again. A melee
developed in the cavern with the remaining undead and one hag. Struggling with
a brine-eaten corpse, Jonlar Zilv slipped on the wet rocks, and fell headfirst
into one of the boiling salt water pools along with his opponent, but survived,
and the opponents were all downed, the hags executed with extreme prejudice.
Gadur Yir, finally freed from the spell he was under, quickly donned his armour
again.
“This bubbling red potion looks like
something that should heal you,” mused the half-orc. “The hag was trying to reach for it just as I cut her down.”
The
potion was accompanied by a flask cut from smoky glass, emblazoned with a death’s
head, and a bag of dust, also magical.
“The black one is very powerful. What could
it be used for? Did they use it to transform into these monsters? Something to
do with these undead?” Nobody answered Jonlar’s questions.
“We’ve also got 550 gold and 350 electrum
here” counted Harmand the Reckless. “That
should give us enough to pay the men for a while.”
They
returned to the expedition, then ordering the men to carry the makeshift
battering ram to the ship, headed back towards the seacoast, casting another
glance at the domed building. At night, playing music as they feasted on their
supplies, Jonlar Zilv tried to remember if he had heard of the enigmatic
building. “In its glittering prison,
hoar, to rest returned” came the words of an old song. “Maybe early in the morning, when it is
coldest,” he thought.
At
the same time, Gadur Yir built another fire out of sight from the company.
Holding up the head of a defeated hag, he offered his deeds to Haldor the Heroic, along with a
sacrifice of two hundredweights of gold. There was a rolling sound in the
distance, and he heard words that spoke to him and urged him to reach for
greatness through mighty deeds. He felt stronger, more in tune with his god, now
one of Haldor’s divine champions.
***
The
next day, the winds were good, and after checking the pavilion in vain again,
they set sail towards the white ruins on the southern tip of the isle of the wolves.
An entire day was spent on the sea, and in the afternoon, they were getting
close to the mountainous isle when the lookout called to the crew:
“Ships! Half a dozen, small ones!”
Einar
ordered the dragonship to sail towards the vessels, which tried to escape but
were overtaken.
“We are poor fishermen and have no valuables!”
pleaded someone on one of the boats.
“Do you know of any ruined structure around
here? A manor house?”
“Nothing at all! We only come this way
because the catch is so abundant – please leave us be.”
“These people are useless” Harmand
grumbled.
Another
night passed as they slowly navigated around the island’s southern tip, avoiding
the treacherous rocks. The outlines of the ruins they had spotted previously were
visible on a densely wooded mountainside, but Einar decided to wait until the
morning. At dawn, a small skiff set out towards the bay at the base of the
mountain, with ten hand-picked men and the landing party.
“That’s a pier... looks rotten and abandoned…
and… what is that?”
The
thing they’d spotted was a small sailing boat hidden under the crown of some
trees, with fishing nets and a pair of oars.
“This could belong to the werewolves. Maybe
we should sink it?” came Elandir’s suggestion.
“Fool! Whoever is here, we don’t want to
start off with hostilities. Remember… we need to learn about the mansion of the
Feranolts.”
The
company slowly climbed the narrow trail to the ruined white buildings. On a mountainside
plateau, they found the stone foundations of burned and ruined houses, a
collapsed longhouse, saplings already growing in the wreckage.
“I wonder… There it is!” Jonlar Zilv
pointed at a small, slate-roofed building. Smoke curled from a low chimney, the
door was open, and nets were hanging on the porch.
“Ho! Is someone there?”
From
the house came a sound, and a great wolf jumped out to bar the entrance,
growling and baring its teeth. Jonlar gestured to the men to stay their weapons.
Behind the wolf, an old man appeared. He was bearded and fair-haired, wearing a
simple garb and an axe on his belt.
“My name is Ballodric. Who might you be to
disturb this place?”
“Allow me to introduce ourselves, oh
Ballodric. I am Jonlar Zilv, and our company comes with peace. We seek a ruined
mansion or manor house, but it looks like we lost our way.”
“You shall not find what you seek here. There
are only ruins, and I the only inhabitant. I fish, and Sark here hunts.”
“How is it that you live in this place?”
“I was born here. Then, hearing the call of
adventure, I set sail and saw three empires, but by the time I returned with my
tales, there was no one else to tell them. Whoever had lived here was killed or
carried into slavery – by Skarlog Thane, or someone else. It does not matter
any longer. So I stay, the last to remember the village of Hjaelle.”
“You must have many stories from your travels.
We would happily hear your tales.”
“I am not in the singing mood, and I’d rather
be alone.”
“We shall respect your wishes. Do you by
chance know of an island with a small fort or manor belonging to the Feranolt
family?”
“You have come to the wrong place indeed, if
you are looking for it – why, I remember when I was just a youth, me and my
family sailed to Gont to sell a few things. Now, it was the morning before we
sailed into the town that my father pointed at a lonesome rock in the sea, and
told me that was the Feranolts’ place – and that it was well fortified.”
“You have been very helpful,” Jonlar Zilv
bowed.
“What about the Gwydions? Do you know them?”
blurted Gadur Yir.
“They are my kin also, although distant. They
live across the mountains, on the other part of the island. You’d rather not
visit them – they don’t like strangers.”
The
others looked at each other, then back.
“We have seen them. They had strange customs,”
responded Gadur Yir.
“Strange to some. Well, you must be quite
tough, if you met them and you’re still here.”
“We should be leaving,” Jonlar Zilv was
eager to end the conversation.
***
The
ship sped towards Gont as the good winds carried it. It was already late in the
afternoon when they spotted the barren little isle, and dusk by the time they
got close to it. Tall rocks rose into rugged outcroppings, and a narrow road
wound from a small, abandoned stone pier to a two-story house. There was a bell
next to the pier. Large clouds gathered, and the rain began to fall. Once more,
they disembarked and climbed the serpentine road.
The Dwelling |
The
house was not much of a mansion, but it was secure on top of a bare and
uninhabited island, buffeted by strong winds and surrounded by sheer precipices.
Window shutters rattled on their hinges, and the gates were slightly ajar.
Above, a relief depicted the slender form of a wyvern, flanked by two stars.
“Feranolt! This is the place” Jonlar
exclaimed.
Carefully,
they entered the dark building. It was cold inside, and there was a damp smell
all around. The chamber, a large sitting room, was a mess. Chairs were thrown
here and there, broken bits of wood and smashed items littered the floor. Wind
was wailing in a cold fireplace filled with ashes, where books had been burned
in a haste. A body was lying in a pool of blood, a grievous wound almost cutting
him in half – a lightly armoured guard.
“Looks recent” remarked Elandir “And there is a muddy footprint here.”
The
track looked inhuman with three claws, belonging to something that must have
been very heavy. They were all around and there was no definite direction
except outside and up the stairs. They searched more of the lower floor,
finding servants’ quarters, a guest room, and a kitchen with smashed objects
and a large, hanging piece of brawn that looked like it had been bitten into two
pieces with a single bite.
“But we did not see a boat... if it happened
so recently, where did they go?” asked Harmand the Reckless. “Perhaps flying creatures...?”
Climbing
the stairs revealed another, smaller sitting room with another body, a mostly
intact dining room with three sets of dishes prepared for a meal, a terrace
overlooking a sheer drop into the dark seas, and finally a drawing room. More
papers had been destroyed here, and furniture made of fine wood used to light a
fire. A bureau had had its drawers pulled out and the contents smashed and
scattered.
The Feranolts' map |
“This looks interesting,” Jonlar Zilv
pointed to a framed piece of parchment on the wall, still intact. The diagram
was a map of the surrounding seacoast, marked with different signs, but mostly
unlabelled. “It doesn’t look too old – should
not be more than a few years at most.”
“Are these triangles connected to the Feranolts’
holdings? Their smuggling or spy network? Alliances?”
“That triangle on the small isle in the sea represents
this place.”
“We will have to see at least one before we know.”
“Let’s look at it later when we have more
time. Remove it from the frame, then roll it up. Anything else?”
“I will check that bureau, just in case...”
The
efforts paid off, as Jonlar found a secret drawer that had been left
unmolested. Withdrawing a package, he found coin rolls packaged in paper – 150 gold
in total – and a letter stamped with the seal of a wyvern between two stars.
“Could the two stars refer to the head of the
family? Or is it an older form of the standard insignia?” asked Harmand.
“We have no way of knowing... but let’s look
at the letter. Here it is: “Shekou -- in case there is a need, seek the
Grave-Wight. -- Feranolt” I’ll be damned!
So our guy is involved after all!”
After
a short pause while they instructed the men to carry off the remaining books, bring
the dead to the ship, and stay put, Jonlar had another idea. He found an intact
piece of paper, ink and quill, and wrote a short message, trying to imitate
Feranolt’s letters: “Shekou -- Grave-Wight has a new problem. Avoid Gont, and
lay low in Haghill. -- Feranolt”
“It is a pity we can’t reproduce that seal.
Still.” He threw the crumpled piece of paper on the floor in clear sight,
then the pieces of the sealing wax on it. “If
we return to Haghill, and ask around for newcomers, we could have our bird. Who
knows?” He stamped on the remains to make them dirtier.
“Now let’s get out of here. Whatever
happened, happened, and we don’t need to be here to watch it return.”
***
Down
in the ship’s cabin, anchored in a small bay some way off from the pier so
Shekou – or the monsters, or anyone else – wouldn’t find them, they studied the
large map sheet.
Jonlar
Zilv pointed at a larger triangle marked “Castle
Sullogh”. “This one looks like a more
interesting place because it has a death’s head next to it.”
“Look – there is another triangle up in those
south-western mountains… and something to the north?” countered Harmand.
“Must be a church, with that cross on the top.”
“And to the north-west, we have Haghill,
where we came from... well, not you, Elandir.”
“I think the circles are villages and the
triangles are fortifications,” remarked Jonlar.
“Or hiding places!” said Gadur Yir.
There
was no disturbance during the night, and soon, they were sailing again, deciding
to avoid Gont for the time, and check out the triangle to their north. Hours
passed again as they sailed, until they spotted another group of fishing boats,
which fled as soon as they spotted the larger ship.
“What do you know... could this have anything
to do with the fact that Northman ships may enjoy a bad reputation?” asked
Harmand the Reckless.
“No way!” smirked Jonlar.
They
sailed on, and the white cliffs of the northern shore rose above the sea. Above
a harbour, a small fortress stood on the rocks, green and blue pennants flying
in the wind. The lookout could make out the sign of two acorns and a star. Weighing
their options, they sailed into the harbour, preparing to disembark.
(Session
date 14 January 2017).
***
Notable quotes:
Harmand
the Reckless: “Gadur Yir is shopping
again? I swear! A potion of blondness for the mall orc!”
Jonlar
Zilv: “Did you check if it was a
brand-name backpack?”
Elandil
Hundertwasser: “And I am from the distant
West, far beyond the seas, from the distant blessed forests where the harps
sing. Namely…”
GM: “Namely so far the GM doesn’t even give a
fuck about the name of that place.”
***
Referee’s notes: Somehow, back on
track after a large but fruitful detour. The brutal battle with the hags and
their sea zombies was one of those confrontations which could have ended very
badly, but was won by perseverance, large numbers, a bit of luck... and a bit
in the rules I didn’t prepare for. When adapting the hold person spell for my own rules, I did not specify it would only
affect human and mostly human opponents – what’s worse (from the GM’s
perspective), it is simply translated as “hold”,
without the extra meaning of the English original. This way, two targeted hold spells caught two hags, which just
happened to turn the tide of the battle.
Then,
a step towards the Feranolts. The isle dwelling attacked and looted, the map
and the message are all that’s left for now. The emerging consensus in the
group is to take revenge on Grave-Wight, who seems to enjoy a close connection
to the old Feranolt family. It is a good question whether the Feranolts are
still influential, or even extinct – Gadur Yir’s player suspects this is all a
misdirection, while Jonlar Zilv’s player believes they have some kind of
smuggling or spy network in the area.
Sounds like a good time, Gabor! I'd read the first two updates when you published them, but not the third and this one until just now. Definitely enjoying it :D
ReplyDeleteWRT the sea hags, do your house rules take into account MR?---50% baseline seems like a tough nut to crack for low-level PCs.
Allan.
I'm afraid it was sheer neglect. The adventure notes took into account the MR, but in the heat of action, it slipped my mind. Let's call it a stroke of luck.
DeleteThese things happen: the PCs at NTX last year were able to defeat Echidna when I forgot to have the MU controlling a summoned elemental lose control when he was first damaged. Sigh.... ;)
ReplyDeleteAllan.